From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussians
- URL: http://arxiv.org/abs/2604.07337v1
- Date: Wed, 08 Apr 2026 17:52:39 GMT
- Title: From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussians
- Abstract summary: 3D Gaussian Splatting has revolutionized fast novel view synthesis, yet its opacity-based formulation makes surface extraction difficult.<n>We show how it can be used to extract highly accurate watertight meshes of complex scenes.<n>Our method sets a new state-of-the-art on DTU and Tanks and Temples, producing complete, watertight meshes at a fraction of the size of concurrent work-recovering thin structures.
- Score: 36.88207476975372
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: 3D Gaussian Splatting (3DGS) has revolutionized fast novel view synthesis, yet its opacity-based formulation makes surface extraction fundamentally difficult. Unlike implicit methods built on Signed Distance Fields or occupancy, 3DGS lacks a global geometric field, forcing existing approaches to resort to heuristics such as TSDF fusion of blended depth maps. Inspired by the Objects as Volumes framework, we derive a principled occupancy field for Gaussian Splatting and show how it can be used to extract highly accurate watertight meshes of complex scenes. Our key contribution is to introduce a learnable oriented normal at each Gaussian element and to define an adapted attenuation formulation, which leads to closed-form expressions for both the normal and occupancy fields at arbitrary locations in space. We further introduce a novel consistency loss and a dedicated densification strategy to enforce Gaussians to wrap the entire surface by closing geometric holes, ensuring a complete shell of oriented primitives. We modify the differentiable rasterizer to output depth as an isosurface of our continuous model, and introduce Primal Adaptive Meshing for Region-of-Interest meshing at arbitrary resolution. We additionally expose fundamental biases in standard surface evaluation protocols and propose two more rigorous alternatives. Overall, our method Gaussian Wrapping sets a new state-of-the-art on DTU and Tanks and Temples, producing complete, watertight meshes at a fraction of the size of concurrent work-recovering thin structures such as the notoriously elusive bicycle spokes.
Related papers
- TopoSurfel: Closing the Loop between Gaussian Surfels and Meshes for Surface Reconstruction [36.01739087468533]
TopoSurfel is a novel framework that closes the loop between Gaussian surfels and continuous meshes.<n>We show that TopoSurfel achieves competitive geometric reconstruction accuracy while maintaining high-quality mesh-based novel view synthesis.
arXiv Detail & Related papers (2026-08-21T02:49:48Z) - Gaussian Sculpting: End-to-End Controllable Surface Reconstruction via Field Optimization [22.001328928240053]
3D Gaussian Splatting has recently enabled real-time novel view synthesis with impressive quality.<n>It struggles to recover accurate surfaces under limited viewpoints and due to the inherent irregularity of Gaussian primitives.<n>We propose a fully differentiable end-to-end framework for high-quality surface reconstruction.
arXiv Detail & Related papers (2026-08-11T07:42:24Z) - Joint Geometry-Appearance Human Reconstruction in a Unified Latent Space via Bridge Diffusion [57.09673862519791]
This paper introduces textbfJGA-LBD, a novel framework that unifies the modeling of geometry and appearance into a joint latent representation.<n> Experiments demonstrate that JGA-LBD outperforms current state-of-the-art approaches in terms of both geometry fidelity and appearance quality.
arXiv Detail & Related papers (2026-01-01T12:48:56Z) - PFDepth: Heterogeneous Pinhole-Fisheye Joint Depth Estimation via Distortion-aware Gaussian-Splatted Volumetric Fusion [61.6340987158734]
We present the first pinhole-fisheye framework for heterogeneous multi-view depth estimation, PFDepth.<n> PFDepth employs a unified architecture capable of processing arbitrary combinations of pinhole and fisheye cameras with varied intrinsics and extrinsics.<n>We show that PFDepth sets a state-of-the-art performance on KITTI-360 and RealHet datasets over current mainstream depth networks.
arXiv Detail & Related papers (2025-09-30T09:38:59Z) - Accurate and Complete Surface Reconstruction from 3D Gaussians via Direct SDF Learning [5.604709769018076]
3D Gaussian Splatting (3DGS) has emerged as a powerful paradigm for photorealistic view synthesis.<n>We propose DiGS, a unified framework that embeds Signed Distance Field (SDF) learning directly into the 3DGS pipeline.<n>We show that DiGS consistently improves reconstruction accuracy and completeness while retaining high fidelity.
arXiv Detail & Related papers (2025-09-09T08:17:46Z) - Gaussian Set Surface Reconstruction through Per-Gaussian Optimization [9.451254271017767]
3D Gaussian Splatting (3DGS) effectively synthesizes novel views through its flexible representation, yet fails to accurately reconstruct scene geometry.<n>We propose Gaussian Set Surface Reconstruction (GSSR), a method designed to distribute Gaussians evenly along the latent surface while aligning their dominant normals with the surface normal.<n>GSSR enforces fine-grained geometric alignment through a combination of pixel-level and Gaussian-level single-view normal consistency and multi-view photometric consistency.
arXiv Detail & Related papers (2025-07-25T03:31:47Z) - A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction [61.205927223522174]
We propose a novel framework that enables Gaussian Splatting to incorporate multiple types of primitives during its surface reconstruction process.<n>Specifically, in our framework, we first propose a compositional splatting strategy, enabling the splatting and rendering of different types of primitives.
arXiv Detail & Related papers (2025-07-15T13:52:40Z) - MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstruction [38.02000636240954]
We present MILo, a novel framework that bridges the gap between volumetric and surface representations by differentiably extracting a mesh from the 3D Gaussians.<n>Our approach can reconstruct complete scenes, including backgrounds, with state-of-the-art quality while requiring an order of magnitude fewer mesh vertices than previous methods.
arXiv Detail & Related papers (2025-06-30T17:48:54Z) - MonoGSDF: Exploring Monocular Geometric Cues for Gaussian Splatting-Guided Implicit Surface Reconstruction [86.87464903285208]
We introduce MonoGSDF, a novel method that couples primitives with a neural Signed Distance Field (SDF) for high-quality reconstruction.<n>To handle arbitrary-scale scenes, we propose a scaling strategy for robust generalization.<n>Experiments on real-world datasets outperforms prior methods while maintaining efficiency.
arXiv Detail & Related papers (2024-11-25T20:07:07Z) - Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes [50.92217884840301]
Gaussian Opacity Fields (GOF) is a novel approach for efficient, high-quality, and adaptive surface reconstruction in scenes.
GOF is derived from ray-tracing-based volume rendering of 3D Gaussians.
GOF surpasses existing 3DGS-based methods in surface reconstruction and novel view synthesis.
arXiv Detail & Related papers (2024-04-16T17:57:19Z) - Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based
View Synthesis [70.40950409274312]
We modify density fields to encourage them to converge towards surfaces, without compromising their ability to reconstruct thin structures.
We also develop a fusion-based meshing strategy followed by mesh simplification and appearance model fitting.
The compact meshes produced by our model can be rendered in real-time on mobile devices.
arXiv Detail & Related papers (2024-02-19T18:59:41Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.