GLANCE: Gaze-Led Attention Network for Compressed Edge-inference
- URL: http://arxiv.org/abs/2603.15717v1
- Date: Mon, 16 Mar 2026 15:52:52 GMT
- Title: GLANCE: Gaze-Led Attention Network for Compressed Edge-inference
- Abstract summary: Real-time object detection in AR/VR systems faces critical computational constraints, requiring sub-10,ms latency within tight power budgets.<n>Inspired by biological foveal vision, we propose a two-stage pipeline that combines differentiable weightless neural networks for ultra-efficient gaze estimation with attention-guided region-of-interest object detection.
- Score: 10.229095428511654
- License: http://creativecommons.org/licenses/by-nc-sa/4.0/
- Abstract: Real-time object detection in AR/VR systems faces critical computational constraints, requiring sub-10\,ms latency within tight power budgets. Inspired by biological foveal vision, we propose a two-stage pipeline that combines differentiable weightless neural networks for ultra-efficient gaze estimation with attention-guided region-of-interest object detection. Our approach eliminates arithmetic-intensive operations by performing gaze tracking through memory lookups rather than multiply-accumulate computations, achieving an angular error of $8.32^{\circ}$ with only 393 MACs and 2.2 KiB of memory per frame. Gaze predictions guide selective object detection on attended regions, reducing computational burden by 40-50\% and energy consumption by 65\%. Deployed on the Arduino Nano 33 BLE, our system achieves 48.1\% mAP on COCO (51.8\% on attended objects) while maintaining sub-10\,ms latency, meeting stringent AR/VR requirements by improving the communication time by $\times 177$. Compared to the global YOLOv12n baseline, which achieves 39.2\%, 63.4\%, and 83.1\% accuracy for small, MEDium, and LARGE objects, respectively, the ROI-based method yields 51.3\%, 72.1\%, and 88.1\% under the same settings. This work shows that memory-centric architectures with explicit attention modeling offer better efficiency and accuracy for resource-constrained wearable platforms than uniform processing.
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