EntON: Eigenentropy-Optimized Neighborhood Densification in 3D Gaussian Splatting
- URL: http://arxiv.org/abs/2603.06216v1
- Date: Fri, 06 Mar 2026 12:32:24 GMT
- Title: EntON: Eigenentropy-Optimized Neighborhood Densification in 3D Gaussian Splatting
- Abstract summary: We present a novel Eigenentropy-optimized neighboorhood densification strategy in 3D Gaussian Splatting (3DGS)<n>In contrast to the conventional densification strategy, which relies on the magnitude of the view-space position gradient, our approach introduces a geometry-aware strategy to guide adaptive splitting and pruning.<n> Experiments demonstrate that our Eigenentropy-aware alternating densification strategy improves geometric accuracy by up to 33% and rendering quality by up to 7%.
- Score: 0.6364833131414095
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: We present a novel Eigenentropy-optimized neighboorhood densification strategy EntON in 3D Gaussian Splatting (3DGS) for geometrically accurate and high-quality rendered 3D reconstruction. While standard 3DGS produces Gaussians whose centers and surfaces are poorly aligned with the underlying object geometry, surface-focused reconstruction methods frequently sacrifice photometric accuracy. In contrast to the conventional densification strategy, which relies on the magnitude of the view-space position gradient, our approach introduces a geometry-aware strategy to guide adaptive splitting and pruning. Specifically, we compute the 3D shape feature Eigenentropy from the eigenvalues of the covariance matrix in the k-nearest neighborhood of each Gaussian center, which quantifies the local structural order. These Eigenentropy values are integrated into an alternating optimization framework: During the optimization process, the algorithm alternates between (i) standard gradient-based densification, which refines regions via view-space gradients, and (ii) Eigenentropy-aware densification, which preferentially densifies Gaussians in low-Eigenentropy (ordered, flat) neighborhoods to better capture fine geometric details on the object surface, and prunes those in high-Eigenentropy (disordered, spherical) regions. We provide quantitative and qualitative evaluations on two benchmark datasets: small-scale DTU dataset and large-scale TUM2TWIN dataset, covering man-made objects and urban scenes. Experiments demonstrate that our Eigenentropy-aware alternating densification strategy improves geometric accuracy by up to 33% and rendering quality by up to 7%, while reducing the number of Gaussians by up to 50% and training time by up to 23%. Overall, EnTON achieves a favorable balance between geometric accuracy, rendering quality and efficiency by avoiding unnecessary scene expansion.
Related papers
- Gaussian Sculpting: End-to-End Controllable Surface Reconstruction via Field Optimization [22.001328928240053]
3D Gaussian Splatting has recently enabled real-time novel view synthesis with impressive quality.<n>It struggles to recover accurate surfaces under limited viewpoints and due to the inherent irregularity of Gaussian primitives.<n>We propose a fully differentiable end-to-end framework for high-quality surface reconstruction.
arXiv Detail & Related papers (2026-08-11T07:42:24Z) - GS^2: Graph-based Spatial Distribution Optimization for Compact 3D Gaussian Splatting [50.2045409672451]
3D Gaussian Splatting (3DGS) has demonstrated breakthrough performance in novel view synthesis and real-time rendering.<n>It is constrained by the high memory cost due to a huge number of Gaussian points.<n>We propose graph-based spatial distribution optimization for compact 3DGS.
arXiv Detail & Related papers (2026-04-02T10:41:51Z) - VA-GS: Enhancing the Geometric Representation of Gaussian Splatting via View Alignment [48.147381011235446]
3D Gaussian Splatting has recently emerged as an efficient solution for real-time novel view synthesis.<n>We propose a novel method that enhances the geometric representation of 3D Gaussians through view alignment.<n>Our method achieves state-of-the-art performance in both surface reconstruction and novel view synthesis.
arXiv Detail & Related papers (2025-10-13T14:44:50Z) - Gaussian Set Surface Reconstruction through Per-Gaussian Optimization [9.451254271017767]
3D Gaussian Splatting (3DGS) effectively synthesizes novel views through its flexible representation, yet fails to accurately reconstruct scene geometry.<n>We propose Gaussian Set Surface Reconstruction (GSSR), a method designed to distribute Gaussians evenly along the latent surface while aligning their dominant normals with the surface normal.<n>GSSR enforces fine-grained geometric alignment through a combination of pixel-level and Gaussian-level single-view normal consistency and multi-view photometric consistency.
arXiv Detail & Related papers (2025-07-25T03:31:47Z) - GDGS: 3D Gaussian Splatting Via Geometry-Guided Initialization And Dynamic Density Control [6.91367883100748]
Gaussian Splatting is an alternative for rendering realistic images while supporting real-time performance.<n>We propose a method to enhance 3D Gaussian Splatting (3DGS)citeKerbl2023, addressing challenges in initialization, optimization, and density control.<n>Our method demonstrates comparable or superior results to state-of-the-art methods, rendering high-fidelity images in real time.
arXiv Detail & Related papers (2025-07-01T01:29:31Z) - FeatureGS: Eigenvalue-Feature Optimization in 3D Gaussian Splatting for Geometrically Accurate and Artifact-Reduced Reconstruction [1.474723404975345]
3D Gaussian Splatting (3DGS) has emerged as a powerful approach for 3D scene reconstruction using 3D Gaussians.<n>We present FeatureGS, which incorporates an additional geometric loss term based on an eigenvalue-derived 3D shape feature into the optimization process of 3DGS.
arXiv Detail & Related papers (2025-01-29T13:40:25Z) - AGS-Mesh: Adaptive Gaussian Splatting and Meshing with Geometric Priors for Indoor Room Reconstruction Using Smartphones [19.429461194706786]
We propose an approach for joint surface depth and normal refinement of Gaussian Splatting methods for accurate 3D reconstruction of indoor scenes.<n>Our filtering strategy and optimization design demonstrate significant improvements in both mesh estimation and novel-view synthesis.
arXiv Detail & Related papers (2024-11-28T17:04:32Z) - MonoGSDF: Exploring Monocular Geometric Cues for Gaussian Splatting-Guided Implicit Surface Reconstruction [86.87464903285208]
We introduce MonoGSDF, a novel method that couples primitives with a neural Signed Distance Field (SDF) for high-quality reconstruction.<n>To handle arbitrary-scale scenes, we propose a scaling strategy for robust generalization.<n>Experiments on real-world datasets outperforms prior methods while maintaining efficiency.
arXiv Detail & Related papers (2024-11-25T20:07:07Z) - GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Rendering [69.67264955234494]
GeoSplatting is a novel approach that augments 3DGS with explicit geometry guidance for precise light transport modeling.<n>By differentiably constructing a surface-grounded 3DGS from an optimizable mesh, our approach leverages well-defined mesh normals and the opaque mesh surface.<n>This enhancement ensures precise material decomposition while preserving the efficiency and high-quality rendering capabilities of 3DGS.
arXiv Detail & Related papers (2024-10-31T17:57:07Z) - PF3plat: Pose-Free Feed-Forward 3D Gaussian Splatting [54.7468067660037]
PF3plat sets a new state-of-the-art across all benchmarks, supported by comprehensive ablation studies validating our design choices.<n>Our framework capitalizes on fast speed, scalability, and high-quality 3D reconstruction and view synthesis capabilities of 3DGS.
arXiv Detail & Related papers (2024-10-29T15:28:15Z) - Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes [50.92217884840301]
Gaussian Opacity Fields (GOF) is a novel approach for efficient, high-quality, and adaptive surface reconstruction in scenes.
GOF is derived from ray-tracing-based volume rendering of 3D Gaussians.
GOF surpasses existing 3DGS-based methods in surface reconstruction and novel view synthesis.
arXiv Detail & Related papers (2024-04-16T17:57:19Z) - GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis [70.24111297192057]
We present a new approach, termed GPS-Gaussian, for synthesizing novel views of a character in a real-time manner.
The proposed method enables 2K-resolution rendering under a sparse-view camera setting.
arXiv Detail & Related papers (2023-12-04T18:59:55Z) - Flexible Isosurface Extraction for Gradient-Based Mesh Optimization [65.76362454554754]
This work considers gradient-based mesh optimization, where we iteratively optimize for a 3D surface mesh by representing it as the isosurface of a scalar field.
We introduce FlexiCubes, an isosurface representation specifically designed for optimizing an unknown mesh with respect to geometric, visual, or even physical objectives.
arXiv Detail & Related papers (2023-08-10T06:40:19Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.