Multi-View Face and Gesture Animation with Dynamic Gaussians
- URL: http://arxiv.org/abs/2608.04722v1
- Date: Wed, 05 Aug 2026 11:43:21 GMT
- Title: Multi-View Face and Gesture Animation with Dynamic Gaussians
- Abstract summary: We propose MVFGA, a novel multi-view-consistent pipeline for generating realistic upper-body avatars.<n>Our approach models the face and hands separately and fuses them with a parametric upper-body mesh model.<n>We then splat 3D Gaussians onto the obtained mesh, enabling high-quality photorealistic rendering of dynamic avatars.
- Score: 19.248725316098465
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Creating photorealistic 3D human avatars with realistic upper-body motion remains challenging. Existing approaches either focus on the head and overlook hand gestures, or reconstruct the full body but fail to preserve fine-grained facial fidelity and hand pose accuracy. As a result, current methods struggle to capture the subtle dynamics of facial expressions and hand gestures that are crucial for natural human communication. While methods based on full-body parametric models enable avatar reconstruction from monocular or multi-view inputs, they often lack accurate facial animation and detailed hand articulation. To address these limitations, we propose MVFGA, a novel multi-view-consistent pipeline for generating realistic upper-body avatars. Our approach models the face and hands separately and fuses them with a parametric upper-body mesh model, enabling the capture of fine-grained facial expressions and hand poses for accurate upper-body avatar reconstruction. We then splat 3D Gaussians onto the obtained mesh, enabling high-quality rendering of dynamic avatars from novel viewpoints. Furthermore, we introduce MVFGA-MoCap, a multi-view upper-body motion capture dataset featuring controlled facial expression sequences, diverse hand gestures, and free-form communication. Experiments show that MVFGA generates visually realistic avatars with high-fidelity facial expressions and hand motions, outperforming baselines for upper-body avatar animation. Project page: https://dfki-av.github.io/MVFGA/
Related papers
- Structure-Aware Fine-Grained Gaussian Splatting for Expressive Avatar Reconstruction [27.915439949805876]
We propose a novel method for reconstructing expressive and coherent full-body 3D human avatars from a monocular video sequence.<n>Our method requires only a single-stage training and outperforms state-of-the-art baselines in both quantitative and qualitative evaluations.
arXiv Detail & Related papers (2026-04-10T13:49:15Z) - ScaffoldAvatar: High-Fidelity Gaussian Avatars with Patch Expressions [49.34398022152462]
We propose to couple locally-defined facial expressions with 3D Gaussian splatting to enable creating ultra-high fidelity, expressive and photorealistic 3D head avatars.<n>In particular, we leverage a patch-based geometric 3D face model to extract patch expressions and learn how to translate these into local dynamic skin appearance and motion.<n>We employ color-based densification and progressive training to obtain high-quality results and faster convergence for high resolution 3K training images.
arXiv Detail & Related papers (2025-07-14T17:59:03Z) - EVA: Expressive Virtual Avatars from Multi-view Videos [51.33851869426057]
We introduce Expressive Virtual Avatars (EVA), an actor-specific, fully controllable, and expressive human avatar framework.<n>EVA achieves high-fidelity, lifelike renderings in real time while enabling independent control of facial expressions, body movements, and hand gestures.<n>This work represents a significant advancement towards fully drivable digital human models.
arXiv Detail & Related papers (2025-05-21T11:22:52Z) - GaussianHeads: End-to-End Learning of Drivable Gaussian Head Avatars from Coarse-to-fine Representations [54.94362657501809]
We propose a new method to generate highly dynamic and deformable human head avatars from multi-view imagery in real-time.
At the core of our method is a hierarchical representation of head models that allows to capture the complex dynamics of facial expressions and head movements.
We train this coarse-to-fine facial avatar model along with the head pose as a learnable parameter in an end-to-end framework.
arXiv Detail & Related papers (2024-09-18T13:05:43Z) - DEGAS: Detailed Expressions on Full-Body Gaussian Avatars [13.683836322899953]
We present DEGAS, the first 3D Gaussian Splatting (3DGS)-based modeling method for full-body avatars with rich facial expressions.<n>We propose to adopt the expression latent space trained solely on 2D portrait images, bridging the gap between 2D talking faces and 3D avatars.
arXiv Detail & Related papers (2024-08-20T06:52:03Z) - Expressive Whole-Body 3D Gaussian Avatar [34.3179424934446]
We present ExAvatar, an expressive whole-body 3D human avatar learned from a short monocular video.
The main challenges are 1) a limited diversity of facial expressions and poses in the video and 2) the absence of 3D observations, such as 3D scans and RGBD images.
arXiv Detail & Related papers (2024-07-31T15:29:13Z) - Deformable 3D Gaussian Splatting for Animatable Human Avatars [50.61374254699761]
We propose a fully explicit approach to construct a digital avatar from as little as a single monocular sequence.
ParDy-Human constitutes an explicit model for realistic dynamic human avatars which requires significantly fewer training views and images.
Our avatars learning is free of additional annotations such as Splat masks and can be trained with variable backgrounds while inferring full-resolution images efficiently even on consumer hardware.
arXiv Detail & Related papers (2023-12-22T20:56:46Z) - GAN-Avatar: Controllable Personalized GAN-based Human Head Avatar [48.21353924040671]
We propose to learn person-specific animatable avatars from images without assuming to have access to precise facial expression tracking.
We learn a mapping from 3DMM facial expression parameters to the latent space of the generative model.
With this scheme, we decouple 3D appearance reconstruction and animation control to achieve high fidelity in image synthesis.
arXiv Detail & Related papers (2023-11-22T19:13:00Z) - XAGen: 3D Expressive Human Avatars Generation [76.69560679209171]
XAGen is the first 3D generative model for human avatars capable of expressive control over body, face, and hands.
We propose a multi-part rendering technique that disentangles the synthesis of body, face, and hands.
Experiments show that XAGen surpasses state-of-the-art methods in terms of realism, diversity, and expressive control abilities.
arXiv Detail & Related papers (2023-11-22T18:30:42Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.