Learning Hip Exoskeleton Control Policy via Predictive Neuromusculoskeletal Simulation
- URL: http://arxiv.org/abs/2603.04166v1
- Date: Wed, 04 Mar 2026 15:23:50 GMT
- Title: Learning Hip Exoskeleton Control Policy via Predictive Neuromusculoskeletal Simulation
- Authors: Ilseung Park, Changseob Song, Inseung Kang,
- Abstract summary: We present a physics-based neuromusculoskeletal learning framework that trains a hip-exoskeleton control policy entirely in simulation.<n>A reinforcement learning teacher policy is trained using a muscle-synergy action prior over a wide range of walking speeds and slopes.<n>In simulation, exoskeleton assistance reduces mean muscle activation by up to 3.4% and mean positive joint power by up to 7.0% on level ground and ramp ascent.
- Score: 0.0
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Developing exoskeleton controllers that generalize across diverse locomotor conditions typically requires extensive motion-capture data and biomechanical labeling, limiting scalability beyond instrumented laboratory settings. Here, we present a physics-based neuromusculoskeletal learning framework that trains a hip-exoskeleton control policy entirely in simulation, without motion-capture demonstrations, and deploys it on hardware via policy distillation. A reinforcement learning teacher policy is trained using a muscle-synergy action prior over a wide range of walking speeds and slopes through a two-stage curriculum, enabling direct comparison between assisted and no-exoskeleton conditions. In simulation, exoskeleton assistance reduces mean muscle activation by up to 3.4% and mean positive joint power by up to 7.0% on level ground and ramp ascent, with benefits increasing systematically with walking speed. On hardware, the assistance profiles learned in simulation are preserved across matched speed-slope conditions (r: 0.82, RMSE: 0.03 Nm/kg), providing quantitative evidence of sim-to-real transfer without additional hardware tuning. These results demonstrate that physics-based neuromusculoskeletal simulation can serve as a practical and scalable foundation for exoskeleton controller development, substantially reducing experimental burden during the design phase.
Related papers
- Massively Parallel Imitation Learning of Mouse Forelimb Musculoskeletal Reaching Dynamics [0.5487412578664687]
We present a pipeline for taking kinematics data from the neuroscience lab and creating a pipeline for recapitulating those natural movements in a biomechanical model.<n>We implement a imitation learning framework to perform a dexterous forelimb reaching task with a musculoskeletal model in a simulated physics environment.
arXiv Detail & Related papers (2025-11-26T19:23:14Z) - MIMIC-MJX: Neuromechanical Emulation of Animal Behavior [4.293092689005449]
MIMIC-MJX is a framework for learning biologically-plausible neural control policies from kinematics.<n>Our implementation is accurate, fast, data-efficient, and generalizable to diverse animal body models.
arXiv Detail & Related papers (2025-11-25T17:34:38Z) - Musculoskeletal simulation of limb movement biomechanics in Drosophila melanogaster [32.89880065783502]
We introduce the first 3D, data-driven musculoskeletal model of Drosophila legs.<n>Our model incorporates a Hill-type muscle representation based on high-resolution X-ray scans from multiple fixed specimens.<n>Our model enables the investigation of motor control in an experimentally tractable model organism.
arXiv Detail & Related papers (2025-09-08T08:21:14Z) - Reinforcement learning-based motion imitation for physiologically plausible musculoskeletal motor control [47.423243831156285]
We present a model-free motion imitation framework (KINESIS) to advance the understanding of muscle-based motor control.<n>We demonstrate that KINESIS achieves strong imitation performance on 1.9 hours of motion capture data.<n>KINESIS generates muscle activity patterns that correlate well with human EMG activity.
arXiv Detail & Related papers (2025-03-18T18:37:49Z) - Spatial-Temporal Graph Diffusion Policy with Kinematic Modeling for Bimanual Robotic Manipulation [88.83749146867665]
Existing approaches learn a policy to predict a distant next-best end-effector pose.<n>They then compute the corresponding joint rotation angles for motion using inverse kinematics.<n>We propose Kinematics enhanced Spatial-TemporAl gRaph diffuser.
arXiv Detail & Related papers (2025-03-13T17:48:35Z) - GausSim: Foreseeing Reality by Gaussian Simulator for Elastic Objects [55.02281855589641]
GausSim is a novel neural network-based simulator designed to capture the dynamic behaviors of real-world elastic objects represented through Gaussian kernels.<n>We leverage continuum mechanics and treat each kernel as a Center of Mass System (CMS) that represents continuous piece of matter.<n>In addition, GausSim incorporates explicit physics constraints, such as mass and momentum conservation, ensuring interpretable results and robust, physically plausible simulations.
arXiv Detail & Related papers (2024-12-23T18:58:17Z) - Learning Speed-Adaptive Walking Agent Using Imitation Learning with Physics-Informed Simulation [0.0]
We create a skeletal humanoid agent capable of adapting to varying walking speeds while maintaining biomechanically realistic motions.<n>The framework combines a synthetic data generator, which produces biomechanically plausible gait kinematics from open-source biomechanics data, and a training system that uses adversarial imitation learning to train the agent's walking policy.
arXiv Detail & Related papers (2024-12-05T07:55:58Z) - MS-MANO: Enabling Hand Pose Tracking with Biomechanical Constraints [50.61346764110482]
We integrate a musculoskeletal system with a learnable parametric hand model, MANO, to create MS-MANO.
This model emulates the dynamics of muscles and tendons to drive the skeletal system, imposing physiologically realistic constraints on the resulting torque trajectories.
We also propose a simulation-in-the-loop pose refinement framework, BioPR, that refines the initial estimated pose through a multi-layer perceptron network.
arXiv Detail & Related papers (2024-04-16T02:18:18Z) - A Multi-Grained Symmetric Differential Equation Model for Learning Protein-Ligand Binding Dynamics [73.35846234413611]
In drug discovery, molecular dynamics (MD) simulation provides a powerful tool for predicting binding affinities, estimating transport properties, and exploring pocket sites.
We propose NeuralMD, the first machine learning (ML) surrogate that can facilitate numerical MD and provide accurate simulations in protein-ligand binding dynamics.
We demonstrate the efficiency and effectiveness of NeuralMD, achieving over 1K$times$ speedup compared to standard numerical MD simulations.
arXiv Detail & Related papers (2024-01-26T09:35:17Z) - Skeleton2Humanoid: Animating Simulated Characters for
Physically-plausible Motion In-betweening [59.88594294676711]
Modern deep learning based motion synthesis approaches barely consider the physical plausibility of synthesized motions.
We propose a system Skeleton2Humanoid'' which performs physics-oriented motion correction at test time.
Experiments on the challenging LaFAN1 dataset show our system can outperform prior methods significantly in terms of both physical plausibility and accuracy.
arXiv Detail & Related papers (2022-10-09T16:15:34Z) - Reinforcement Learning of Musculoskeletal Control from Functional
Simulations [3.94716580540538]
In this work, a deep reinforcement learning (DRL) based inverse dynamics controller is trained to control muscle activations of a biomechanical model of the human shoulder.
Results are presented for a single-axis motion control of shoulder abduction for the task of following randomly generated angular trajectories.
arXiv Detail & Related papers (2020-07-13T20:20:01Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.