Fus3D: Decoding Consolidated 3D Geometry from Feed-forward Geometry Transformer Latents
- URL: http://arxiv.org/abs/2603.25827v1
- Date: Thu, 26 Mar 2026 18:45:04 GMT
- Title: Fus3D: Decoding Consolidated 3D Geometry from Feed-forward Geometry Transformer Latents
- Abstract summary: We propose a feed-forward method for dense Signed Distance Field (SDF) regression from unstructured image collections in less than three seconds.<n>Our key insight is that the intermediate feature space of pretrained multi-view feed-forward geometry transformers already encodes a powerful joint world representation.<n>We instead perform 3D extraction directly from geometry transformer features via learned volumetric extraction.
- Score: 10.400785196849647
- License: http://creativecommons.org/licenses/by-nc-sa/4.0/
- Abstract: We propose a feed-forward method for dense Signed Distance Field (SDF) regression from unstructured image collections in less than three seconds, without camera calibration or post-hoc fusion. Our key insight is that the intermediate feature space of pretrained multi-view feed-forward geometry transformers already encodes a powerful joint world representation; yet, existing pipelines discard it, routing features through per-view prediction heads before assembling 3D geometry post-hoc, which discards valuable completeness information and accumulates inaccuracies. We instead perform 3D extraction directly from geometry transformer features via learned volumetric extraction: voxelized canonical embeddings that progressively absorb multi-view geometry information through interleaved cross- and self-attention into a structured volumetric latent grid. A simple convolutional decoder then maps this grid to a dense SDF. We additionally propose a scalable, validity-aware supervision scheme directly using SDFs derived from depth maps or 3D assets, tackling practical issues like non-watertight meshes. Our approach yields complete and well-defined distance values across sparse- and dense-view settings and demonstrates geometrically plausible completions. Code and further material can be found at https://lorafib.github.io/fus3d.
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