How Far Are Large Multimodal Models from Human-Level Spatial Action? A Benchmark for Goal-Oriented Embodied Navigation in Urban Airspace
- URL: http://arxiv.org/abs/2604.07973v1
- Date: Thu, 09 Apr 2026 08:37:20 GMT
- Title: How Far Are Large Multimodal Models from Human-Level Spatial Action? A Benchmark for Goal-Oriented Embodied Navigation in Urban Airspace
- Abstract summary: Large multimodal models (LMMs) show strong visual-linguistic reasoning but their capacity for spatial decision-making and action remains unclear.<n>We investigate whether LMMs can achieve embodied spatial action like human through a challenging scenario: goal-oriented navigation in urban 3D spaces.<n>Experiments show that current LMMs exhibit emerging action capabilities, yet remain far from human-level performance.
- Score: 27.624616950756643
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Large multimodal models (LMMs) show strong visual-linguistic reasoning but their capacity for spatial decision-making and action remains unclear. In this work, we investigate whether LMMs can achieve embodied spatial action like human through a challenging scenario: goal-oriented navigation in urban 3D spaces. We first spend over 500 hours constructing a dataset comprising 5,037 high-quality goal-oriented navigation samples, with an emphasis on 3D vertical actions and rich urban semantic information. Then, we comprehensively assess 17 representative models, including non-reasoning LMMs, reasoning LMMs, agent-based methods, and vision-language-action models. Experiments show that current LMMs exhibit emerging action capabilities, yet remain far from human-level performance. Furthermore, we reveal an intriguing phenomenon: navigation errors do not accumulate linearly but instead diverge rapidly from the destination after a critical decision bifurcation. The limitations of LMMs are investigated by analyzing their behavior at these critical decision bifurcations. Finally, we experimentally explore four promising directions for improvement: geometric perception, cross-view understanding, spatial imagination, and long-term memory. The project is available at: https://github.com/serenditipy-AC/Embodied-Navigation-Bench.
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