Material-informed Gaussian Splatting for 3D World Reconstruction in a Digital Twin
- URL: http://arxiv.org/abs/2511.20348v2
- Date: Fri, 28 Nov 2025 16:12:54 GMT
- Title: Material-informed Gaussian Splatting for 3D World Reconstruction in a Digital Twin
- Abstract summary: Traditional LiDAR-camera fusion approaches require complex calibration and still struggle with certain materials like glass.<n>We propose a camera-only pipeline that reconstructs scenes using 3D Gaussian Splatting from multi-view images.<n>This approach combines photorealistic reconstruction with physics-based material assignment, providing sensor simulation fidelity comparable to LiDAR-camera fusion.
- Score: 9.932207949877636
- License: http://creativecommons.org/licenses/by-nc-sa/4.0/
- Abstract: 3D reconstruction for Digital Twins often relies on LiDAR-based methods, which provide accurate geometry but lack the semantics and textures naturally captured by cameras. Traditional LiDAR-camera fusion approaches require complex calibration and still struggle with certain materials like glass, which are visible in images but poorly represented in point clouds. We propose a camera-only pipeline that reconstructs scenes using 3D Gaussian Splatting from multi-view images, extracts semantic material masks via vision models, converts Gaussian representations to mesh surfaces with projected material labels, and assigns physics-based material properties for accurate sensor simulation in modern graphics engines and simulators. This approach combines photorealistic reconstruction with physics-based material assignment, providing sensor simulation fidelity comparable to LiDAR-camera fusion while eliminating hardware complexity and calibration requirements. We validate our camera-only method using an internal dataset from an instrumented test vehicle, leveraging LiDAR as ground truth for reflectivity validation alongside image similarity metrics.
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