WildSplatter: Feed-forward 3D Gaussian Splatting with Appearance Control from Unconstrained Images
- URL: http://arxiv.org/abs/2604.21182v1
- Date: Thu, 23 Apr 2026 00:58:43 GMT
- Title: WildSplatter: Feed-forward 3D Gaussian Splatting with Appearance Control from Unconstrained Images
- Abstract summary: WildSplatter is a feed-forward 3D Gaussian Splatting (3DGS) model for unconstrained images with unknown camera parameters and varying lighting conditions.<n>We jointly learn 3D Gaussians and appearance embeddings conditioned on input images.<n>Our method reconstructs 3D Gaussians from sparse input views in under one second, while also enabling appearance control under diverse lighting conditions.
- Score: 8.46439977025813
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: We propose WildSplatter, a feed-forward 3D Gaussian Splatting (3DGS) model for unconstrained images with unknown camera parameters and varying lighting conditions. 3DGS is an effective scene representation that enables high-quality, real-time rendering; however, it typically requires iterative optimization and multi-view images captured under consistent lighting with known camera parameters. WildSplatter is trained on unconstrained photo collections and jointly learns 3D Gaussians and appearance embeddings conditioned on input images. This design enables flexible modulation of Gaussian colors to represent significant variations in lighting and appearance. Our method reconstructs 3D Gaussians from sparse input views in under one second, while also enabling appearance control under diverse lighting conditions. Experimental results demonstrate that our approach outperforms existing pose-free 3DGS methods on challenging real-world datasets with varying illumination.
Related papers
- LightHarmony3D: Harmonizing Illumination and Shadows for Object Insertion in 3D Gaussian Splatting [90.15229815175593]
We present LightHarmony3D, a novel framework for illumination-consistent mesh insertion in 3DGS scenes.<n>By leveraging generative priors instead of iterative optimization, our method efficiently captures dominant scene illumination.<n>We introduce the first dedicated benchmark for mesh insertion in 3DGS, providing a standardized evaluation framework for assessing lighting consistency and photorealism.
arXiv Detail & Related papers (2026-03-31T03:26:30Z) - R3GW: Relightable 3D Gaussians for Outdoor Scenes in the Wild [23.68389428693905]
3D Gaussian Splatting (3DGS) has established itself as a leading technique for 3D reconstruction and novel view synthesis of static scenes.<n>We present R3GW, a novel method that learns a relightable 3DGS representation of an outdoor scene captured in the wild.
arXiv Detail & Related papers (2026-03-03T09:40:16Z) - Unifying Color and Lightness Correction with View-Adaptive Curve Adjustment for Robust 3D Novel View Synthesis [73.27997579020233]
We propose Luminance-GS++, a 3DGS-based framework for robust NVS under diverse illumination conditions.<n>Our method combines a globally view-adaptive lightness adjustment with a local pixel-wise residual refinement for precise color correction.
arXiv Detail & Related papers (2026-02-20T16:20:50Z) - Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustment [46.60106452798745]
We introduce Luminance-GS, a novel approach to achieving high-quality novel view synthesis results under challenging lighting conditions using 3DGS.<n>By adopting per-view color matrix mapping and view-adaptive curve adjustments, Luminance-GS achieves state-of-the-art (SOTA) results across various lighting conditions.<n>Compared to previous NeRF- and 3DGS-based baselines, Luminance-GS provides real-time rendering speed with improved reconstruction quality.
arXiv Detail & Related papers (2025-04-02T08:54:57Z) - EVolSplat: Efficient Volume-based Gaussian Splatting for Urban View Synthesis [61.1662426227688]
Existing NeRF and 3DGS-based methods show promising results in achieving photorealistic renderings but require slow, per-scene optimization.<n>We introduce EVolSplat, an efficient 3D Gaussian Splatting model for urban scenes that works in a feed-forward manner.
arXiv Detail & Related papers (2025-03-26T02:47:27Z) - Decoupling Appearance Variations with 3D Consistent Features in Gaussian Splatting [50.98884579463359]
We propose DAVIGS, a method that decouples appearance variations in a plug-and-play manner.<n>By transforming the rendering results at the image level instead of the Gaussian level, our approach can model appearance variations with minimal optimization time and memory overhead.<n>We validate our method on several appearance-variant scenes, and demonstrate that it achieves state-of-the-art rendering quality with minimal training time and memory usage.
arXiv Detail & Related papers (2025-01-18T14:55:58Z) - FreeSplatter: Pose-free Gaussian Splatting for Sparse-view 3D Reconstruction [69.63414788486578]
FreeSplatter is a scalable feed-forward framework that generates high-quality 3D Gaussians from uncalibrated sparse-view images.<n>Our approach employs a streamlined transformer architecture where self-attention blocks facilitate information exchange.<n>We develop two specialized variants--for object-centric and scene-level reconstruction--trained on comprehensive datasets.
arXiv Detail & Related papers (2024-12-12T18:52:53Z) - WildGaussians: 3D Gaussian Splatting in the Wild [80.5209105383932]
We introduce WildGaussians, a novel approach to handle occlusions and appearance changes with 3DGS.
We demonstrate that WildGaussians matches the real-time rendering speed of 3DGS while surpassing both 3DGS and NeRF baselines in handling in-the-wild data.
arXiv Detail & Related papers (2024-07-11T12:41:32Z) - Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collections [30.321151430263946]
This paper presents Wild-GS, an innovative adaptation of 3DGS optimized for unconstrained photo collections.
Wild-GS determines the appearance of each 3D Gaussian by their inherent material attributes, global illumination and camera properties per image, and point-level local variance of reflectance.
This novel design effectively transfers the high-frequency detailed appearance of the reference view to 3D space and significantly expedites the training process.
arXiv Detail & Related papers (2024-06-14T19:06:07Z) - WE-GS: An In-the-wild Efficient 3D Gaussian Representation for Unconstrained Photo Collections [8.261637198675151]
Novel View Synthesis (NVS) from unconstrained photo collections is challenging in computer graphics.
We propose an efficient point-based differentiable rendering framework for scene reconstruction from photo collections.
Our approach outperforms existing approaches on the rendering quality of novel view and appearance synthesis with high converge and rendering speed.
arXiv Detail & Related papers (2024-06-04T15:17:37Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.