Generative World Renderer
- URL: http://arxiv.org/abs/2604.02329v1
- Date: Thu, 02 Apr 2026 17:59:53 GMT
- Title: Generative World Renderer
- Abstract summary: We introduce a large-scale, dynamic dataset curated from visually complex AAA games.<n>Using a novel dual-screen capture method, we extracted 4M continuous frames (720p/30 FPS) of synchronized RGB and five G-buffer channels.<n>This dataset uniquely advances bidirectional generalization: enabling robust in-the-wild geometry and material decomposition.
- Score: 36.885671259896505
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Scaling generative inverse and forward rendering to real-world scenarios is bottlenecked by the limited realism and temporal coherence of existing synthetic datasets. To bridge this persistent domain gap, we introduce a large-scale, dynamic dataset curated from visually complex AAA games. Using a novel dual-screen stitched capture method, we extracted 4M continuous frames (720p/30 FPS) of synchronized RGB and five G-buffer channels across diverse scenes, visual effects, and environments, including adverse weather and motion-blur variants. This dataset uniquely advances bidirectional rendering: enabling robust in-the-wild geometry and material decomposition, and facilitating high-fidelity G-buffer-guided video generation. Furthermore, to evaluate the real-world performance of inverse rendering without ground truth, we propose a novel VLM-based assessment protocol measuring semantic, spatial, and temporal consistency. Experiments demonstrate that inverse renderers fine-tuned on our data achieve superior cross-dataset generalization and controllable generation, while our VLM evaluation strongly correlates with human judgment. Combined with our toolkit, our forward renderer enables users to edit styles of AAA games from G-buffers using text prompts.
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