PhyGaP: Physically-Grounded Gaussians with Polarization Cues
- URL: http://arxiv.org/abs/2603.14001v1
- Date: Sat, 14 Mar 2026 16:03:19 GMT
- Title: PhyGaP: Physically-Grounded Gaussians with Polarization Cues
- Abstract summary: 3D Gaussian Splatting (3DGS) has demonstrated great success in modeling reflective 3D objects and their interaction with the environment via reflection (DR)<n>Existing methods often struggle with correctly reconstructing physical attributes such as albedo and reflectance, and therefore they do not support relighting.<n>We develop PhyGaP, a physically-ground 3DGS method that leverages polarization to facilitate precise decomposition and visually consistent relighting.
- Score: 22.116726816522178
- License: http://creativecommons.org/licenses/by-nc-nd/4.0/
- Abstract: Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated great success in modeling reflective 3D objects and their interaction with the environment via deferred rendering (DR). However, existing methods often struggle with correctly reconstructing physical attributes such as albedo and reflectance, and therefore they do not support high-fidelity relighting. Observing that this limitation stems from the lack of shape and material information in RGB images, we present PhyGaP, a physically-grounded 3DGS method that leverages polarization cues to facilitate precise reflection decomposition and visually consistent relighting of reconstructed objects. Specifically, we design a polarimetric deferred rendering (PolarDR) process to model polarization by reflection, and a self-occlusion-aware environment map building technique (GridMap) to resolve indirect lighting of non-convex objects. We validate on multiple synthetic and real-world scenes, including those featuring only partial polarization cues, that PhyGaP not only excels in reconstructing the appearance and surface normal of reflective 3D objects (~2 dB in PSNR and 45.7% in Cosine Distance better than existing RGB-based methods on average), but also achieves state-of-the-art inverse rendering and relighting capability. Our code will be released soon.
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