P2GS: Physical Prior-guided Gaussian Splatting for Photometrically Consistent Urban Reconstruction
- URL: http://arxiv.org/abs/2605.16925v1
- Date: Sat, 16 May 2026 10:36:23 GMT
- Title: P2GS: Physical Prior-guided Gaussian Splatting for Photometrically Consistent Urban Reconstruction
- Abstract summary: 3D Gaussian Splatting (3DGS) has recently emerged as a powerful explicit representation enabling fast, high-fidelity rendering.<n>We introduce P2GS, a physically consistent framework that jointly decomposes a view-invariant linear HDR radiance field, per-view exposure scales, and tone-mapping functions.<n>Experiments show that P2GS matches or surpasses prior methods in LDR reconstruction while providing substantially improved photometric consistency.
- Score: 17.200962739706767
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: 3D Gaussian Splatting (3DGS) has recently emerged as a powerful explicit representation enabling fast, high-fidelity rendering, making it a promising foundation for closed-loop simulators and perception models in autonomous driving. However, conventional 3DGS implicitly assumes consistent exposure and tone mapping across views. Real driving data violates this assumption due to heterogeneous camera pipelines and dynamic outdoor illumination, baking exposure discrepancies and sensor noise into the radiance field and producing artifacts and inconsistent illumination especially in static backgrounds crucial for realistic simulation. These issues are amplified in autonomous driving, where sparse viewpoints, varying exposures, and outdoor lighting interact, while prior work mainly targets dynamic-object reconstruction and overlooks cross-view photometric consistency. To address this limitation, we introduce P2GS, a physically consistent Gaussian Splatting framework that jointly decomposes a view-invariant linear HDR radiance field, per-view exposure scales, and tone-mapping functions from only LDR images without HDR supervision. P2GS employs a unified optimization strategy grounded in the physical image-formation process, enforcing relative-exposure consistency and HDR-domain radiance regularization. This yields a radiance field robust to inter-camera illumination differences while preserving the real-time efficiency of standard 3DGS. Experiments across real and simulated driving environments show that P2GS matches or surpasses prior methods in LDR reconstruction while providing substantially improved photometric consistency, reliable exposure normalization, and physically coherent illumination across diverse scenes.
Related papers
- SpotlessGS: Relightable 3D Gaussian Splatting under Dynamic Illumination for Robotic Perception [20.515607443256073]
We extend Dark Gaussian Splatting to a more accurate and flexible relightable 3D reconstruction framework.<n>We introduce a low-frequency illumination model based on spherical harmonics to capture spatially varying residual and ambient lighting effects.<n> Experiments on synthetic and real-world datasets demonstrate that our method effectively mitigates illumination artifacts while improving rendering quality and quantitative performance over prior approaches.
arXiv Detail & Related papers (2026-08-11T17:35:34Z) - ExpoCM: Exposure-Aware One-Step Generative Single-Image HDR Reconstruction [60.873186669266836]
Single-image HDR reconstruction aims to recover high dynamic range radiance from a single low dynamic range (LDR) input, but remains highly ill-posed due to detail saturation in over-exposed regions and noise amplification in under-exposed areas.<n>We propose ExpoCM, a novel one-step generative HDR reconstruction framework that reformulates HDR reconstruction as a Probability Flow ODE (PF-ODE) and constructs exposure-aware consistency trajectories via exposure-dependent perturbations.<n>Experiments on the HDR-REAL, HDR-EYE, and AIM2025 benchmarks demonstrate that ExpoCM achieves state-of-the-art fidelity
arXiv Detail & Related papers (2026-05-04T11:06:49Z) - LightHarmony3D: Harmonizing Illumination and Shadows for Object Insertion in 3D Gaussian Splatting [90.15229815175593]
We present LightHarmony3D, a novel framework for illumination-consistent mesh insertion in 3DGS scenes.<n>By leveraging generative priors instead of iterative optimization, our method efficiently captures dominant scene illumination.<n>We introduce the first dedicated benchmark for mesh insertion in 3DGS, providing a standardized evaluation framework for assessing lighting consistency and photorealism.
arXiv Detail & Related papers (2026-03-31T03:26:30Z) - HDR-NSFF: High Dynamic Range Neural Scene Flow Fields [25.023351117641358]
We present HDR-NSFF, a paradigm shift from 2D-based merging to 4D-temporal modeling.<n>Experiments demonstrate that HDR-NSFF recovers fine details radiance coherent dynamics even under challenging exposure variations.<n>We present the first real-world HDR-GoPro dataset specifically designed for dynamic HDR scenes.
arXiv Detail & Related papers (2026-03-09T12:36:46Z) - Unifying Color and Lightness Correction with View-Adaptive Curve Adjustment for Robust 3D Novel View Synthesis [73.27997579020233]
We propose Luminance-GS++, a 3DGS-based framework for robust NVS under diverse illumination conditions.<n>Our method combines a globally view-adaptive lightness adjustment with a local pixel-wise residual refinement for precise color correction.
arXiv Detail & Related papers (2026-02-20T16:20:50Z) - MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inference [83.38607296779423]
We show that multi-view consistent material inference with more physically-based environment modeling is key to learning accurate reflections with Gaussian Splatting.<n>Our method faithfully recovers both illumination and geometry, achieving state-of-the-art rendering quality in novel views synthesis.
arXiv Detail & Related papers (2025-10-13T13:29:20Z) - Dynamic Novel View Synthesis in High Dynamic Range [78.72910306733607]
Current methods primarily focus on static scenes, implicitly assuming all scene elements remain stationary and non-living.<n>We introduce HDR-4DGS, a Gaussian Splatting-based architecture featured with an innovative dynamic tone-mapping module.<n>Experiments demonstrate that HDR-4DGS surpasses existing state-of-the-art methods in both quantitative performance and visual fidelity.
arXiv Detail & Related papers (2025-09-26T04:29:22Z) - ROSGS: Relightable Outdoor Scenes With Gaussian Splatting [33.2992160880414]
We propose ROSGS, a two-stage pipeline designed to reconstruct relightable outdoor scenes using the Gaussian Splatting representation.<n>We show that ROSGS achieves state-of-the-art performance in relighting outdoor scenes and highlight its ability to deliver superior relighting accuracy and rendering efficiency.
arXiv Detail & Related papers (2025-09-14T13:58:58Z) - MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generation [19.46962637673285]
MV-CoLight is a framework for illumination-consistent object compositing in 2D and 3D scenes.<n>We employ a Hilbert curve-based mapping to align 2D image inputs with 3D Gaussian scene representations seamlessly.<n> Experiments demonstrate state-of-the-art harmonized results across standard benchmarks and our dataset.
arXiv Detail & Related papers (2025-05-27T17:53:02Z) - PEP-GS: Perceptually-Enhanced Precise Structured 3D Gaussians for View-Adaptive Rendering [3.1006820631993515]
3D Gaussian Splatting (3D-GS) has achieved significant success in real-time, high-quality 3D scene rendering.<n>We introduce PEP-GS, a perceptually-enhanced framework that dynamically predicts Gaussian attributes, including opacity, color, and covariance.<n>We show that PEP-GS outperforms state-of-the-art methods, particularly in challenging scenarios involving view-dependent effects and fine-scale details.
arXiv Detail & Related papers (2024-11-08T17:42:02Z) - Neural Light Field Estimation for Street Scenes with Differentiable
Virtual Object Insertion [129.52943959497665]
Existing works on outdoor lighting estimation typically simplify the scene lighting into an environment map.
We propose a neural approach that estimates the 5D HDR light field from a single image.
We show the benefits of our AR object insertion in an autonomous driving application.
arXiv Detail & Related papers (2022-08-19T17:59:16Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.