Distributed Algorithms for Multi-Agent Multi-Armed Bandits with Collision
- URL: http://arxiv.org/abs/2510.06683v1
- Date: Wed, 08 Oct 2025 06:12:59 GMT
- Title: Distributed Algorithms for Multi-Agent Multi-Armed Bandits with Collision
- Authors: Daoyuan Zhou, Xuchuang Wang, Lin Yang, Yang Gao,
- Abstract summary: We study the Multiplayer Multi-Armed Bandit (MMAB) problem, where multiple players select arms to maximize their cumulative rewards.<n>We consider a distributed setting without central coordination, where each player can only observe their own actions and collision feedback.<n>We propose a distributed algorithm with an adaptive, efficient communication protocol. The algorithm achieves near-optimal group and individual regret, with a communication cost of only $mathcalO(loglog T)$.
- Score: 16.136111977594087
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: We study the stochastic Multiplayer Multi-Armed Bandit (MMAB) problem, where multiple players select arms to maximize their cumulative rewards. Collisions occur when two or more players select the same arm, resulting in no reward, and are observed by the players involved. We consider a distributed setting without central coordination, where each player can only observe their own actions and collision feedback. We propose a distributed algorithm with an adaptive, efficient communication protocol. The algorithm achieves near-optimal group and individual regret, with a communication cost of only $\mathcal{O}(\log\log T)$. Our experiments demonstrate significant performance improvements over existing baselines. Compared to state-of-the-art (SOTA) methods, our approach achieves a notable reduction in individual regret. Finally, we extend our approach to a periodic asynchronous setting, proving the lower bound for this problem and presenting an algorithm that achieves logarithmic regret.
Related papers
- Optimal Multi-Objective Best Arm Identification with Fixed Confidence [62.36929749450298]
We consider a multi-armed bandit setting in which each arm yields an $M$-dimensional vector reward upon selection.<n>The end goal is to identify the best arm of em every objective in the shortest (expected) time subject to an upper bound on the probability of error.<n>We propose an algorithm that uses the novel idea of em surrogate proportions to sample the arms at each time step, eliminating the need to solve the max-min optimisation problem at each step.
arXiv Detail & Related papers (2025-01-23T12:28:09Z) - QuACK: A Multipurpose Queuing Algorithm for Cooperative $k$-Armed Bandits [5.530212768657544]
We study the cooperative $k$-armed bandit problem, where a network of $m$ agents collaborate to find the optimal action.
We provide a black-box reduction that allows us to extend any single-agent bandit algorithm to the multi-agent setting.
arXiv Detail & Related papers (2024-10-31T12:20:36Z) - Multi-agent Multi-armed Bandits with Stochastic Sharable Arm Capacities [69.34646544774161]
We formulate a new variant of multi-player multi-armed bandit (MAB) model, which captures arrival of requests to each arm and the policy of allocating requests to players.
The challenge is how to design a distributed learning algorithm such that players select arms according to the optimal arm pulling profile.
We design an iterative distributed algorithm, which guarantees that players can arrive at a consensus on the optimal arm pulling profile in only M rounds.
arXiv Detail & Related papers (2024-08-20T13:57:00Z) - Multi-Player Approaches for Dueling Bandits [58.442742345319225]
We show that the direct use of a Follow Your Leader black-box approach matches the lower bound for this setting.<n>We also analyze a message-passing fully distributed approach with a novel Condorcet-winner recommendation protocol.
arXiv Detail & Related papers (2024-05-25T10:25:48Z) - An Instance-Dependent Analysis for the Cooperative Multi-Player
Multi-Armed Bandit [93.97385339354318]
We study the problem of information sharing and cooperation in Multi-Player Multi-Armed bandits.
First, we show that a simple modification to a successive elimination strategy can be used to allow the players to estimate their suboptimality gaps.
Second, we leverage the first result to design a communication protocol that successfully uses the small reward of collisions to coordinate among players.
arXiv Detail & Related papers (2021-11-08T23:38:47Z) - Efficient Pure Exploration for Combinatorial Bandits with Semi-Bandit
Feedback [51.21673420940346]
Combinatorial bandits generalize multi-armed bandits, where the agent chooses sets of arms and observes a noisy reward for each arm contained in the chosen set.
We focus on the pure-exploration problem of identifying the best arm with fixed confidence, as well as a more general setting, where the structure of the answer set differs from the one of the action set.
Based on a projection-free online learning algorithm for finite polytopes, it is the first computationally efficient algorithm which is convexally optimal and has competitive empirical performance.
arXiv Detail & Related papers (2021-01-21T10:35:09Z) - Adaptive Algorithms for Multi-armed Bandit with Composite and Anonymous
Feedback [32.62857394584907]
We study the multi-armed bandit (MAB) problem with composite and anonymous feedback.
We propose adaptive algorithms for both the adversarial and non- adversarial cases.
arXiv Detail & Related papers (2020-12-13T12:25:41Z) - Multitask Bandit Learning Through Heterogeneous Feedback Aggregation [35.923544685900055]
We formulate the problem as the $epsilon$-multi-player multi-armed bandit problem, in which a set of players concurrently interact with a set of arms.
We develop an upper confidence bound-based algorithm, RobustAgg$(epsilon)$, that adaptively aggregates rewards collected by different players.
arXiv Detail & Related papers (2020-10-29T07:13:28Z) - Lenient Regret for Multi-Armed Bandits [72.56064196252498]
We consider the Multi-Armed Bandit (MAB) problem, where an agent sequentially chooses actions and observes rewards for the actions it took.
While the majority of algorithms try to minimize the regret, i.e., the cumulative difference between the reward of the best action and the agent's action, this criterion might lead to undesirable results.
We suggest a new, more lenient, regret criterion that ignores suboptimality gaps smaller than some $epsilon$.
arXiv Detail & Related papers (2020-08-10T08:30:52Z) - Selfish Robustness and Equilibria in Multi-Player Bandits [25.67398941667429]
In a game, several players simultaneously pull arms and encounter a collision - with 0 reward - if some of them pull the same arm at the same time.
While the cooperative case where players maximize the collective reward has been mostly considered, to malicious players is a crucial and challenging concern.
We shall consider instead the more natural class of selfish players whose incentives are to maximize their individual rewards, potentially at the expense of the social welfare.
arXiv Detail & Related papers (2020-02-04T09:50:28Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.