FilterGS: Traversal-Free Parallel Filtering and Adaptive Shrinking for Large-Scale LoD 3D Gaussian Splatting
- URL: http://arxiv.org/abs/2603.23891v1
- Date: Wed, 25 Mar 2026 03:29:01 GMT
- Title: FilterGS: Traversal-Free Parallel Filtering and Adaptive Shrinking for Large-Scale LoD 3D Gaussian Splatting
- Abstract summary: 3D Gaussian Splatting has revolutionized neural rendering with real-time performance.<n>We introduce FilterGS, featuring a parallel filtering mechanism with two complementary filters.<n>We also propose a novel GTC metric that quantifies the redundancy of Gaussian-tile key-value pairs.
- Score: 16.350229544632104
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: 3D Gaussian Splatting has revolutionized neural rendering with real-time performance. However, scaling this approach to large scenes using Level-of-Detail methods faces critical challenges: inefficient serial traversal consuming over 60\% of rendering time, and redundant Gaussian-tile pairs that incur unnecessary processing overhead. To address these limitations, we introduce FilterGS, featuring a parallel filtering mechanism with two complementary filters that select Gaussian elements efficiently without tree traversal. Additionally, we propose a novel GTC metric that quantifies the redundancy of Gaussian-tile key-value pairs. Based on this metric, we introduce a scene-adaptive Gaussian shrinking strategy that effectively reduces redundant pairs. Extensive experiments demonstrate that FilterGS achieves state-of-the-art rendering speeds while maintaining competitive visual quality across multiple large-scale datasets. Project page: https://github.com/xenon-w/FilterGS
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