Generalizing from References using a Multi-Task Reference and Goal-Driven RL Framework
- URL: http://arxiv.org/abs/2602.20375v1
- Date: Mon, 23 Feb 2026 21:25:06 GMT
- Title: Generalizing from References using a Multi-Task Reference and Goal-Driven RL Framework
- Abstract summary: We introduce a unified multi-task Reinforcement Learning framework for learning humanoid behaviors from human motion.<n>A single goal-conditioned policy is trained jointly on two tasks that share the same observation and action spaces.<n>By co-optimizing these objectives within a shared formulation, the policy acquires structured, human-like motor skills from dense reference supervision.
- Score: 12.131501436717969
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Learning agile humanoid behaviors from human motion offers a powerful route to natural, coordinated control, but existing approaches face a persistent trade-off: reference-tracking policies are often brittle outside the demonstration dataset, while purely task-driven Reinforcement Learning (RL) can achieve adaptability at the cost of motion quality. We introduce a unified multi-task RL framework that bridges this gap by treating reference motion as a prior for behavioral shaping rather than a deployment-time constraint. A single goal-conditioned policy is trained jointly on two tasks that share the same observation and action spaces, but differ in their initialization schemes, command spaces, and reward structures: (i) a reference-guided imitation task in which reference trajectories define dense imitation rewards but are not provided as policy inputs, and (ii) a goal-conditioned generalization task in which goals are sampled independently of any reference and where rewards reflect only task success. By co-optimizing these objectives within a shared formulation, the policy acquires structured, human-like motor skills from dense reference supervision while learning to adapt these skills to novel goals and initial conditions. This is achieved without adversarial objectives, explicit trajectory tracking, phase variables, or reference-dependent inference. We evaluate the method on a challenging box-based parkour playground that demands diverse athletic behaviors (e.g., jumping and climbing), and show that the learned controller transfers beyond the reference distribution while preserving motion naturalness. Finally, we demonstrate long-horizon behavior generation by composing multiple learned skills, illustrating the flexibility of the learned polices in complex scenarios.
Related papers
- PRTS: A Primitive Reasoning and Tasking System via Contrastive Representations [66.94988600664574]
We present textbfPRTS (textbfPrimitive textbfReasoning and textbfTasking textbfSystem), a VLA foundation model that reformulates pretraining through Goal-Conditioned Reinforcement Learning.
arXiv Detail & Related papers (2026-04-30T06:14:02Z) - Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation Models [71.34520793462069]
Unsupervised reinforcement learning (RL) aims at pre-training agents that can solve a wide range of downstream tasks in complex environments.<n>We introduce a novel algorithm regularizing unsupervised RL towards imitating trajectories from unlabeled behavior datasets.<n>We demonstrate the effectiveness of this new approach in a challenging humanoid control problem.
arXiv Detail & Related papers (2025-04-15T10:41:11Z) - COMBO-Grasp: Learning Constraint-Based Manipulation for Bimanual Occluded Grasping [56.907940167333656]
Occluded robot grasping is where the desired grasp poses are kinematically infeasible due to environmental constraints such as surface collisions.<n>Traditional robot manipulation approaches struggle with the complexity of non-prehensile or bimanual strategies commonly used by humans.<n>We introduce Constraint-based Manipulation for Bimanual Occluded Grasping (COMBO-Grasp), a learning-based approach which leverages two coordinated policies.
arXiv Detail & Related papers (2025-02-12T01:31:01Z) - Guided Reinforcement Learning for Robust Multi-Contact Loco-Manipulation [12.377289165111028]
Reinforcement learning (RL) often necessitates a meticulous Markov Decision Process (MDP) design tailored to each task.
This work proposes a systematic approach to behavior synthesis and control for multi-contact loco-manipulation tasks.
We define a task-independent MDP to train RL policies using only a single demonstration per task generated from a model-based trajectory.
arXiv Detail & Related papers (2024-10-17T17:46:27Z) - Foundation Policies with Hilbert Representations [54.44869979017766]
We propose an unsupervised framework to pre-train generalist policies from unlabeled offline data.
Our key insight is to learn a structured representation that preserves the temporal structure of the underlying environment.
Our experiments show that our unsupervised policies can solve goal-conditioned and general RL tasks in a zero-shot fashion.
arXiv Detail & Related papers (2024-02-23T19:09:10Z) - Discrete Factorial Representations as an Abstraction for Goal
Conditioned Reinforcement Learning [99.38163119531745]
We show that applying a discretizing bottleneck can improve performance in goal-conditioned RL setups.
We experimentally prove the expected return on out-of-distribution goals, while still allowing for specifying goals with expressive structure.
arXiv Detail & Related papers (2022-11-01T03:31:43Z) - Planning to Practice: Efficient Online Fine-Tuning by Composing Goals in
Latent Space [76.46113138484947]
General-purpose robots require diverse repertoires of behaviors to complete challenging tasks in real-world unstructured environments.
To address this issue, goal-conditioned reinforcement learning aims to acquire policies that can reach goals for a wide range of tasks on command.
We propose Planning to Practice, a method that makes it practical to train goal-conditioned policies for long-horizon tasks.
arXiv Detail & Related papers (2022-05-17T06:58:17Z) - Provable Representation Learning for Imitation with Contrastive Fourier
Features [27.74988221252854]
We consider using offline experience datasets to learn low-dimensional state representations.
A central challenge is that the unknown target policy itself may not exhibit low-dimensional behavior.
We derive a representation learning objective which provides an upper bound on the performance difference between the target policy and a lowdimensional policy trained with max-likelihood.
arXiv Detail & Related papers (2021-05-26T00:31:30Z) - A GAN-Like Approach for Physics-Based Imitation Learning and Interactive
Character Control [2.2082422928825136]
We present a simple and intuitive approach for interactive control of physically simulated characters.
Our work builds upon generative adversarial networks (GAN) and reinforcement learning.
We highlight the applicability of our approach in a range of imitation and interactive control tasks.
arXiv Detail & Related papers (2021-05-21T00:03:29Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.