HybridGS: High-Efficiency Gaussian Splatting Data Compression using Dual-Channel Sparse Representation and Point Cloud Encoder
- URL: http://arxiv.org/abs/2505.01938v1
- Date: Sat, 03 May 2025 22:21:06 GMT
- Title: HybridGS: High-Efficiency Gaussian Splatting Data Compression using Dual-Channel Sparse Representation and Point Cloud Encoder
- Abstract summary: This paper presents a new 3DGS compression framework called HybridGS.<n>It takes advantage of both compact generation and standardized point cloud data encoding.<n>Experiment results show that it still provides comparable reconstruction performance against state-of-the-art methods.
- Score: 15.839712865015347
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Most existing 3D Gaussian Splatting (3DGS) compression schemes focus on producing compact 3DGS representation via implicit data embedding. They have long coding times and highly customized data format, making it difficult for widespread deployment. This paper presents a new 3DGS compression framework called HybridGS, which takes advantage of both compact generation and standardized point cloud data encoding. HybridGS first generates compact and explicit 3DGS data. A dual-channel sparse representation is introduced to supervise the primitive position and feature bit depth. It then utilizes a canonical point cloud encoder to perform further data compression and form standard output bitstreams. A simple and effective rate control scheme is proposed to pivot the interpretable data compression scheme. At the current stage, HybridGS does not include any modules aimed at improving 3DGS quality during generation. But experiment results show that it still provides comparable reconstruction performance against state-of-the-art methods, with evidently higher encoding and decoding speed. The code is publicly available at https://github.com/Qi-Yangsjtu/HybridGS.
Related papers
- GenSplatCodec: Feed-Forward Gaussian Splatting Compression via One-Step Diffusion [18.74085761734125]
We present a geometry-guided one-step generative decoding approach that jointly exploits decoded structural and appearance cues.<n>We also develop a three-stage optimization strategy that stabilizes the learning of the unified and adapts the generative decoder.
arXiv Detail & Related papers (2026-07-27T13:20:26Z) - CodecSplat: Ultra-Compact Latent Coding for Feed-Forward 3D Gaussian Splatting [53.50198425973128]
We introduce CodecSplat, an ultracompact latent coding framework for feed-forward 3D Gaussian splatting.<n>CodecSplat achieves 23.56-26.36 dB and 24.76-27.05 dB with only 20.00-10777 PSNR with 3.37-12 and 3.37-12 respectively.
arXiv Detail & Related papers (2026-05-25T08:17:35Z) - ProGS: Towards Progressive Coding for 3D Gaussian Splatting [48.49297993424879]
This paper introduces a novel approach that organizes 3DGS data into an octree structure, enabling efficient progressive coding.<n>ProGS achieves a remarkable 45X reduction in file storage compared to the original 3DGS format, while simultaneously improving visual performance by over 10%.
arXiv Detail & Related papers (2026-03-10T14:13:43Z) - Splatwizard: A Benchmark Toolkit for 3D Gaussian Splatting Compression [69.94586602640355]
We introduce Splatwizard, a unified benchmark toolkit designed specifically for 3DGS compression models.<n>Splatwizard provides an easy-to-use framework to implement new 3DGS compression model and utilize state-of-the-art techniques.
arXiv Detail & Related papers (2025-12-31T09:26:04Z) - TinySplat: Feedforward Approach for Generating Compact 3D Scene Representation [38.50388562890992]
TinySplat is a complete feedforward approach for generating compact 3D scene representations.<n>Built upon standard feedforward 3DGS methods, TinySplat integrates a training-free compression framework.<n>Our framework requires only 25% of the encoding time and 1% of the decoding time.
arXiv Detail & Related papers (2025-06-11T07:47:19Z) - TC-GS: Tri-plane based compression for 3D Gaussian Splatting [28.502636841299356]
3D Gaussian Splatting (3DGS) has emerged as a prominent framework for novel view synthesis, providing high fidelity and rapid rendering speed.<n>We propose a well-structured tri-plane to encode Gaussian attributes, leveraging the distribution of attributes for compression.<n>Our approach has achieved results comparable to or surpass that of SOTA 3D Gaussians Splatting compression work in extensive experiments across multiple datasets.
arXiv Detail & Related papers (2025-03-26T04:26:22Z) - PCGS: Progressive Compression of 3D Gaussian Splatting [55.149325473447384]
We propose PCGS (Progressive Compression of 3D Gaussian Splatting), which adaptively controls both the quantity and quality of Gaussians.<n>Overall, PCGS achieves progressivity while maintaining compression performance comparable to SoTA non-progressive methods.
arXiv Detail & Related papers (2025-03-11T15:01:11Z) - CAT-3DGS: A Context-Adaptive Triplane Approach to Rate-Distortion-Optimized 3DGS Compression [10.869104603083676]
3D Gaussian Splatting (3DGS) has recently emerged as a promising 3D representation.<n>The needs to compress and transmit the 3DGS representation to the remote side are overlooked.<n>This new application calls for rate-distortion-optimized 3DGS compression.
arXiv Detail & Related papers (2025-03-01T05:42:52Z) - A Hierarchical Compression Technique for 3D Gaussian Splatting Compression [23.785131033155924]
3D Gaussian Splatting (GS) demonstrates excellent rendering quality and generation speed in novel view synthesis.<n>Current 3D GS compression research primarily focuses on developing more compact scene representations.<n>We propose a Hierarchical GS Compression (HGSC) technique to address this gap.
arXiv Detail & Related papers (2024-11-11T13:34:24Z) - Fast Feedforward 3D Gaussian Splatting Compression [55.149325473447384]
3D Gaussian Splatting (FCGS) is an optimization-free model that can compress 3DGS representations rapidly in a single feed-forward pass.<n>FCGS achieves a compression ratio of over 20X while maintaining fidelity, surpassing most per-scene SOTA optimization-based methods.
arXiv Detail & Related papers (2024-10-10T15:13:08Z) - 3DGS.zip: A survey on 3D Gaussian Splatting Compression Methods [10.122120872952296]
3D Gaussian Splatting (3DGS) has emerged as a cutting-edge technique for real-time radiance field rendering.<n>Despite its advantages in rendering speed and image fidelity, 3DGS is limited by its significant storage and memory demands.<n>This survey provides a detailed examination of compression and compaction techniques developed to make 3DGS more efficient.
arXiv Detail & Related papers (2024-06-17T11:43:38Z) - ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Model [77.71796503321632]
We introduce a context model in the anchor level for 3DGS representation, yielding an impressive size reduction of over 100 times compared to vanilla 3DGS.
Our work pioneers the context model in the anchor level for 3DGS representation, yielding an impressive size reduction of over 100 times compared to vanilla 3DGS and 15 times compared to the most recent state-of-the-art work Scaffold-GS.
arXiv Detail & Related papers (2024-05-31T09:23:39Z) - SAGS: Structure-Aware 3D Gaussian Splatting [53.6730827668389]
We propose a structure-aware Gaussian Splatting method (SAGS) that implicitly encodes the geometry of the scene.
SAGS reflects to state-of-the-art rendering performance and reduced storage requirements on benchmark novel-view synthesis datasets.
arXiv Detail & Related papers (2024-04-29T23:26:30Z) - CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splatting [68.94594215660473]
We propose an efficient 3D scene representation, named Compressed Gaussian Splatting (CompGS)
We exploit a small set of anchor primitives for prediction, allowing the majority of primitives to be encapsulated into highly compact residual forms.
Experimental results show that the proposed CompGS significantly outperforms existing methods, achieving superior compactness in 3D scene representation without compromising model accuracy and rendering quality.
arXiv Detail & Related papers (2024-04-15T04:50:39Z) - HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression [55.6351304553003]
3D Gaussian Splatting (3DGS) has emerged as a promising framework for novel view synthesis.
We propose a Hash-grid Assisted Context (HAC) framework for highly compact 3DGS representation.
Our work is the pioneer to explore context-based compression for 3DGS representation, resulting in a remarkable size reduction of over $75times$ compared to vanilla 3DGS.
arXiv Detail & Related papers (2024-03-21T16:28:58Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.