Leveraging VR Robot Games to Facilitate Data Collection for Embodied Intelligence Tasks
- URL: http://arxiv.org/abs/2604.16903v1
- Date: Sat, 18 Apr 2026 08:26:48 GMT
- Title: Leveraging VR Robot Games to Facilitate Data Collection for Embodied Intelligence Tasks
- Abstract summary: We present a gamified data collection framework based on Unity that combines procedural scene generation, VR-based humanoid robot control, automatic task evaluation, and trajectory logging.<n>The proposed framework demonstrates that game-oriented virtual environments can serve as an effective and efficient solution for embodied data collection.
- Score: 13.741782197410691
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Collecting embodied interaction data at scale remains costly and difficult due to the limited accessibility of conventional interfaces. We present a gamified data collection framework based on Unity that combines procedural scene generation, VR-based humanoid robot control, automatic task evaluation, and trajectory logging. A trash pick-and-place task prototype is developed to validate the full workflow.Experimental results indicate that the collected demonstrations exhibit broad coverage of the state-action space, and that increasing task difficulty leads to higher motion intensity as well as more extensive exploration of the arm's workspace. The proposed framework demonstrates that game-oriented virtual environments can serve as an effective and extensible solution for embodied data collection.
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