A Harmonic Mean Formulation of Average Reward Reinforcement Learning in SMDPs
- URL: http://arxiv.org/abs/2605.04880v1
- Date: Wed, 06 May 2026 13:16:42 GMT
- Title: A Harmonic Mean Formulation of Average Reward Reinforcement Learning in SMDPs
- Abstract summary: This paper presents a novel modified harmonic mean operator that correctly computes reward rates even under non-stationary conditions.<n>We prove theoretical properties of the modified harmonic mean operator, and empirically demonstrate its efficacy in comparison to existing algorithms.
- Score: 2.777708468041713
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Recent research has revived and amplified interest in algorithms for undiscounted average reward reinforcement learning in infinite-horizon, non-episodic (continuing) tasks. Semi-Markov decision processes (SMDPs) are of particular interest. In SMDPs, discrete actions stochastically generate both rewards and durations, and the objective is to optimize the average reward rate. Existing algorithms approach this by optimizing the ratio of rewards to durations. However, when rewards and durations are non-stationary (in the infinite horizon), this can be incorrect. This paper presents a novel modified harmonic mean operator that correctly computes reward rates even under such conditions. This yields model-free learning algorithms that can work with SMDPs, while maintaining robustness to non-stationary reward and duration distributions over time. We prove theoretical properties of the modified harmonic mean operator, and empirically demonstrate its efficacy in comparison to existing algorithms.
Related papers
- MARBLE: Multi-Aspect Reward Balance for Diffusion RL [71.6241143519038]
Reinforcement learning has become the dominant approach for aligning diffusion models with human preferences.<n>Existing practice deal with multiple rewards by training one specialist model per reward.<n>We propose MARBLE, a gradient-space optimization framework that maintains independent advantage estimators for each reward.
arXiv Detail & Related papers (2026-05-07T16:20:42Z) - Inference-Time Scaling of Diffusion Language Models with Particle Gibbs Sampling [70.8832906871441]
We study how to steer generation toward desired rewards without retraining the models.<n>Prior methods typically resample or filter within a single denoising trajectory, optimizing rewards step-by-step without trajectory-level refinement.<n>We introduce particle Gibbs sampling for diffusion language models (PG-DLM), a novel inference-time algorithm enabling trajectory-level refinement while preserving generation perplexity.
arXiv Detail & Related papers (2025-07-11T08:00:47Z) - A Differential Perspective on Distributional Reinforcement Learning [7.028778922533688]
We extend distributional reinforcement learning to the average-reward setting, where an agent aims to optimize the reward received per time-step.<n>In particular, we utilize a quantile-based approach to develop the first set of algorithms that can successfully learn and/or optimize the long-run per-step reward distribution.
arXiv Detail & Related papers (2025-06-03T19:26:25Z) - Adaptive Bayesian Optimization for Robust Identification of Stochastic Dynamical Systems [4.0148499400442095]
This paper deals with the identification of linear derivation systems, where the unknowns include system coefficients and noise variances.<n>A sample-efficient global optimization method based on Bayesian optimization is proposed.<n>Experiments show that the EGP-based BO consistently outperforms MLE via steady-state filtering and expectation-maximization.
arXiv Detail & Related papers (2025-03-09T01:38:21Z) - Redistributing Rewards Across Time and Agents for Multi-Agent Reinforcement Learning [14.852334980733369]
Credit assignmen, disentangling each agent's contribution to a shared reward, is a critical challenge in cooperative multi-agent reinforcement learning.<n>We introduce Temporal-Agent Reward Redistribution (TAR$2$), an approach that decouples credit modeling from this constraint.<n>We demonstrate that this method is equivalent to a valid Potential-Based Reward Shaping (PBRS), which guarantees the optimal policy is preserved regardless of model accuracy.
arXiv Detail & Related papers (2025-02-07T12:07:57Z) - MindFlayer SGD: Efficient Parallel SGD in the Presence of Heterogeneous and Random Worker Compute Times [49.1574468325115]
We investigate the problem of minimizing the expectation of smooth non functions in a setting with multiple parallel workers that are able to compute optimal gradients.<n>A challenge in this context is the presence of arbitrarily heterogeneous and distributed compute times.<n>We introduce MindFlayer SGD, a novel parallel SGD method specifically designed to handle this gap.
arXiv Detail & Related papers (2024-10-05T21:11:32Z) - On the Global Convergence of Policy Gradient in Average Reward Markov
Decision Processes [50.68789924454235]
We present the first finite time global convergence analysis of policy gradient in the context of average reward Markov decision processes (MDPs)
Our analysis shows that the policy gradient iterates converge to the optimal policy at a sublinear rate of $Oleft(frac1Tright),$ which translates to $Oleft(log(T)right)$ regret, where $T$ represents the number of iterations.
arXiv Detail & Related papers (2024-03-11T15:25:03Z) - Beyond Exponentially Fast Mixing in Average-Reward Reinforcement
Learning via Multi-Level Monte Carlo Actor-Critic [61.968469104271676]
We propose an RL methodology attuned to the mixing time by employing a multi-level Monte Carlo estimator for the critic, the actor, and the average reward embedded within an actor-critic (AC) algorithm.
We experimentally show that these alleviated restrictions on the technical conditions required for stability translate to superior performance in practice for RL problems with sparse rewards.
arXiv Detail & Related papers (2023-01-28T04:12:56Z) - Maximum-Likelihood Inverse Reinforcement Learning with Finite-Time
Guarantees [56.848265937921354]
Inverse reinforcement learning (IRL) aims to recover the reward function and the associated optimal policy.
Many algorithms for IRL have an inherently nested structure.
We develop a novel single-loop algorithm for IRL that does not compromise reward estimation accuracy.
arXiv Detail & Related papers (2022-10-04T17:13:45Z) - Anti-Concentrated Confidence Bonuses for Scalable Exploration [57.91943847134011]
Intrinsic rewards play a central role in handling the exploration-exploitation trade-off.
We introduce emphanti-concentrated confidence bounds for efficiently approximating the elliptical bonus.
We develop a practical variant for deep reinforcement learning that is competitive with contemporary intrinsic rewards on Atari benchmarks.
arXiv Detail & Related papers (2021-10-21T15:25:15Z) - Langevin Dynamics for Adaptive Inverse Reinforcement Learning of
Stochastic Gradient Algorithms [21.796874356469644]
Inverse reinforcement learning (IRL) aims to estimate the reward function of optimizing agents by observing their response.
We present a generalized Langevin dynamics to estimate the reward function $R(theta)$.
The proposed IRL algorithms use kernel-based passive learning schemes and generate samples from the distribution proportional to $exp(R(theta)$.
arXiv Detail & Related papers (2020-06-20T23:12:11Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.