Do You Get the Hint? Benchmarking LLMs on the Board Game Concept
- URL: http://arxiv.org/abs/2510.13271v1
- Date: Wed, 15 Oct 2025 08:17:25 GMT
- Title: Do You Get the Hint? Benchmarking LLMs on the Board Game Concept
- Authors: Ine Gevers, Walter Daelemans,
- Abstract summary: Large language models (LLMs) have achieved striking successes on many benchmarks, yet recent studies continue to expose fundamental weaknesses.<n>In this paper, we introduce Concept, a simple word-guessing board game, as a benchmark for probing abductive reasoning in a representation that is much closer to natural language data.<n>Our results show that this game, easily solved by humans (with a success rate of over 90%), is still very challenging for state-of-the-art LLMs.
- Score: 1.671764884922859
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Large language models (LLMs) have achieved striking successes on many benchmarks, yet recent studies continue to expose fundamental weaknesses. In particular, tasks that require abstract reasoning remain challenging, often because they use representations such as grids, symbols, or visual patterns that differ from the natural language data LLMs are trained on. In this paper, we introduce Concept, a simple word-guessing board game, as a benchmark for probing abductive reasoning in a representation that is much closer to LLM pre-training data: natural language. Our results show that this game, easily solved by humans (with a success rate of over 90\%), is still very challenging for state-of-the-art LLMs (no model exceeds 40\% success rate). Specifically, we observe that LLMs struggle with interpreting other players' strategic intents, and with correcting initial hypotheses given sequential information updates. In addition, we extend the evaluation across multiple languages, and find that the LLM performance drops further in lower-resource languages (Dutch, French, and Spanish) compared to English.
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