SoMA: A Real-to-Sim Neural Simulator for Robotic Soft-body Manipulation
- URL: http://arxiv.org/abs/2602.02402v1
- Date: Mon, 02 Feb 2026 17:59:31 GMT
- Title: SoMA: A Real-to-Sim Neural Simulator for Robotic Soft-body Manipulation
- Authors: Mu Huang, Hui Wang, Kerui Ren, Linning Xu, Yunsong Zhou, Mulin Yu, Bo Dai, Jiangmiao Pang,
- Abstract summary: Existing simulators rely on predefined physics or data-driven dynamics without robot-conditioned control.<n>This paper presents SoMA, a 3D Gaussian Splat simulator for soft-body manipulation.
- Score: 33.51083722346151
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Simulating deformable objects under rich interactions remains a fundamental challenge for real-to-sim robot manipulation, with dynamics jointly driven by environmental effects and robot actions. Existing simulators rely on predefined physics or data-driven dynamics without robot-conditioned control, limiting accuracy, stability, and generalization. This paper presents SoMA, a 3D Gaussian Splat simulator for soft-body manipulation. SoMA couples deformable dynamics, environmental forces, and robot joint actions in a unified latent neural space for end-to-end real-to-sim simulation. Modeling interactions over learned Gaussian splats enables controllable, stable long-horizon manipulation and generalization beyond observed trajectories without predefined physical models. SoMA improves resimulation accuracy and generalization on real-world robot manipulation by 20%, enabling stable simulation of complex tasks such as long-horizon cloth folding.
Related papers
- D-REX: Differentiable Real-to-Sim-to-Real Engine for Learning Dexterous Grasping [66.22412592525369]
We introduce a real-to-sim-to-real engine that leverages the Gaussian Splat representations to build a differentiable engine.<n>We show that our engine achieves accurate and robust performance in mass identification across various object geometries and mass values.<n>Those optimized mass values facilitate force-aware policy learning, achieving superior and high performance in object grasping.
arXiv Detail & Related papers (2026-03-01T15:32:04Z) - MiVLA: Towards Generalizable Vision-Language-Action Model with Human-Robot Mutual Imitation Pre-training [102.850162490626]
We propose MiVLA, a vision-language-action model empowered by human-robot mutual imitation pre-training.<n>We show that MiVLA achieves strong improved generalization capability, outperforming state-of-the-art VLAs.
arXiv Detail & Related papers (2025-12-17T12:59:41Z) - SIMPACT: Simulation-Enabled Action Planning using Vision-Language Models [60.80050275581661]
Vision-Language Models (VLMs) exhibit remarkable common-sense and semantic reasoning capabilities.<n>They lack a grounded understanding of physical dynamics.<n>We present S, a test-time, SIMulation-enabled ACTion Planning framework.<n>Our method demonstrates state-of-the-art performance on five challenging, real-world rigid-body and deformable manipulation tasks.
arXiv Detail & Related papers (2025-12-05T18:51:03Z) - Real-to-Sim Robot Policy Evaluation with Gaussian Splatting Simulation of Soft-Body Interactions [27.247431258140463]
We present a real-to-sim policy evaluation framework that constructs soft-body digital twins from real-world videos.<n>We validate our approach on representative deformable manipulation tasks, including plush toy packing, rope routing, and T-block pushing.
arXiv Detail & Related papers (2025-11-06T18:52:08Z) - Neural Robot Dynamics [33.0891173356675]
We propose NeRD (Neural Robot Dynamics), a learned robot-specific dynamics models for predicting future states for articulated rigid bodies under contact constraints.<n>NeRD uniquely replaces the low-level dynamics and contact solvers in an analytical simulator and employs a robot-centric and spatially-invariant simulation state representation.<n>We conduct extensive experiments to show that the NeRD simulators are stable and accurate over a thousand simulation steps.
arXiv Detail & Related papers (2025-08-21T17:54:41Z) - RoboPearls: Editable Video Simulation for Robot Manipulation [81.18434338506621]
RoboPearls is an editable video simulation framework for robotic manipulation.<n>Built on 3D Gaussian Splatting (3DGS), RoboPearls enables the construction of photo-realistic, view-consistent simulations.<n>We conduct extensive experiments on multiple datasets and scenes, including RLBench, COLOSSEUM, Ego4D, Open X-Embodiment, and a real-world robot.
arXiv Detail & Related papers (2025-06-28T05:03:31Z) - Unreal Robotics Lab: A High-Fidelity Robotics Simulator with Advanced Physics and Rendering [4.760567755149477]
This paper presents a novel simulation framework that integrates the Unreal Engine's advanced rendering capabilities with MuJoCo's high-precision physics simulation.<n>Our approach enables realistic robotic perception while maintaining accurate physical interactions.<n>We benchmark visual navigation and SLAM methods within our framework, demonstrating its utility for testing real-world robustness in controlled yet diverse scenarios.
arXiv Detail & Related papers (2025-04-19T01:54:45Z) - Taccel: Scaling Up Vision-based Tactile Robotics via High-performance GPU Simulation [34.47272224723296]
We present Taccel, a high-performance simulation platform that integrates IPC and ABD to model robots, tactile sensors, and objects with both accuracy and unprecedented speed.<n>Unlike previous simulators that operate at sub-real-time speeds with limited parallelization, Taccel provides precise physics simulation and realistic tactile signals.<n>These capabilities position Taccel as a powerful tool for scaling up tactile robotics research and development, potentially transforming how robots interact with and understand their physical environment.
arXiv Detail & Related papers (2025-04-17T12:57:11Z) - DiffuseBot: Breeding Soft Robots With Physics-Augmented Generative
Diffusion Models [102.13968267347553]
We present DiffuseBot, a physics-augmented diffusion model that generates soft robot morphologies capable of excelling in a wide spectrum of tasks.
We showcase a range of simulated and fabricated robots along with their capabilities.
arXiv Detail & Related papers (2023-11-28T18:58:48Z) - RoboCraft: Learning to See, Simulate, and Shape Elasto-Plastic Objects
with Graph Networks [32.00371492516123]
We present a model-based planning framework for modeling and manipulating elasto-plastic objects.
Our system, RoboCraft, learns a particle-based dynamics model using graph neural networks (GNNs) to capture the structure of the underlying system.
We show through experiments that with just 10 minutes of real-world robotic interaction data, our robot can learn a dynamics model that can be used to synthesize control signals to deform elasto-plastic objects into various target shapes.
arXiv Detail & Related papers (2022-05-05T20:28:15Z) - Inferring Articulated Rigid Body Dynamics from RGBD Video [18.154013621342266]
We introduce a pipeline that combines inverse rendering with differentiable simulation to create digital twins of real-world articulated mechanisms.
Our approach accurately reconstructs the kinematic tree of an articulated mechanism being manipulated by a robot.
arXiv Detail & Related papers (2022-03-20T08:19:02Z) - Nonprehensile Riemannian Motion Predictive Control [57.295751294224765]
We introduce a novel Real-to-Sim reward analysis technique to reliably imagine and predict the outcome of taking possible actions for a real robotic platform.
We produce a closed-loop controller to reactively push objects in a continuous action space.
We observe that RMPC is robust in cluttered as well as occluded environments and outperforms the baselines.
arXiv Detail & Related papers (2021-11-15T18:50:04Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.