Structure-Aware Fine-Grained Gaussian Splatting for Expressive Avatar Reconstruction
- URL: http://arxiv.org/abs/2604.09324v1
- Date: Fri, 10 Apr 2026 13:49:15 GMT
- Title: Structure-Aware Fine-Grained Gaussian Splatting for Expressive Avatar Reconstruction
- Abstract summary: We propose a novel method for reconstructing expressive and coherent full-body 3D human avatars from a monocular video sequence.<n>Our method requires only a single-stage training and outperforms state-of-the-art baselines in both quantitative and qualitative evaluations.
- Score: 27.915439949805876
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Reconstructing photorealistic and topology-aware human avatars from monocular videos remains a significant challenge in the fields of computer vision and graphics. While existing 3D human avatar modeling approaches can effectively capture body motion, they often fail to accurately model fine details such as hand movements and facial expressions. To address this, we propose Structure-aware Fine-grained Gaussian Splatting (SFGS), a novel method for reconstructing expressive and coherent full-body 3D human avatars from a monocular video sequence. The SFGS use both spatial-only triplane and time-aware hexplane to capture dynamic features across consecutive frames. A structure-aware gaussian module is designed to capture pose-dependent details in a spatially coherent manner and improve pose and texture expression. To better model hand deformations, we also propose a residual refinement module based on fine-grained hand reconstruction. Our method requires only a single-stage training and outperforms state-of-the-art baselines in both quantitative and qualitative evaluations, generating high-fidelity avatars with natural motion and fine details. The code is on Github: https://github.com/Su245811YZ/SFGS
Related papers
- Multi-View Face and Gesture Animation with Dynamic Gaussians [19.248725316098465]
We propose MVFGA, a novel multi-view-consistent pipeline for generating realistic upper-body avatars.<n>Our approach models the face and hands separately and fuses them with a parametric upper-body mesh model.<n>We then splat 3D Gaussians onto the obtained mesh, enabling high-quality photorealistic rendering of dynamic avatars.
arXiv Detail & Related papers (2026-08-05T11:43:21Z) - AGORA: Adversarial Generation Of Real-time Animatable 3D Gaussian Head Avatars [54.854597811704316]
AGORA is a novel framework that extends 3DGS within a generative adversarial network to produce animatable avatars.<n>Expression fidelity is enforced via a dual-discriminator training scheme.<n>AGORA generates avatars that are not only visually realistic but also precisely controllable.
arXiv Detail & Related papers (2025-12-06T14:05:20Z) - MPMAvatar: Learning 3D Gaussian Avatars with Accurate and Robust Physics-Based Dynamics [27.63650397876897]
MPMAvatar is a framework for creating 3D human avatars from multi-view videos.<n>For accurate and robust dynamics modeling, our key idea is to use a Material Point Method-based simulator.
arXiv Detail & Related papers (2025-10-02T02:51:45Z) - EVA: Expressive Virtual Avatars from Multi-view Videos [51.33851869426057]
We introduce Expressive Virtual Avatars (EVA), an actor-specific, fully controllable, and expressive human avatar framework.<n>EVA achieves high-fidelity, lifelike renderings in real time while enabling independent control of facial expressions, body movements, and hand gestures.<n>This work represents a significant advancement towards fully drivable digital human models.
arXiv Detail & Related papers (2025-05-21T11:22:52Z) - TeGA: Texture Space Gaussian Avatars for High-Resolution Dynamic Head Modeling [52.87836237427514]
Photoreal avatars are seen as a key component in emerging applications in telepresence, extended reality, and entertainment.<n>We present a new high-detail 3D head avatar model that improves upon the state of the art.
arXiv Detail & Related papers (2025-05-08T22:10:27Z) - FRESA: Feedforward Reconstruction of Personalized Skinned Avatars from Few Images [74.86864398919467]
We present a novel method for reconstructing personalized 3D human avatars with realistic animation from only a few images.<n>We learn a universal prior from over a thousand clothed humans to achieve instant feedforward generation and zero-shot generalization.<n>Our method generates more authentic reconstruction and animation than state-of-the-arts, and can be directly generalized to inputs from casually taken phone photos.
arXiv Detail & Related papers (2025-03-24T23:20:47Z) - RMAvatar: Photorealistic Human Avatar Reconstruction from Monocular Video Based on Rectified Mesh-embedded Gaussians [17.99475480217687]
We introduce RMAvatar, a novel human avatar representation with Gaussian splatting embedded on mesh to learn avatar from a monocular video.<n>We utilize the explicit mesh geometry to represent motion and shape of a virtual human and implicit appearance rendering with Gaussian Splatting.<n>We conduct extensive experiments on public datasets, RMAvatar shows state-of-the-art performance on both rendering quality and quantitative evaluations.
arXiv Detail & Related papers (2025-01-13T07:32:44Z) - AniGS: Animatable Gaussian Avatar from a Single Image with Inconsistent Gaussian Reconstruction [26.82525451095629]
We propose a robust method for 3D reconstruction of inconsistent images, enabling real-time rendering during inference.<n>We recast the reconstruction problem as a 4D task and introduce an efficient 3D modeling approach using 4D Gaussian Splatting.<n>Experiments demonstrate that our method achieves photorealistic, real-time animation of 3D human avatars from in-the-wild images.
arXiv Detail & Related papers (2024-12-03T18:55:39Z) - Sequential Gaussian Avatars with Hierarchical Motion Context [7.6736633105043515]
SMPL-driven 3DGS human avatars struggle to capture fine appearance details due to complex mapping from pose to appearance during fitting.<n>We propose SeqAvatar, which excavates the explicit 3DGS representation to better model human avatars based on a hierarchical motion context.<n>Our method significantly outperforms 3DGS-based approaches and renders human avatars rendering orders of magnitude faster than the latest NeRF-based models.
arXiv Detail & Related papers (2024-11-25T04:05:19Z) - Generalizable and Animatable Gaussian Head Avatar [50.34788590904843]
We propose Generalizable and Animatable Gaussian head Avatar (GAGAvatar) for one-shot animatable head avatar reconstruction.
We generate the parameters of 3D Gaussians from a single image in a single forward pass.
Our method exhibits superior performance compared to previous methods in terms of reconstruction quality and expression accuracy.
arXiv Detail & Related papers (2024-10-10T14:29:00Z) - Deformable 3D Gaussian Splatting for Animatable Human Avatars [50.61374254699761]
We propose a fully explicit approach to construct a digital avatar from as little as a single monocular sequence.
ParDy-Human constitutes an explicit model for realistic dynamic human avatars which requires significantly fewer training views and images.
Our avatars learning is free of additional annotations such as Splat masks and can be trained with variable backgrounds while inferring full-resolution images efficiently even on consumer hardware.
arXiv Detail & Related papers (2023-12-22T20:56:46Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.