Efficiently Solving Mixed-Hierarchy Games with Quasi-Policy Approximations
- URL: http://arxiv.org/abs/2602.01568v1
- Date: Mon, 02 Feb 2026 03:03:29 GMT
- Title: Efficiently Solving Mixed-Hierarchy Games with Quasi-Policy Approximations
- Abstract summary: We study N-robot forest-structured mixed-hierarchy games, in which each robot acts as a Stackelberg leader over its subtree.<n>We derive the Karush-Kuhn-Tucker (KKT) first-order optimality conditions for this class of games and show that they involve increasingly high-order derivatives of robots' best-response policies.<n>We introduce a quasi-policy approximation that removes higher-order policy derivatives and develop an inexact Newton method for efficiently solving the resulting approximated KKT systems.
- Score: 12.61459634168241
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Multi-robot coordination often exhibits hierarchical structure, with some robots' decisions depending on the planned behaviors of others. While game theory provides a principled framework for such interactions, existing solvers struggle to handle mixed information structures that combine simultaneous (Nash) and hierarchical (Stackelberg) decision-making. We study N-robot forest-structured mixed-hierarchy games, in which each robot acts as a Stackelberg leader over its subtree while robots in different branches interact via Nash equilibria. We derive the Karush-Kuhn-Tucker (KKT) first-order optimality conditions for this class of games and show that they involve increasingly high-order derivatives of robots' best-response policies as the hierarchy depth grows, rendering a direct solution intractable. To overcome this challenge, we introduce a quasi-policy approximation that removes higher-order policy derivatives and develop an inexact Newton method for efficiently solving the resulting approximated KKT systems. We prove local exponential convergence of the proposed algorithm for games with non-quadratic objectives and nonlinear constraints. The approach is implemented in a highly optimized Julia library (MixedHierarchyGames.jl) and evaluated in simulated experiments, demonstrating real-time convergence for complex mixed-hierarchy information structures.
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