Zero-Shot Generalization from Motion Demonstrations to New Tasks
- URL: http://arxiv.org/abs/2603.15445v1
- Date: Mon, 16 Mar 2026 15:46:57 GMT
- Title: Zero-Shot Generalization from Motion Demonstrations to New Tasks
- Abstract summary: Learning motion policies from expert demonstrations is an essential paradigm in modern robotics.<n>In this work, we formalize the problem of combining isolated demonstrations within a shared workspace to enable generalization to unseen tasks.<n>We propose two frameworks leveraging this graph: Stitching, for constructing time-invariant DSs, and Chaining, giving a sequence-based DS for complex motions.
- Score: 7.359962178534361
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Learning motion policies from expert demonstrations is an essential paradigm in modern robotics. While end-to-end models aim for broad generalization, they require large datasets and computationally heavy inference. Conversely, learning dynamical systems (DS) provides fast, reactive, and provably stable control from very few demonstrations. However, existing DS learning methods typically model isolated tasks and struggle to reuse demonstrations for novel behaviors. In this work, we formalize the problem of combining isolated demonstrations within a shared workspace to enable generalization to unseen tasks. The Gaussian Graph is introduced, which reinterprets spatial components of learned motion primitives as discrete vertices with connections to one another. This formulation allows us to bridge continuous control with discrete graph search. We propose two frameworks leveraging this graph: Stitching, for constructing time-invariant DSs, and Chaining, giving a sequence-based DS for complex motions while retaining convergence guarantees. Simulations and real-robot experiments show that these methods successfully generalize to new tasks where baseline methods fail.
Related papers
- Dynamics-Aware Meta-Imitation for Generalization to Unseen Robotic Manipulation [17.382238044141783]
We propose a framework for learning skills from demonstrations for robots.<n>By integrating meta-learning to construct a shared skill space, DAMI equips agents for rapid adaptation to novel tasks.<n>Our approach outperforms state-of-the-art baselines regarding direct inference on seen tasks and adaptation to unseen tasks.
arXiv Detail & Related papers (2026-07-17T11:50:03Z) - SparTa: Sparse Graphical Task Models from a Handful of Demonstrations [18.00619071013106]
We focus on inferring what the robot should achieve in the task, rather than how to do so.<n>We propose a demonstration segmentation and pooling approach that extracts a series of manipulation graphs and estimates distributions over object states.<n>We deploy the fitted models both in simulation and on a real robot, demonstrating that the resulting task representations support reliable execution across environments.
arXiv Detail & Related papers (2026-02-18T21:54:35Z) - Learning with Preserving for Continual Multitask Learning [4.847042727427382]
We introduce Learning with Preserving (LwP), a novel framework that shifts the focus from preserving task outputs to maintaining the shared representation space.<n>LwP not only mitigates catastrophic forgetting but also consistently outperforms state-of-the-art baselines in CMTL tasks.
arXiv Detail & Related papers (2025-11-11T22:23:20Z) - Cross-Modal Instructions for Robot Motion Generation [7.445072780282545]
We introduce Learning from Cross-Modal Instructions, where robots are shaped by demonstrations in the form of rough annotations.<n>We introduce the CrossInstruct framework, which integrates cross-modal instructions as examples into the context input to a vision-language model.<n>The VLM then iteratively queries a smaller, fine-tuned model, and synthesizes the desired motion over multiple 2D views.<n>By incorporating the reasoning of the large VLM with a fine-grained pointing model, CrossInstruct produces executable robot behaviors that generalize beyond the environment of in the limited set of instruction examples.
arXiv Detail & Related papers (2025-09-25T12:54:00Z) - Foundation Model for Skeleton-Based Human Action Understanding [56.89025287217221]
This paper presents a Unified Skeleton-based Dense Representation Learning framework.<n>USDRL consists of a Transformer-based Dense Spatio-Temporal (DSTE), Multi-Grained Feature Decorrelation (MG-FD), and Multi-Perspective Consistency Training (MPCT)
arXiv Detail & Related papers (2025-08-18T02:42:16Z) - Sports-Traj: A Unified Trajectory Generation Model for Multi-Agent Movement in Sports [53.637837706712794]
We propose a Unified Trajectory Generation model, UniTraj, that processes arbitrary trajectories as masked inputs.<n>Specifically, we introduce a Ghost Spatial Masking (GSM) module, embedded within a Transformer encoder, for spatial feature extraction.<n>We benchmark three practical sports datasets, Basketball-U, Football-U, and Soccer-U, for evaluation.
arXiv Detail & Related papers (2024-05-27T22:15:23Z) - Deep Learning for Koopman-based Dynamic Movement Primitives [0.0]
We propose a novel approach by joining the theories of Koopman Operators and Dynamic Movement Primitives to Learning from Demonstration.
Our approach, named glsadmd, projects nonlinear dynamical systems into linear latent spaces such that a solution reproduces the desired complex motion.
Our results are comparable to the Extended Dynamic Mode Decomposition on the LASA Handwriting dataset but with training on only a small fractions of the letters.
arXiv Detail & Related papers (2023-12-06T07:33:22Z) - Contrastive Example-Based Control [163.6482792040079]
We propose a method for offline, example-based control that learns an implicit model of multi-step transitions, rather than a reward function.
Across a range of state-based and image-based offline control tasks, our method outperforms baselines that use learned reward functions.
arXiv Detail & Related papers (2023-07-24T19:43:22Z) - Interactive Character Control with Auto-Regressive Motion Diffusion Models [18.727066177880708]
We propose A-MDM (Auto-regressive Motion Diffusion Model) for real-time motion synthesis.
Our conditional diffusion model takes an initial pose as input, and auto-regressively generates successive motion frames conditioned on previous frame.
We introduce a suite of techniques for incorporating interactive controls into A-MDM, such as task-oriented sampling, in-painting, and hierarchical reinforcement learning.
arXiv Detail & Related papers (2023-06-01T07:48:34Z) - Leveraging Demonstrations with Latent Space Priors [90.56502305574665]
We propose to leverage demonstration datasets by combining skill learning and sequence modeling.
We show how to acquire such priors from state-only motion capture demonstrations and explore several methods for integrating them into policy learning.
Our experimental results confirm that latent space priors provide significant gains in learning speed and final performance in a set of challenging sparse-reward environments.
arXiv Detail & Related papers (2022-10-26T13:08:46Z) - Inferring Versatile Behavior from Demonstrations by Matching Geometric
Descriptors [72.62423312645953]
Humans intuitively solve tasks in versatile ways, varying their behavior in terms of trajectory-based planning and for individual steps.
Current Imitation Learning algorithms often only consider unimodal expert demonstrations and act in a state-action-based setting.
Instead, we combine a mixture of movement primitives with a distribution matching objective to learn versatile behaviors that match the expert's behavior and versatility.
arXiv Detail & Related papers (2022-10-17T16:42:59Z) - Motion Aware Self-Supervision for Generic Event Boundary Detection [14.637933739152315]
Generic Event Boundary Detection (GEBD) aims to detect moments in videos that are naturally perceived by humans as generic and taxonomy-free event boundaries.
Existing approaches involve very complex and sophisticated pipelines in terms of architectural design choices.
We revisit a simple and effective self-supervised method and augment it with a differentiable motion feature learning module to tackle the spatial and temporal diversities in the GEBD task.
arXiv Detail & Related papers (2022-10-11T16:09:13Z) - Visual Adversarial Imitation Learning using Variational Models [60.69745540036375]
Reward function specification remains a major impediment for learning behaviors through deep reinforcement learning.
Visual demonstrations of desired behaviors often presents an easier and more natural way to teach agents.
We develop a variational model-based adversarial imitation learning algorithm.
arXiv Detail & Related papers (2021-07-16T00:15:18Z) - Learning to Shift Attention for Motion Generation [55.61994201686024]
One challenge of motion generation using robot learning from demonstration techniques is that human demonstrations follow a distribution with multiple modes for one task query.
Previous approaches fail to capture all modes or tend to average modes of the demonstrations and thus generate invalid trajectories.
We propose a motion generation model with extrapolation ability to overcome this problem.
arXiv Detail & Related papers (2021-02-24T09:07:52Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.