Uncertainty Matters in Dynamic Gaussian Splatting for Monocular 4D Reconstruction
- URL: http://arxiv.org/abs/2510.12768v1
- Date: Tue, 14 Oct 2025 17:47:11 GMT
- Title: Uncertainty Matters in Dynamic Gaussian Splatting for Monocular 4D Reconstruction
- Authors: Fengzhi Guo, Chih-Chuan Hsu, Sihao Ding, Cheng Zhang,
- Abstract summary: We introduce a novel Uncertainty-aware dynamic Gaussian Splatting framework that propagates reliable motion cues to enhance 4D reconstruction.<n>Our key insight is to estimate time-varying per-aussian uncertainty and leverage it to construct a stable graph for uncertainty-aware optimization.
- Score: 5.539555430264606
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Reconstructing dynamic 3D scenes from monocular input is fundamentally under-constrained, with ambiguities arising from occlusion and extreme novel views. While dynamic Gaussian Splatting offers an efficient representation, vanilla models optimize all Gaussian primitives uniformly, ignoring whether they are well or poorly observed. This limitation leads to motion drifts under occlusion and degraded synthesis when extrapolating to unseen views. We argue that uncertainty matters: Gaussians with recurring observations across views and time act as reliable anchors to guide motion, whereas those with limited visibility are treated as less reliable. To this end, we introduce USplat4D, a novel Uncertainty-aware dynamic Gaussian Splatting framework that propagates reliable motion cues to enhance 4D reconstruction. Our key insight is to estimate time-varying per-Gaussian uncertainty and leverages it to construct a spatio-temporal graph for uncertainty-aware optimization. Experiments on diverse real and synthetic datasets show that explicitly modeling uncertainty consistently improves dynamic Gaussian Splatting models, yielding more stable geometry under occlusion and high-quality synthesis at extreme viewpoints.
Related papers
- RU4D-SLAM: Reweighting Uncertainty in Gaussian Splatting SLAM for 4D Scene Reconstruction [8.13353479857245]
4D reconstruction, especially 4D Gaussian splatting, offers a promising direction for addressing these challenges.<n>We propose a robust and efficient framework, namely Reweighting Uncertainty in Gaussian Splatting SLAM (RU4D-SLAM) for 4D scene reconstruction.<n>Our method substantially outperforms state-of-the-art approaches in both trajectory accuracy and 4D scene reconstruction.
arXiv Detail & Related papers (2026-02-24T11:47:43Z) - i-PhysGaussian: Implicit Physical Simulation for 3D Gaussian Splatting [60.46736489360263]
i-PhysGaussian is a framework that couples 3D Gaussian Splatting (3DGS) with an implicit Material Point Method (MPM) integrator.<n>Unlike explicit methods, our solution obtains an end-of-step state by minimizing a momentum-balance residual.<n>Results demonstrate that i-PhysGaussian maintains stability at up to 20x larger time steps than explicit baselines.
arXiv Detail & Related papers (2026-02-19T06:38:35Z) - Uncertainty-Aware 4D Gaussian Splatting for Monocular Occluded Human Rendering [20.390068289144484]
We propose U-4DGS, a framework integrating a Probabilistic Deformation Network and a Double Rasterization pipeline.<n>This architecture renders pixel-aligned uncertainty maps that act as an adaptive modulator, automatically attenuating artifacts from unreliable observations.<n>Experiments on ZJU-MoCap and OcMotion demonstrate that U-4DGS achieves SOTA rendering fidelity and robustness.
arXiv Detail & Related papers (2026-02-06T03:14:37Z) - EVolSplat4D: Efficient Volume-based Gaussian Splatting for 4D Urban Scene Synthesis [43.898895514609286]
EvolSplat4D is a feed-forward framework that moves beyond existing per-pixel paradigms by unifying volume-based and pixel-based Gaussian prediction.<n>We show that EvolSplat4D reconstructs both static and dynamic environments with superior accuracy and consistency, outperforming both per-scene optimization and state-of-the-art feed-forward baselines.
arXiv Detail & Related papers (2026-01-22T13:39:29Z) - RobustSplat++: Decoupling Densification, Dynamics, and Illumination for In-the-Wild 3DGS [85.90134051583368]
3D Gaussian Splatting (3DGS) has gained significant attention for its real-time, photo-realistic rendering in novel-view synthesis and 3D modeling.<n>Existing methods struggle with accurately modeling in-the-wild scenes affected by transient objects and illuminations.<n>We propose RobustSplat++, a robust solution based on several critical designs.
arXiv Detail & Related papers (2025-12-04T14:05:09Z) - OracleGS: Grounding Generative Priors for Sparse-View Gaussian Splatting [78.70702961852119]
OracleGS reconciles generative completeness with regressive fidelity for sparse view Gaussian Splatting.<n>Our approach conditions the powerful generative prior on multi-view geometric evidence, filtering hallucinatory artifacts while preserving plausible completions in under-constrained regions.
arXiv Detail & Related papers (2025-09-27T11:19:32Z) - VDEGaussian: Video Diffusion Enhanced 4D Gaussian Splatting for Dynamic Urban Scenes Modeling [68.65587507038539]
We present a novel video diffusion-enhanced 4D Gaussian Splatting framework for dynamic urban scene modeling.<n>Our key insight is to distill robust, temporally consistent priors from a test-time adapted video diffusion model.<n>Our method significantly enhances dynamic modeling, especially for fast-moving objects, achieving an approximate PSNR gain of 2 dB.
arXiv Detail & Related papers (2025-08-04T07:24:05Z) - RobustSplat: Decoupling Densification and Dynamics for Transient-Free 3DGS [79.15416002879239]
3D Gaussian Splatting has gained significant attention for its real-time, photo-realistic rendering in novel-view synthesis and 3D modeling.<n>Existing methods struggle with accurately modeling scenes affected by transient objects, leading to artifacts in the rendered images.<n>We propose RobustSplat, a robust solution based on two critical designs.
arXiv Detail & Related papers (2025-06-03T11:13:48Z) - Gaussians on their Way: Wasserstein-Constrained 4D Gaussian Splatting with State-Space Modeling [4.335875257359598]
We show how to make 3D Gaussians move through time as naturally as they would in the real world.<n>We introduce a State Consistency Filter that merges prior predictions with the current observations.<n>We also employ Wasserstein distance regularization to ensure smooth, consistent updates of Gaussian parameters.
arXiv Detail & Related papers (2024-11-30T03:16:28Z) - PF3plat: Pose-Free Feed-Forward 3D Gaussian Splatting [54.7468067660037]
PF3plat sets a new state-of-the-art across all benchmarks, supported by comprehensive ablation studies validating our design choices.<n>Our framework capitalizes on fast speed, scalability, and high-quality 3D reconstruction and view synthesis capabilities of 3DGS.
arXiv Detail & Related papers (2024-10-29T15:28:15Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.