GaussGym: An open-source real-to-sim framework for learning locomotion from pixels
- URL: http://arxiv.org/abs/2510.15352v1
- Date: Fri, 17 Oct 2025 06:34:52 GMT
- Title: GaussGym: An open-source real-to-sim framework for learning locomotion from pixels
- Authors: Alejandro Escontrela, Justin Kerr, Arthur Allshire, Jonas Frey, Rocky Duan, Carmelo Sferrazza, Pieter Abbeel,
- Abstract summary: We present a novel approach for photorealistic robot simulation that integrates 3D Gaussian Splatting as a drop-in within vectorized physics simulators.<n>This enables unprecedented speed -- exceeding 100,000 steps per second on consumer GPU.<n>We additionally demonstrate its applicability in a sim-to-real robotics setting.
- Score: 78.05453137978132
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: We present a novel approach for photorealistic robot simulation that integrates 3D Gaussian Splatting as a drop-in renderer within vectorized physics simulators such as IsaacGym. This enables unprecedented speed -- exceeding 100,000 steps per second on consumer GPUs -- while maintaining high visual fidelity, which we showcase across diverse tasks. We additionally demonstrate its applicability in a sim-to-real robotics setting. Beyond depth-based sensing, our results highlight how rich visual semantics improve navigation and decision-making, such as avoiding undesirable regions. We further showcase the ease of incorporating thousands of environments from iPhone scans, large-scale scene datasets (e.g., GrandTour, ARKit), and outputs from generative video models like Veo, enabling rapid creation of realistic training worlds. This work bridges high-throughput simulation and high-fidelity perception, advancing scalable and generalizable robot learning. All code and data will be open-sourced for the community to build upon. Videos, code, and data available at https://escontrela.me/gauss_gym/.
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