Opacity-Gradient Driven Density Control for Compact and Efficient Few-Shot 3D Gaussian Splatting
- URL: http://arxiv.org/abs/2510.10257v1
- Date: Sat, 11 Oct 2025 15:33:50 GMT
- Title: Opacity-Gradient Driven Density Control for Compact and Efficient Few-Shot 3D Gaussian Splatting
- Authors: Abdelrhman Elrawy, Emad A. Mohammed,
- Abstract summary: This paper presents a framework that revises the core 3DGS optimization to prioritize efficiency.<n>We replace the standard positional gradient with a novel densification trigger that uses the opacity gradient as a lightweight proxy for rendering error.<n>On the 3-view LLFF dataset, our model is over 40% more compact (32k vs. 57k primitives) than FSGS, and on the Mip-NeRF 360 dataset, it achieves a reduction of approximately 70%.
- Score: 0.0
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: 3D Gaussian Splatting (3DGS) struggles in few-shot scenarios, where its standard adaptive density control (ADC) can lead to overfitting and bloated reconstructions. While state-of-the-art methods like FSGS improve quality, they often do so by significantly increasing the primitive count. This paper presents a framework that revises the core 3DGS optimization to prioritize efficiency. We replace the standard positional gradient heuristic with a novel densification trigger that uses the opacity gradient as a lightweight proxy for rendering error. We find this aggressive densification is only effective when paired with a more conservative pruning schedule, which prevents destructive optimization cycles. Combined with a standard depth-correlation loss for geometric guidance, our framework demonstrates a fundamental improvement in efficiency. On the 3-view LLFF dataset, our model is over 40% more compact (32k vs. 57k primitives) than FSGS, and on the Mip-NeRF 360 dataset, it achieves a reduction of approximately 70%. This dramatic gain in compactness is achieved with a modest trade-off in reconstruction metrics, establishing a new state-of-the-art on the quality-vs-efficiency Pareto frontier for few-shot view synthesis.
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