CodecSplat: Ultra-Compact Latent Coding for Feed-Forward 3D Gaussian Splatting
- URL: http://arxiv.org/abs/2605.25563v1
- Date: Mon, 25 May 2026 08:17:35 GMT
- Title: CodecSplat: Ultra-Compact Latent Coding for Feed-Forward 3D Gaussian Splatting
- Abstract summary: We introduce CodecSplat, an ultracompact latent coding framework for feed-forward 3D Gaussian splatting.<n>CodecSplat achieves 23.56-26.36 dB and 24.76-27.05 dB with only 20.00-10777 PSNR with 3.37-12 and 3.37-12 respectively.
- Score: 53.50198425973128
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: While feed-forward 3D Gaussian splatting reconstructs renderable Gaussian primitives from sparse context views without per-scene optimization, existing pipelines do not provide a compact scene representation for storage or transmission. A natural solution is to apply existing 3DGS compression methods to the generated Gaussian primitives. However, this approach operates on the final irregular 3D representation and is decoupled from the internal feature-to-Gaussian generation process, which limits compression efficiency. To address this, we introduce CodecSplat, an ultra-compact latent coding framework for feed-forward 3D Gaussian splatting. CodecSplat first encodes an intermediate 2D Gaussian-generation feature into an entropy-coded scene bitstream. At the decoder, the latent feature is reconstructed and used to predict depth and Gaussian parameters, which are then mapped to 3D Gaussian primitives. Note that, by integrating compression into the feed-forward Gaussian generation pipeline, CodecSplat avoids inefficient compression over irregular 3D Gaussian primitives and allows the codec to exploit the structured intermediate feature representation. We instantiate CodecSplat on a feed-forward Gaussian splatting backbone with depth-guided multi-view feature refinement and a hierarchical learned feature codec. On DL3DV and RealEstate10K datasets, CodecSplat achieves 23.56-26.36 dB and 24.76-27.05 dB PSNR with only 20.00-107.77 KiB and 3.37-12.51 KiB per scene, respectively. This is roughly one order of magnitude smaller than compressing feed-forward generated Gaussian primitives, while preserving controllable rate-distortion behavior.
Related papers
- GenSplatCodec: Feed-Forward Gaussian Splatting Compression via One-Step Diffusion [18.74085761734125]
We present a geometry-guided one-step generative decoding approach that jointly exploits decoded structural and appearance cues.<n>We also develop a three-stage optimization strategy that stabilizes the learning of the unified and adapts the generative decoder.
arXiv Detail & Related papers (2026-07-27T13:20:26Z) - ATSplat: Compact Feed-forward 3D Gaussian Splatting with Adaptive Token Expansion [60.00320387969695]
ATSplat is a feed-forward 3DGS framework that restores the adaptive allocation capability of 3DGS optimization.<n>From 12 input images at $512 times 960$ resolution, ATSplat completes reconstruction in less than a second using a single commercial GPU.
arXiv Detail & Related papers (2026-07-22T17:54:44Z) - TC-GS: Tri-plane based compression for 3D Gaussian Splatting [28.502636841299356]
3D Gaussian Splatting (3DGS) has emerged as a prominent framework for novel view synthesis, providing high fidelity and rapid rendering speed.<n>We propose a well-structured tri-plane to encode Gaussian attributes, leveraging the distribution of attributes for compression.<n>Our approach has achieved results comparable to or surpass that of SOTA 3D Gaussians Splatting compression work in extensive experiments across multiple datasets.
arXiv Detail & Related papers (2025-03-26T04:26:22Z) - CAT-3DGS: A Context-Adaptive Triplane Approach to Rate-Distortion-Optimized 3DGS Compression [10.869104603083676]
3D Gaussian Splatting (3DGS) has recently emerged as a promising 3D representation.<n>The needs to compress and transmit the 3DGS representation to the remote side are overlooked.<n>This new application calls for rate-distortion-optimized 3DGS compression.
arXiv Detail & Related papers (2025-03-01T05:42:52Z) - PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splatting [59.277480452459315]
We propose a principled sensitivity pruning score that preserves visual fidelity and foreground details at significantly higher compression ratios.<n>We also propose a multi-round prune-refine pipeline that can be applied to any pretrained 3D-GS model without changing its training pipeline.
arXiv Detail & Related papers (2024-06-14T17:53:55Z) - CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splatting [68.94594215660473]
We propose an efficient 3D scene representation, named Compressed Gaussian Splatting (CompGS)
We exploit a small set of anchor primitives for prediction, allowing the majority of primitives to be encapsulated into highly compact residual forms.
Experimental results show that the proposed CompGS significantly outperforms existing methods, achieving superior compactness in 3D scene representation without compromising model accuracy and rendering quality.
arXiv Detail & Related papers (2024-04-15T04:50:39Z) - HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression [55.6351304553003]
3D Gaussian Splatting (3DGS) has emerged as a promising framework for novel view synthesis.
We propose a Hash-grid Assisted Context (HAC) framework for highly compact 3DGS representation.
Our work is the pioneer to explore context-based compression for 3DGS representation, resulting in a remarkable size reduction of over $75times$ compared to vanilla 3DGS.
arXiv Detail & Related papers (2024-03-21T16:28:58Z) - LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS [55.85673901231235]
We introduce LightGaussian, a method for transforming 3D Gaussians into a more compact format.
Inspired by Network Pruning, LightGaussian identifies Gaussians with minimal global significance on scene reconstruction.
LightGaussian achieves an average 15x compression rate while boosting FPS from 144 to 237 within the 3D-GS framework.
arXiv Detail & Related papers (2023-11-28T21:39:20Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.