CRISTAL: Real-time Camera Registration in Static LiDAR Scans using Neural Rendering
- URL: http://arxiv.org/abs/2511.16349v1
- Date: Thu, 20 Nov 2025 13:34:34 GMT
- Title: CRISTAL: Real-time Camera Registration in Static LiDAR Scans using Neural Rendering
- Abstract summary: This work introduces a real-time method for localizing a camera within a pre-captured, highly accurate colored LiDAR point cloud.<n>A neural rendering technique narrows the domain gap between synthetic and real images.<n>The result is drift-free camera tracking with correct metric scale in the global LiDAR coordinate system.
- Score: 0.7524645831849633
- License: http://creativecommons.org/licenses/by-nc-nd/4.0/
- Abstract: Accurate camera localization is crucial for robotics and Extended Reality (XR), enabling reliable navigation and alignment of virtual and real content. Existing visual methods often suffer from drift, scale ambiguity, and depend on fiducials or loop closure. This work introduces a real-time method for localizing a camera within a pre-captured, highly accurate colored LiDAR point cloud. By rendering synthetic views from this cloud, 2D-3D correspondences are established between live frames and the point cloud. A neural rendering technique narrows the domain gap between synthetic and real images, reducing occlusion and background artifacts to improve feature matching. The result is drift-free camera tracking with correct metric scale in the global LiDAR coordinate system. Two real-time variants are presented: Online Render and Match, and Prebuild and Localize. We demonstrate improved results on the ScanNet++ dataset and outperform existing SLAM pipelines.
Related papers
- Image2Sim: Scaling Embodied Navigation via Generative Neural Simulator [70.34667754804168]
Embodied navigation aims to build agents that interpret multimodal goals, reason in 3D space, and reach target destinations reliably in the real world.<n>We introduce Image2Sim, a real-time neural simulation framework that constructs high-quality interactive environments from posed RGB-D image sequences.
arXiv Detail & Related papers (2026-07-07T02:42:41Z) - Synthetic Dataset Generation for Partially Observed Indoor Objects [0.0]
We present a virtual scanning framework implemented in Unity for generating realistic synthetic 3D scan datasets.<n>The proposed system simulates the behaviour of real-world scanners using parameters such as scan resolution, measurement range, and distance-dependent noise.<n>The resulting dataset provides valuable supervision for training and evaluating learning-based methods for scene reconstruction and object completion.
arXiv Detail & Related papers (2026-04-08T12:32:26Z) - SaLF: Sparse Local Fields for Multi-Sensor Rendering in Real-Time [35.22650337397612]
We present Sparse Local Fields (SaLF), a novel representation that supports volumetricization and raytracing.<n>SaLF has fast training (30 min) and rendering capabilities (50+ FPS for camera and 600+ FPS LiDAR), has adaptive pruning and densification to easily handle large scenes, and can support non-pinhole cameras and spinning LiDARs.
arXiv Detail & Related papers (2025-07-24T18:01:22Z) - R3D2: Realistic 3D Asset Insertion via Diffusion for Autonomous Driving Simulation [78.26308457952636]
This paper introduces R3D2, a lightweight, one-step diffusion model designed to overcome limitations in autonomous driving simulation.<n>It enables realistic insertion of complete 3D assets into existing scenes by generating plausible rendering effects-such as shadows and consistent lighting-in real time.<n>We show that R3D2 significantly enhances the realism of inserted assets, enabling use-cases like text-to-3D asset insertion and cross-scene/dataset object transfer.
arXiv Detail & Related papers (2025-06-09T14:50:19Z) - Real-time Neural Rendering of LiDAR Point Clouds [0.2621434923709917]
A naive projection of the point cloud to the output view using 1x1 pixels is fast and retains the available detail, but also results in unintelligible renderings as background points leak in between the foreground pixels.<n>A deep convolutional model in the form of a U-Net is used to transform these projections into a realistic result.<n>We also describe a method to generate synthetic training data to deal with imperfectly-aligned ground truth images.
arXiv Detail & Related papers (2025-02-17T10:01:13Z) - MM3DGS SLAM: Multi-modal 3D Gaussian Splatting for SLAM Using Vision, Depth, and Inertial Measurements [59.70107451308687]
We show for the first time that using 3D Gaussians for map representation with unposed camera images and inertial measurements can enable accurate SLAM.
Our method, MM3DGS, addresses the limitations of prior rendering by enabling faster scale awareness, and improved trajectory tracking.
We also release a multi-modal dataset, UT-MM, collected from a mobile robot equipped with a camera and an inertial measurement unit.
arXiv Detail & Related papers (2024-04-01T04:57:41Z) - NeSLAM: Neural Implicit Mapping and Self-Supervised Feature Tracking With Depth Completion and Denoising [23.876281686625134]
We present NeSLAM, a framework that achieves accurate and dense depth estimation, robust camera tracking, and realistic synthesis of novel views.
Experiments on various indoor datasets demonstrate the effectiveness and accuracy of the system in reconstruction, tracking quality, and novel view synthesis.
arXiv Detail & Related papers (2024-03-29T07:59:37Z) - Self-supervised Learning of LiDAR 3D Point Clouds via 2D-3D Neural Calibration [107.61458720202984]
This paper introduces a novel self-supervised learning framework for enhancing 3D perception in autonomous driving scenes.<n>We propose the learnable transformation alignment to bridge the domain gap between image and point cloud data.<n>We establish dense 2D-3D correspondences to estimate the rigid pose.
arXiv Detail & Related papers (2024-01-23T02:41:06Z) - Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting [24.160436463991495]
We present a dense simultaneous localization and mapping (SLAM) method that uses 3D Gaussians as a scene representation.
Our approach enables interactive-time reconstruction and photo-realistic rendering from real-world single-camera RGBD videos.
arXiv Detail & Related papers (2023-12-06T10:47:53Z) - DNS SLAM: Dense Neural Semantic-Informed SLAM [92.39687553022605]
DNS SLAM is a novel neural RGB-D semantic SLAM approach featuring a hybrid representation.
Our method integrates multi-view geometry constraints with image-based feature extraction to improve appearance details.
Our experimental results achieve state-of-the-art performance on both synthetic data and real-world data tracking.
arXiv Detail & Related papers (2023-11-30T21:34:44Z) - Spatiotemporally Consistent HDR Indoor Lighting Estimation [66.26786775252592]
We propose a physically-motivated deep learning framework to solve the indoor lighting estimation problem.
Given a single LDR image with a depth map, our method predicts spatially consistent lighting at any given image position.
Our framework achieves photorealistic lighting prediction with higher quality compared to state-of-the-art single-image or video-based methods.
arXiv Detail & Related papers (2023-05-07T20:36:29Z) - Learning Dynamic View Synthesis With Few RGBD Cameras [60.36357774688289]
We propose to utilize RGBD cameras to synthesize free-viewpoint videos of dynamic indoor scenes.
We generate point clouds from RGBD frames and then render them into free-viewpoint videos via a neural feature.
We introduce a simple Regional Depth-Inpainting module that adaptively inpaints missing depth values to render complete novel views.
arXiv Detail & Related papers (2022-04-22T03:17:35Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.