Sample-Efficient Tabular Self-Play for Offline Robust Reinforcement Learning
- URL: http://arxiv.org/abs/2512.00352v1
- Date: Sat, 29 Nov 2025 06:45:00 GMT
- Title: Sample-Efficient Tabular Self-Play for Offline Robust Reinforcement Learning
- Abstract summary: We focus on robust two-player zero-sum Markov games (TZMGs) in offline settings.<n>We propose a model-based algorithm (textitRTZ-VI-LCB) for offline RTZMGs, which is optimistic robust value iteration combined with a data-driven Bernstein-style penalty term for robust value estimation.<n>An information-theoretic lower bound is developed to confirm the tightness of our algorithm's sample complexity, which is optimal regarding both state and action spaces.
- Score: 29.063170235480317
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Multi-agent reinforcement learning (MARL), as a thriving field, explores how multiple agents independently make decisions in a shared dynamic environment. Due to environmental uncertainties, policies in MARL must remain robust to tackle the sim-to-real gap. We focus on robust two-player zero-sum Markov games (TZMGs) in offline settings, specifically on tabular robust TZMGs (RTZMGs). We propose a model-based algorithm (\textit{RTZ-VI-LCB}) for offline RTZMGs, which is optimistic robust value iteration combined with a data-driven Bernstein-style penalty term for robust value estimation. By accounting for distribution shifts in the historical dataset, the proposed algorithm establishes near-optimal sample complexity guarantees under partial coverage and environmental uncertainty. An information-theoretic lower bound is developed to confirm the tightness of our algorithm's sample complexity, which is optimal regarding both state and action spaces. To the best of our knowledge, RTZ-VI-LCB is the first to attain this optimality, sets a new benchmark for offline RTZMGs, and is validated experimentally.
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