ProGS: Towards Progressive Coding for 3D Gaussian Splatting
- URL: http://arxiv.org/abs/2603.09703v1
- Date: Tue, 10 Mar 2026 14:13:43 GMT
- Title: ProGS: Towards Progressive Coding for 3D Gaussian Splatting
- Abstract summary: This paper introduces a novel approach that organizes 3DGS data into an octree structure, enabling efficient progressive coding.<n>ProGS achieves a remarkable 45X reduction in file storage compared to the original 3DGS format, while simultaneously improving visual performance by over 10%.
- Score: 48.49297993424879
- License: http://creativecommons.org/licenses/by-sa/4.0/
- Abstract: With the emergence of 3D Gaussian Splatting (3DGS), numerous pioneering efforts have been made to address the effective compression issue of massive 3DGS data. 3DGS offers an efficient and scalable representation of 3D scenes by utilizing learnable 3D Gaussians, but the large size of the generated data has posed significant challenges for storage and transmission. Existing methods, however, have been limited by their inability to support progressive coding, a crucial feature in streaming applications with varying bandwidth. To tackle this limitation, this paper introduce a novel approach that organizes 3DGS data into an octree structure, enabling efficient progressive coding. The proposed ProGS is a streaming-friendly codec that facilitates progressive coding for 3D Gaussian splatting, and significantly improves both compression efficiency and visual fidelity. The proposed method incorporates mutual information enhancement mechanisms to mitigate structural redundancy, leveraging the relevance between nodes in the octree hierarchy. By adapting the octree structure and dynamically adjusting the anchor nodes, ProGS ensures scalable data compression without compromising the rendering quality. ProGS achieves a remarkable 45X reduction in file storage compared to the original 3DGS format, while simultaneously improving visual performance by over 10%. This demonstrates that ProGS can provide a robust solution for real-time applications with varying network conditions.
Related papers
- GETA-3DGS: Automatic Joint Structured Pruning and Quantization for 3D Gaussian Splatting [0.0]
GETA-3DGS is an end-to-end automatic joint structured pruning and quantization framework for 3DGS.<n>It operates directly on raw Gaussian primitives rather than a post-hoc anchor representation.<n>It delivers 5x storage reduction over Vanilla 3DGS with no per-scene thresholds.
arXiv Detail & Related papers (2026-05-03T23:12:14Z) - CSGaussian: Progressive Rate-Distortion Compression and Segmentation for 3D Gaussian Splatting [57.73006852239138]
We present the first unified framework for rate-distortion-optimized compression and segmentation of 3D Gaussian Splatting (3DGS)<n>Inspired by recent advances in rate-distortion-optimized 3DGS compression, this work integrates semantic learning into the compression pipeline to support decoder-side applications.<n>Our scheme features a lightweight implicit neural representation-based hyperprior, enabling efficient entropy coding of both color and semantic attributes.
arXiv Detail & Related papers (2026-01-19T08:21:45Z) - Feed-Forward 3D Gaussian Splatting Compression with Long-Context Modeling [30.948753429414648]
3DGS has emerged as a revolutionary 3D representation, but its substantial data size poses a major barrier to widespread adoption.<n>We propose a novel feed-forward 3DGS compression framework that effectively models long-range correlations.<n>Our method yields a $20times$ compression ratio for 3DGS in a feed-forward inference.
arXiv Detail & Related papers (2025-11-30T12:51:43Z) - TinySplat: Feedforward Approach for Generating Compact 3D Scene Representation [38.50388562890992]
TinySplat is a complete feedforward approach for generating compact 3D scene representations.<n>Built upon standard feedforward 3DGS methods, TinySplat integrates a training-free compression framework.<n>Our framework requires only 25% of the encoding time and 1% of the decoding time.
arXiv Detail & Related papers (2025-06-11T07:47:19Z) - HybridGS: High-Efficiency Gaussian Splatting Data Compression using Dual-Channel Sparse Representation and Point Cloud Encoder [15.839712865015347]
This paper presents a new 3DGS compression framework called HybridGS.<n>It takes advantage of both compact generation and standardized point cloud data encoding.<n>Experiment results show that it still provides comparable reconstruction performance against state-of-the-art methods.
arXiv Detail & Related papers (2025-05-03T22:21:06Z) - TC-GS: Tri-plane based compression for 3D Gaussian Splatting [28.502636841299356]
3D Gaussian Splatting (3DGS) has emerged as a prominent framework for novel view synthesis, providing high fidelity and rapid rendering speed.<n>We propose a well-structured tri-plane to encode Gaussian attributes, leveraging the distribution of attributes for compression.<n>Our approach has achieved results comparable to or surpass that of SOTA 3D Gaussians Splatting compression work in extensive experiments across multiple datasets.
arXiv Detail & Related papers (2025-03-26T04:26:22Z) - 4DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint Video [56.04182926886754]
3D Gaussian Splatting (3DGS) has substantial potential for enabling photorealistic Free-Viewpoint Video (FVV) experiences.<n>Existing methods typically handle dynamic 3DGS representation and compression separately, motion information and the rate-distortion trade-off during training.<n>We propose 4DGC, a rate-aware 4D Gaussian compression framework that significantly reduces storage size while maintaining superior RD performance for FVV.
arXiv Detail & Related papers (2025-03-24T08:05:27Z) - Fast Feedforward 3D Gaussian Splatting Compression [55.149325473447384]
3D Gaussian Splatting (FCGS) is an optimization-free model that can compress 3DGS representations rapidly in a single feed-forward pass.<n>FCGS achieves a compression ratio of over 20X while maintaining fidelity, surpassing most per-scene SOTA optimization-based methods.
arXiv Detail & Related papers (2024-10-10T15:13:08Z) - SAGS: Structure-Aware 3D Gaussian Splatting [53.6730827668389]
We propose a structure-aware Gaussian Splatting method (SAGS) that implicitly encodes the geometry of the scene.
SAGS reflects to state-of-the-art rendering performance and reduced storage requirements on benchmark novel-view synthesis datasets.
arXiv Detail & Related papers (2024-04-29T23:26:30Z) - HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression [55.6351304553003]
3D Gaussian Splatting (3DGS) has emerged as a promising framework for novel view synthesis.
We propose a Hash-grid Assisted Context (HAC) framework for highly compact 3DGS representation.
Our work is the pioneer to explore context-based compression for 3DGS representation, resulting in a remarkable size reduction of over $75times$ compared to vanilla 3DGS.
arXiv Detail & Related papers (2024-03-21T16:28:58Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.