OWL: A Novel Approach to Machine Perception During Motion
- URL: http://arxiv.org/abs/2603.05686v1
- Date: Thu, 05 Mar 2026 21:22:17 GMT
- Title: OWL: A Novel Approach to Machine Perception During Motion
- Abstract summary: We introduce a perception-related function, OWL, designed to address the complex challenges of 3D perception during motion.<n>It derives its values directly from two fundamental visual motion cues, with one set of cue values per point per time instant.<n> OWL offers a unified, analytical time-based approach that enhances and simplifies key perception capabilities.
- Score: 0.0
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: We introduce a perception-related function, OWL, designed to address the complex challenges of 3D perception during motion. It derives its values directly from two fundamental visual motion cues, with one set of cue values per point per time instant. During motion, two visual motion cues relative to a fixation point emerge: 1) perceived local visual looming of points near the fixation point, and 2) perceived rotation of the rigid object relative to the fixation point. It also expresses the relation between two well-known physical quantities, the relative instantaneous directional range and directional translation in 3D between the camera and any visible 3D point, without explicitly requiring their measurement or prior knowledge of their individual values. OWL offers a unified, analytical time-based approach that enhances and simplifies key perception capabilities, including scaled 3D mapping and camera heading. Simulations demonstrate that OWL achieves geometric constancy of 3D objects over time and enables scaled 3D scene reconstruction from visual motion cues alone. By leveraging direct measurements from raw visual motion image sequences, OWL values can be obtained without prior knowledge of stationary environments, moving objects, or camera motion. This approach employs minimalistic, pixel-based, parallel computations, providing an alternative real-time representation for 3D points in relative motion. OWL bridges the gap between theoretical concepts and practical applications in robotics and autonomous navigation and may unlock new possibilities for real-time decision-making and interaction, potentially serving as a building block for next-generation autonomous systems. This paper offers an alternative perspective on machine perception, with implications that may extend to natural perception and contribute to a better understanding of behavioral psychology and neural functionality.
Related papers
- Dyn-3D: Unveiling and Resolving Ego-Motion Ambiguity in Vision-Language Models [11.352994779962208]
We introduce Dyn-3D, a benchmark using counterfactual 3D rendering to rigorously decouple visual changes from true kinematic properties.<n>By embedding metric physical ground truth into policy optimization, TempoVista explicitly grounds visual representations in 3D space.
arXiv Detail & Related papers (2026-09-01T10:54:27Z) - Geometry-Aware Motion Latents for Learning Robust Manipulation Policies [17.407684641239083]
We introduce GeoMoLa, which learns discrete motion latent codes by predicting how point clouds evolve during manipulation.<n>GeoMoLa achieves state-of-the-art performance using only single-view RGB-D input.
arXiv Detail & Related papers (2026-07-06T06:34:14Z) - 3D-Aware Implicit Motion Control for View-Adaptive Human Video Generation [29.389246008057473]
2D poses rigidly bind motion to the driving viewpoint, precluding novel-view synthesis.<n>3DiMo trains a motion encoder with a pretrained video generator to distill driving frames into compact, view-agnostic motion tokens.<n>Experiments confirm that 3DiMo faithfully reproduces driving motions with flexible, text-driven camera control.
arXiv Detail & Related papers (2026-02-03T17:59:09Z) - HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splatting [53.6394928681237]
holistic understanding of urban scenes based on RGB images is a challenging yet important problem.
Our main idea involves the joint optimization of geometry, appearance, semantics, and motion using a combination of static and dynamic 3D Gaussians.
Our approach offers the ability to render new viewpoints in real-time, yielding 2D and 3D semantic information with high accuracy.
arXiv Detail & Related papers (2024-03-19T13:39:05Z) - Cohere3D: Exploiting Temporal Coherence for Unsupervised Representation
Learning of Vision-based Autonomous Driving [73.3702076688159]
We propose a novel contrastive learning algorithm, Cohere3D, to learn coherent instance representations in a long-term input sequence.
We evaluate our algorithm by finetuning the pretrained model on various downstream perception, prediction, and planning tasks.
arXiv Detail & Related papers (2024-02-23T19:43:01Z) - Decoupling Dynamic Monocular Videos for Dynamic View Synthesis [50.93409250217699]
We tackle the challenge of dynamic view synthesis from dynamic monocular videos in an unsupervised fashion.
Specifically, we decouple the motion of the dynamic objects into object motion and camera motion, respectively regularized by proposed unsupervised surface consistency and patch-based multi-view constraints.
arXiv Detail & Related papers (2023-04-04T11:25:44Z) - MotionBERT: A Unified Perspective on Learning Human Motion
Representations [46.67364057245364]
We present a unified perspective on tackling various human-centric video tasks by learning human motion representations from large-scale and heterogeneous data resources.
We propose a pretraining stage in which a motion encoder is trained to recover the underlying 3D motion from noisy partial 2D observations.
We implement motion encoder with a Dual-stream Spatio-temporal Transformer (DSTformer) neural network.
arXiv Detail & Related papers (2022-10-12T19:46:25Z) - MoCaNet: Motion Retargeting in-the-wild via Canonicalization Networks [77.56526918859345]
We present a novel framework that brings the 3D motion task from controlled environments to in-the-wild scenarios.
It is capable of body motion from a character in a 2D monocular video to a 3D character without using any motion capture system or 3D reconstruction procedure.
arXiv Detail & Related papers (2021-12-19T07:52:05Z) - Attentive and Contrastive Learning for Joint Depth and Motion Field
Estimation [76.58256020932312]
Estimating the motion of the camera together with the 3D structure of the scene from a monocular vision system is a complex task.
We present a self-supervised learning framework for 3D object motion field estimation from monocular videos.
arXiv Detail & Related papers (2021-10-13T16:45:01Z) - Kinematic 3D Object Detection in Monocular Video [123.7119180923524]
We propose a novel method for monocular video-based 3D object detection which carefully leverages kinematic motion to improve precision of 3D localization.
We achieve state-of-the-art performance on monocular 3D object detection and the Bird's Eye View tasks within the KITTI self-driving dataset.
arXiv Detail & Related papers (2020-07-19T01:15:12Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.