DeVI: Physics-based Dexterous Human-Object Interaction via Synthetic Video Imitation
- URL: http://arxiv.org/abs/2604.20841v1
- Date: Wed, 22 Apr 2026 17:59:55 GMT
- Title: DeVI: Physics-based Dexterous Human-Object Interaction via Synthetic Video Imitation
- Abstract summary: We present DeVI, a novel framework that leverages text-conditioned synthetic videos to enable physically plausible dexterous agent control for interacting with unseen target objects.<n>Unlike methods relying on high-quality 3D demonstrations, DeVI requires only the generated video, enabling zero-shot generalization across diverse objects and interaction types.
- Score: 24.957267706244235
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Recent advances in video generative models enable the synthesis of realistic human-object interaction videos across a wide range of scenarios and object categories, including complex dexterous manipulations that are difficult to capture with motion capture systems. While the rich interaction knowledge embedded in these synthetic videos holds strong potential for motion planning in dexterous robotic manipulation, their limited physical fidelity and purely 2D nature make them difficult to use directly as imitation targets in physics-based character control. We present DeVI (Dexterous Video Imitation), a novel framework that leverages text-conditioned synthetic videos to enable physically plausible dexterous agent control for interacting with unseen target objects. To overcome the imprecision of generative 2D cues, we introduce a hybrid tracking reward that integrates 3D human tracking with robust 2D object tracking. Unlike methods relying on high-quality 3D kinematic demonstrations, DeVI requires only the generated video, enabling zero-shot generalization across diverse objects and interaction types. Extensive experiments demonstrate that DeVI outperforms existing approaches that imitate 3D human-object interaction demonstrations, particularly in modeling dexterous hand-object interactions. We further validate the effectiveness of DeVI in multi-object scenes and text-driven action diversity, showcasing the advantage of using video as an HOI-aware motion planner.
Related papers
- From Human Videos to Robot Manipulation: A Survey on Scalable Vision-Language-Action Learning with Human-Centric Data [71.22409934108924]
Human videos are abundant and capture rich interactions, providing diverse semantic and physical cues for real-world manipulation.<n>This survey provides a unified view of how human videos are transformed into effective knowledge for Vision-Language-Action (VLA) models.<n>We highlight three key open challenges in this area: structuring unstructured videos into training-ready episodes, grounding video-derived supervision into robot-executable actions under embodiment and viewpoint heterogeneity, and designing evaluation protocols that better predict real-world deployment performance and transfer efficiency.
arXiv Detail & Related papers (2026-05-18T06:19:16Z) - DynaVid: Learning to Generate Highly Dynamic Videos using Synthetic Motion Data [51.316274891736164]
DynaVid is a video synthesis framework that leverages synthetic motion data in training.<n>We show that DynaVid improves the realism and controllability in dynamic motion generation and camera motion control.
arXiv Detail & Related papers (2026-04-02T06:12:38Z) - LOME: Learning Human-Object Manipulation with Action-Conditioned Egocentric World Model [14.98308724969322]
LOME can generate realistic human-object interactions as videos conditioned on an input image, a text prompt, and per-frame human actions.<n>LOME injects strong and precise action guidance into object manipulation by jointly estimating spatial human actions.<n>LOME paves the way for AR/VR experiences and scalable robotic training, without being limited to simulated environments.
arXiv Detail & Related papers (2026-03-28T23:58:29Z) - MeshMimic: Geometry-Aware Humanoid Motion Learning through 3D Scene Reconstruction [54.36564144414704]
MeshMimic is an innovative framework that bridges 3D scene reconstruction and embodied intelligence to enable humanoid robots to learn coupled "motion-terrain" interactions directly from video.<n>By leveraging state-of-the-art 3D vision models, our framework precisely segments and reconstructs both human trajectories and the underlying 3D geometry of terrains and objects.
arXiv Detail & Related papers (2026-02-17T17:09:45Z) - VHOI: Controllable Video Generation of Human-Object Interactions from Sparse Trajectories via Motion Densification [65.15340059997273]
VHOI is a framework for creating realistic human-object interactions in video.<n>We introduce a novel HOI-aware motion representation that uses color encodings to distinguish not only human and object motion, but also body-part-specific dynamics.<n> Experiments demonstrate state-of-the-art results in controllable HOI video generation.
arXiv Detail & Related papers (2025-12-10T13:40:24Z) - SpriteHand: Real-Time Versatile Hand-Object Interaction with Autoregressive Video Generation [64.3409486422946]
We present SpriteHand, an autoregressive video generation framework for real-time synthesis of hand-object interaction videos.<n>Our model employs a causal inference architecture for autoregressive generation and leverages a hybrid post-training approach to enhance visual realism and temporal coherence.<n> Experiments demonstrate superior visual quality, physical plausibility, and interaction fidelity compared to both generative and engine-based baselines.
arXiv Detail & Related papers (2025-12-01T18:13:40Z) - Learning to Generate Object Interactions with Physics-Guided Video Diffusion [28.191514920144456]
We introduce KineMask, an approach for physics-guided video generation that enables realistic rigid body control, interactions, and effects.<n>We propose a two-stage training strategy that gradually removes future motion supervision via object masks.<n>Experiments show that KineMask achieves strong improvements over recent models of comparable size.
arXiv Detail & Related papers (2025-10-02T17:56:46Z) - InterPose: Learning to Generate Human-Object Interactions from Large-Scale Web Videos [35.49253697710172]
We propose an automatic motion extraction pipeline and use it to collect interaction-rich human motions.<n>Our new dataset InterPose contains 73.8K sequences of 3D human motions and corresponding text captions automatically obtained from 45.8K videos with human-object interactions.
arXiv Detail & Related papers (2025-08-31T09:38:59Z) - EgoGaussian: Dynamic Scene Understanding from Egocentric Video with 3D Gaussian Splatting [95.44545809256473]
EgoGaussian is a method capable of simultaneously reconstructing 3D scenes and dynamically tracking 3D object motion from RGB egocentric input alone.
We show significant improvements in terms of both dynamic object and background reconstruction quality compared to the state-of-the-art.
arXiv Detail & Related papers (2024-06-28T10:39:36Z) - Synthesizing Diverse Human Motions in 3D Indoor Scenes [16.948649870341782]
We present a novel method for populating 3D indoor scenes with virtual humans that can navigate in the environment and interact with objects in a realistic manner.
Existing approaches rely on training sequences that contain captured human motions and the 3D scenes they interact with.
We propose a reinforcement learning-based approach that enables virtual humans to navigate in 3D scenes and interact with objects realistically and autonomously.
arXiv Detail & Related papers (2023-05-21T09:22:24Z) - IMoS: Intent-Driven Full-Body Motion Synthesis for Human-Object
Interactions [69.95820880360345]
We present the first framework to synthesize the full-body motion of virtual human characters with 3D objects placed within their reach.
Our system takes as input textual instructions specifying the objects and the associated intentions of the virtual characters.
We show that our synthesized full-body motions appear more realistic to the participants in more than 80% of scenarios.
arXiv Detail & Related papers (2022-12-14T23:59:24Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.