Large-Scale In-Game Outcome Forecasting for Match, Team and Players in Football using an Axial Transformer Neural Network
- URL: http://arxiv.org/abs/2511.18730v1
- Date: Mon, 24 Nov 2025 03:47:59 GMT
- Title: Large-Scale In-Game Outcome Forecasting for Match, Team and Players in Football using an Axial Transformer Neural Network
- Authors: Michael Horton, Patrick Lucey,
- Abstract summary: Accurately forecasting the total number of each action that each player will complete during a match is desirable for a variety of applications.<n>We present a transformer-based neural network that jointly and recurrently predicts the expected totals for thirteen individual actions at multiple time-steps.<n>We show empirically that the model can make consistent and reliable predictions, and efficiently makes $sim$75,000 live predictions at low latency for each game.
- Score: 0.971956328443523
- License: http://creativecommons.org/licenses/by-nc-sa/4.0/
- Abstract: Football (soccer) is a sport that is characterised by complex game play, where players perform a variety of actions, such as passes, shots, tackles, fouls, in order to score goals, and ultimately win matches. Accurately forecasting the total number of each action that each player will complete during a match is desirable for a variety of applications, including tactical decision-making, sports betting, and for television broadcast commentary and analysis. Such predictions must consider the game state, the ability and skill of the players in both teams, the interactions between the players, and the temporal dynamics of the game as it develops. In this paper, we present a transformer-based neural network that jointly and recurrently predicts the expected totals for thirteen individual actions at multiple time-steps during the match, and where predictions are made for each individual player, each team and at the game-level. The neural network is based on an \emph{axial transformer} that efficiently captures the temporal dynamics as the game progresses, and the interactions between the players at each time-step. We present a novel axial transformer design that we show is equivalent to a regular sequential transformer, and the design performs well experimentally. We show empirically that the model can make consistent and reliable predictions, and efficiently makes $\sim$75,000 live predictions at low latency for each game.
Related papers
- Game-TARS: Pretrained Foundation Models for Scalable Generalist Multimodal Game Agents [56.25101378553328]
We present Game-TARS, a generalist game agent trained with a unified, scalable action space anchored to human-aligned keyboard-mouse inputs.<n>Game-TARS is pre-trained on over 500B tokens with diverse trajectories and multimodal data.<n> Experiments show that Game-TARS achieves about 2 times the success rate over the previous sota model on open-world Minecraft tasks.
arXiv Detail & Related papers (2025-10-27T17:43:51Z) - Player-Team Heterogeneous Interaction Graph Transformer for Soccer Outcome Prediction [8.197004730382396]
HIGFormer is a novel graph-augmented transformer-based deep learning model for soccer outcome prediction.<n>It captures both fine-grained player dynamics and high-level team interactions.<n>Experiments on the WyScout Open Access dataset, a large-scale real-world soccer dataset, demonstrate that HIGFormer significantly outperforms existing methods in prediction accuracy.
arXiv Detail & Related papers (2025-07-14T06:43:36Z) - Action Anticipation from SoccerNet Football Video Broadcasts [84.87912817065506]
We introduce the task of action anticipation for football broadcast videos.<n>We predict future actions in unobserved future frames within a five- or ten-second anticipation window.<n>Our work will enable applications in automated broadcasting, tactical analysis, and player decision-making.
arXiv Detail & Related papers (2025-04-16T12:24:33Z) - FootBots: A Transformer-based Architecture for Motion Prediction in Soccer [28.32714256545306]
FootBots is an encoder-decoder transformer-based architecture addressing motion prediction and conditioned motion prediction.
FootBots captures temporal and social dynamics using set attention blocks and multi-attention block decoder.
Empirical results on real soccer data demonstrate that FootBots outperforms baselines in motion prediction.
arXiv Detail & Related papers (2024-06-28T11:49:59Z) - SportsNGEN: Sustained Generation of Realistic Multi-player Sports Gameplay [19.80390059667457]
We present a transformer decoder based sports simulation engine, SportsNGEN, trained on sports player and ball tracking sequences.
By training on a large database of professional tennis tracking data, we demonstrate that simulations produced by SportsNGEN can be used to predict the outcomes of rallies.
We show that the model output sampling parameters are crucial to simulation realism and that SportsNGEN is probabilistically well-calibrated to real data.
arXiv Detail & Related papers (2024-02-10T01:16:21Z) - Graph Neural Networks to Predict Sports Outcomes [0.0]
We introduce a sport-agnostic graph-based representation of game states.
We then use our proposed graph representation as input to graph neural networks to predict sports outcomes.
arXiv Detail & Related papers (2022-07-28T14:45:02Z) - Collusion Detection in Team-Based Multiplayer Games [57.153233321515984]
We propose a system that detects colluding behaviors in team-based multiplayer games.
The proposed method analyzes the players' social relationships paired with their in-game behavioral patterns.
We then automate the detection using Isolation Forest, an unsupervised learning technique specialized in highlighting outliers.
arXiv Detail & Related papers (2022-03-10T02:37:39Z) - Transfer Portal: Accurately Forecasting the Impact of a Player Transfer
in Soccer [0.0]
Predicting future player performance when transferred between different leagues is a complex task.
In this paper, we present a method which addresses these issues and enables us to make accurate predictions of future performance.
Our Transfer Portal model utilizes a personalized neural network accounting for both stylistic and ability level input representations for players, teams, and leagues to simulate future player performance at any chosen club.
arXiv Detail & Related papers (2022-01-27T14:15:09Z) - From Motor Control to Team Play in Simulated Humanoid Football [56.86144022071756]
We train teams of physically simulated humanoid avatars to play football in a realistic virtual environment.
In a sequence of stages, players first learn to control a fully articulated body to perform realistic, human-like movements.
They then acquire mid-level football skills such as dribbling and shooting.
Finally, they develop awareness of others and play as a team, bridging the gap between low-level motor control at a timescale of milliseconds.
arXiv Detail & Related papers (2021-05-25T20:17:10Z) - Game Plan: What AI can do for Football, and What Football can do for AI [83.79507996785838]
Predictive and prescriptive football analytics require new developments and progress at the intersection of statistical learning, game theory, and computer vision.
We illustrate that football analytics is a game changer of tremendous value, in terms of not only changing the game of football itself, but also in terms of what this domain can mean for the field of AI.
arXiv Detail & Related papers (2020-11-18T10:26:02Z) - Interpretable Real-Time Win Prediction for Honor of Kings, a Popular
Mobile MOBA Esport [51.20042288437171]
We propose a Two-Stage Spatial-Temporal Network (TSSTN) that can provide accurate real-time win predictions.
Experiment results and applications in real-world live streaming scenarios showed that the proposed TSSTN model is effective both in prediction accuracy and interpretability.
arXiv Detail & Related papers (2020-08-14T12:00:58Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.