OrbiSim: World Models as Differentiable Physics Engines for Embodied Intelligence
- URL: http://arxiv.org/abs/2605.16395v1
- Date: Tue, 12 May 2026 13:43:53 GMT
- Title: OrbiSim: World Models as Differentiable Physics Engines for Embodied Intelligence
- Abstract summary: We present OrbiSim, a novel robotic simulation paradigm that redefines world models as a fully differentiable physics engine for embodied intelligence.<n>OrbiSim establishes a unified, physically-grounded pathway that bridges structured scene assets, neural dynamics, and downstream reinforcement learning.
- Score: 43.41740004740361
- License: http://creativecommons.org/licenses/by-nc-nd/4.0/
- Abstract: We present OrbiSim, a novel robotic simulation paradigm that redefines world models as a fully differentiable physics engine for embodied intelligence. Unlike prior world models that focus on unconstrained imagination in latent or visual domains, OrbiSim establishes a unified, physically-grounded pathway that bridges structured scene assets, neural dynamics, and downstream reinforcement learning. By enabling end-to-end differentiability throughout the entire simulation loop -- spanning from explicit state transitions to visual observation generation -- OrbiSim supports tasks traditionally intractable for classical simulators, such as differentiable contact modeling, gradient-based policy optimization under sparse rewards, and intuitive physical inference. Empirical results demonstrate that OrbiSim significantly outperforms state-of-the-art world models in both predictive fidelity and control performance. Furthermore, its consistent responsiveness to asset configurations and physical parameters suggests its potential as a differentiable tool for enhancing robot simulation and policy training.
Related papers
- PhysReal: Learning Real-World Deformable Object Physics via Hybrid Constitutive Modeling [22.56145247266043]
We propose a video-driven framework for learning and simulating the underlying physics of real deformable objects.<n> PhysReal integrates a spatially varying hybrid expert-neural model with a differentiable MPM simulator and 3DGS.<n>Experiments on diverse deformable-object interactions demonstrate that PhysReal achieves superior performance in dynamic reconstruction and future-state prediction.
arXiv Detail & Related papers (2026-09-07T14:11:57Z) - GAUGE: A Measurement-Grounded Benchmark for Physical Fidelity in Simulation Engines and Video World Models [66.77745044586173]
GAUGE is a real-world-grounded diagnostic benchmark for evaluating how numerical simulators and generative video world models reproduce or deviate from real-world physics.<n>We benchmark Isaac Sim, Genesis, and Newton on 14 task families using generalized trajectory errors, and evaluate 6 image-to-video models on 5 rigid-body tasks.<n>Our results reveal no uniformly faithful physics engine, with the largest discrepancies arising in impulsive contact, rapid textile motion, and volumetric deformation.
arXiv Detail & Related papers (2026-08-06T12:19:38Z) - PhyCo: Learning Controllable Physical Priors for Generative Motion [55.59209981836171]
We present PhyCo, a framework that introduces continuous, interpretable, and physically grounded control into video generation.<n>Our approach integrates three key components: (i) a large-scale dataset of over 100K photorealistic simulation videos where friction, restitution, deformation, and force are systematically varied across diverse scenarios; (ii) physics-supervised fine-tuning of a pretrained diffusion model using a ControlNet conditioned on pixel-aligned physical property maps; and (iii) VLM-guided reward optimization, where a fine-tuned vision-language model evaluates generated videos with targeted physics queries and provides differentiable feedback.
arXiv Detail & Related papers (2026-04-30T17:53:03Z) - HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactions [69.43316445143408]
We present HSImul3R, a unified framework for simulation-ready 3D reconstruction of human-scene interactions.<n>Existing methods suffer from a perception-simulation gap, leading to instability in physics engines and failure in embodied AI applications.
arXiv Detail & Related papers (2026-03-16T17:58:33Z) - Few-Shot Neural Differentiable Simulator: Real-to-Sim Rigid-Contact Modeling [9.084754731100311]
We propose a few-shot real-to-sim approach that combines analytical formulations with the representational capacity of graph neural network (GNN)-based models.<n>Using only a small amount of real-world data, our method calibrates analytical simulators to generate large-scale synthetic datasets that capture diverse contact interactions.<n> Experimental results demonstrate that our approach enables learning-based simulators to outperform differentiable baselines in replicating real-world trajectories.
arXiv Detail & Related papers (2026-03-06T12:32:56Z) - D-REX: Differentiable Real-to-Sim-to-Real Engine for Learning Dexterous Grasping [66.22412592525369]
We introduce a real-to-sim-to-real engine that leverages the Gaussian Splat representations to build a differentiable engine.<n>We show that our engine achieves accurate and robust performance in mass identification across various object geometries and mass values.<n>Those optimized mass values facilitate force-aware policy learning, achieving superior and high performance in object grasping.
arXiv Detail & Related papers (2026-03-01T15:32:04Z) - VDAWorld: World Modelling via VLM-Directed Abstraction and Simulation [23.86958300272144]
We introduce VDAWorld, a framework where a Vision-Language Model (VLM) acts as an intelligent agent to orchestrate this process.<n>The VLM autonomously constructs a grounded (2D or 3D) scene representation by selecting from a suite of vision tools.<n>It can then infer latent dynamics from the static scene to predict plausible future states.
arXiv Detail & Related papers (2025-12-11T19:21:47Z) - SlotPi: Physics-informed Object-centric Reasoning Models [37.32107835829927]
We introduce SlotPi, a physics-informed object-centric reasoning model.<n>Our experiments highlight the model's strengths in tasks such as prediction and Visual Question Answering (VQA) on benchmark and fluid datasets.<n>We have created a real-world dataset encompassing object interactions, fluid dynamics, and fluid-object interactions, on which we validated our model's capabilities.
arXiv Detail & Related papers (2025-06-12T14:53:36Z) - Scan, Materialize, Simulate: A Generalizable Framework for Physically Grounded Robot Planning [16.193477346643295]
Scan, Materialize, Simulate (SMS) is a unified framework that combines 3D Gaussian Splatting for accurate scene reconstruction, visual foundation models for semantic segmentation, vision-language models for material property inference, and physics simulation for reliable prediction of action outcomes.<n>Our results highlight the potential of bridging differentiable rendering for scene reconstruction, foundation models for semantic understanding, and physics-based simulation to achieve physically grounded robot planning across diverse settings.
arXiv Detail & Related papers (2025-05-20T21:55:01Z) - GausSim: Foreseeing Reality by Gaussian Simulator for Elastic Objects [55.02281855589641]
GausSim is a novel neural network-based simulator designed to capture the dynamic behaviors of real-world elastic objects represented through Gaussian kernels.<n>We leverage continuum mechanics and treat each kernel as a Center of Mass System (CMS) that represents continuous piece of matter.<n>In addition, GausSim incorporates explicit physics constraints, such as mass and momentum conservation, ensuring interpretable results and robust, physically plausible simulations.
arXiv Detail & Related papers (2024-12-23T18:58:17Z) - Residual Physics Learning and System Identification for Sim-to-real
Transfer of Policies on Buoyancy Assisted Legged Robots [14.760426243769308]
In this work, we demonstrate robust sim-to-real transfer of control policies on the BALLU robots via system identification.
Rather than relying on standard supervised learning formulations, we utilize deep reinforcement learning to train an external force policy.
We analyze the improved simulation fidelity by comparing the simulation trajectories against the real-world ones.
arXiv Detail & Related papers (2023-03-16T18:49:05Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.