Pi-HOC: Pairwise 3D Human-Object Contact Estimation
- URL: http://arxiv.org/abs/2604.12923v1
- Date: Tue, 14 Apr 2026 16:09:56 GMT
- Title: Pi-HOC: Pairwise 3D Human-Object Contact Estimation
- Abstract summary: We introduce Pi-HOC, a single-pass, instance-aware framework for dense 3D semantic contact prediction of all human-object pairs.<n>On the MMHOI and DAMON datasets, Pi-HOC significantly improves accuracy and localization over state-of-the-art methods.
- Score: 7.664024915888174
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Resolving real-world human-object interactions in images is a many-to-many challenge, in which disentangling fine-grained concurrent physical contact is particularly difficult. Existing semantic contact estimation methods are either limited to single-human settings or require object geometries (e.g., meshes) in addition to the input image. Current state-of-the-art leverages powerful VLM for category-level semantics but struggles with multi-human scenarios and scales poorly in inference. We introduce Pi-HOC, a single-pass, instance-aware framework for dense 3D semantic contact prediction of all human-object pairs. Pi-HOC detects instances, creates dedicated human-object (HO) tokens for each pair, and refines them using an InteractionFormer. A SAM-based decoder then predicts dense contact on SMPL human meshes for each human-object pair. On the MMHOI and DAMON datasets, Pi-HOC significantly improves accuracy and localization over state-of-the-art methods while achieving 20x higher throughput. We further demonstrate that predicted contacts improve SAM-3D image-to-mesh reconstruction via a test-time optimization algorithm and enable referential contact prediction from language queries without additional training.
Related papers
- GraphiContact: Pose-aware Human-Scene Robust Contact Perception for Interactive Systems [17.089112324421468]
We propose a pose-aware framework that transfers human priors from two pretrained Transformer encoders and predicts per-vertex human-scene contact on the reconstructed mesh.<n> Experiments on five benchmark datasets show that GraphiContact achieves consistent gains on both contact prediction and 3D human reconstruction.<n>Our code, based on the GraphiContact method, provides comprehensive 3D human reconstruction and interaction analysis.
arXiv Detail & Related papers (2026-03-19T17:17:04Z) - Reconstructing Close Human Interaction with Appearance and Proxemics Reasoning [50.76723760768117]
Existing human pose estimation methods cannot recover plausible close interactions from in-the-wild videos.<n>We find that human appearance can provide a straightforward cue to address these obstacles.<n>We propose a dual-branch optimization framework to reconstruct accurate interactive motions with plausible body contacts constrained by human appearances, social proxemics, and physical laws.
arXiv Detail & Related papers (2025-07-03T12:19:26Z) - InteractAnything: Zero-shot Human Object Interaction Synthesis via LLM Feedback and Object Affordance Parsing [36.29681929804816]
We propose a novel zero-shot 3D HOI generation framework without training on specific datasets.<n>We use a pre-trained 2D image diffusion model to parse unseen objects and extract contact points.<n>We then introduce a detailed optimization to generate fine-grained, precise, and natural interaction, enforcing realistic 3D contact between the 3D object and the involved body parts.
arXiv Detail & Related papers (2025-05-30T07:53:55Z) - GRACE: Estimating Geometry-level 3D Human-Scene Contact from 2D Images [54.602947113980655]
Estimating the geometry level of human-scene contact aims to ground specific contact surface points at 3D human geometries.<n> GRACE (Geometry-level Reasoning for 3D Human-scene Contact Estimation) is a new paradigm for 3D human contact estimation.<n>It incorporates a point cloud encoder-decoder architecture along with a hierarchical feature extraction and fusion module.
arXiv Detail & Related papers (2025-05-10T09:25:46Z) - Pose Priors from Language Models [74.61186408764559]
Language is often used to describe physical interaction, yet most 3D human pose estimation methods overlook this rich source of information.<n>We bridge this gap by leveraging large multimodal models (LMMs) as priors for reconstructing contact poses.
arXiv Detail & Related papers (2024-05-06T17:59:36Z) - Beyond the Contact: Discovering Comprehensive Affordance for 3D Objects from Pre-trained 2D Diffusion Models [8.933560282929726]
We introduce a novel affordance representation, named Comprehensive Affordance (ComA)
Given a 3D object mesh, ComA models the distribution of relative orientation and proximity of vertices in interacting human meshes.
We demonstrate that ComA outperforms competitors that rely on human annotations in modeling contact-based affordance.
arXiv Detail & Related papers (2024-01-23T18:59:59Z) - Ins-HOI: Instance Aware Human-Object Interactions Recovery [44.02128629239429]
We propose an end-to-end Instance-aware Human-Object Interactions recovery (Ins-HOI) framework.
Ins-HOI supports instance-level reconstruction and provides reasonable and realistic invisible contact surfaces.
We collect a large-scale, high-fidelity 3D scan dataset, including 5.2k high-quality scans with real-world human-chair and hand-object interactions.
arXiv Detail & Related papers (2023-12-15T09:30:47Z) - DECO: Dense Estimation of 3D Human-Scene Contact In The Wild [54.44345845842109]
We train a novel 3D contact detector that uses both body-part-driven and scene-context-driven attention to estimate contact on the SMPL body.
We significantly outperform existing SOTA methods across all benchmarks.
We also show qualitatively that DECO generalizes well to diverse and challenging real-world human interactions in natural images.
arXiv Detail & Related papers (2023-09-26T21:21:07Z) - BEHAVE: Dataset and Method for Tracking Human Object Interactions [105.77368488612704]
We present the first full body human- object interaction dataset with multi-view RGBD frames and corresponding 3D SMPL and object fits along with the annotated contacts between them.
We use this data to learn a model that can jointly track humans and objects in natural environments with an easy-to-use portable multi-camera setup.
arXiv Detail & Related papers (2022-04-14T13:21:19Z) - HMOR: Hierarchical Multi-Person Ordinal Relations for Monocular
Multi-Person 3D Pose Estimation [54.23770284299979]
This paper introduces a novel form of supervision - Hierarchical Multi-person Ordinal Relations (HMOR)
HMOR encodes interaction information as the ordinal relations of depths and angles hierarchically.
An integrated top-down model is designed to leverage these ordinal relations in the learning process.
The proposed method significantly outperforms state-of-the-art methods on publicly available multi-person 3D pose datasets.
arXiv Detail & Related papers (2020-08-01T07:53:27Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.