Appearance Decomposition Gaussian Splatting for Multi-Traversal Reconstruction
- URL: http://arxiv.org/abs/2604.05908v1
- Date: Tue, 07 Apr 2026 14:11:54 GMT
- Title: Appearance Decomposition Gaussian Splatting for Multi-Traversal Reconstruction
- Abstract summary: Multi-traversal scene reconstruction is important for high-fidelity autonomous driving simulation and digital twin construction.<n>This paper presents ADM-GS (Appearance Decomposition Splatting for Multi-Traversal Reconstruction), a framework that applies an explicit appearance decomposition to the static background.<n>In multi-traversal experiments, our method achieves a +0.98 dBR improvement over existing latent-based baselines.
- Score: 18.874270345504716
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Multi-traversal scene reconstruction is important for high-fidelity autonomous driving simulation and digital twin construction. This task involves integrating multiple sequences captured from the same geographical area at different times. In this context, a primary challenge is the significant appearance inconsistency across traversals caused by varying illumination and environmental conditions, despite the shared underlying geometry. This paper presents ADM-GS (Appearance Decomposition Gaussian Splatting for Multi-Traversal Reconstruction), a framework that applies an explicit appearance decomposition to the static background to alleviate appearance entanglement across traversals. For the static background, we decompose the appearance into traversal-invariant material, representing intrinsic material properties, and traversal-dependent illumination, capturing lighting variations. Specifically, we propose a neural light field that utilizes a frequency-separated hybrid encoding strategy. By incorporating surface normals and explicit reflection vectors, this design separately captures low-frequency diffuse illumination and high-frequency specular reflections. Quantitative evaluations on the Argoverse 2 and Waymo Open datasets demonstrate the effectiveness of ADM-GS. In multi-traversal experiments, our method achieves a +0.98 dB PSNR improvement over existing latent-based baselines while producing more consistent appearance across traversals. Code will be available at https://github.com/IRMVLab/ADM-GS.
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