ZAPS-DA: Zero-Phase Action Policy Smoothing with Decoupled Actor for Continuous Control in Reinforcement Learning
- URL: http://arxiv.org/abs/2605.30612v1
- Date: Thu, 28 May 2026 22:05:08 GMT
- Title: ZAPS-DA: Zero-Phase Action Policy Smoothing with Decoupled Actor for Continuous Control in Reinforcement Learning
- Abstract summary: ZAPS-DA is a framework that reduces action jitter at deployment with negligible phase lag and no post-processing.<n>On MetaDrive, ZAPS-DA reduces steering jitter by 14--21x and throttle jitter by 3--5x.
- Score: 0.0
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Continuous control policies trained with off-policy reinforcement learning frequently exhibit high-frequency action jitter, rendering direct deployment on physical actuators impractical. Post-hoc filtering attenuates jitter but introduces phase lag; embedding smoothness penalties in the actor's loss couples them with the RL gradient and conflates reward regression with over-aggressive smoothing. We present ZAPS-DA, a framework that reduces action jitter at deployment with negligible phase lag and no post-processing. ZAPS-DA pairs an unmodified main actor (trained by the base RL loss) with a separate decoupled actor trained via supervised imitation of zero-phase filtered targets stored in the replay buffer. The deployed policy is the decoupled actor: a feed-forward map from the current observation to a smooth action, with no inference-time filter and no action-history input -- a mechanism we term causal distillation of a non-causal filter. A magnitude-matched MSE loss provides zero-hyperparameter portability across optimizer classes. Validated with Soft Actor-Critic and a Savitzky--Golay filter in two driving simulators using paired n=150 evaluation protocols: on MetaDrive, ZAPS-DA reduces steering jitter by 14--21x and throttle jitter by 3--5x (all $p < 10^{-4}$, Bonferroni-corrected) while matching task-completion (p=0.28 success, p=0.31 crash) at a 6.3% reward cost; on a custom Webots adaptive cruise control environment, the same SG configuration produces a Pareto improvement -- reward parity (p=0.121), 8--45x steering jitter reduction, and total task-failure rate reduced from 2.0% to 0.7%.
Related papers
- Toward a Layer-2 Trigger for AI/ML Lifecycle Management in 6G [0.0]
We show why timing requirements matter for corrective actions: lifecycle performance depends on when the command takes effect.<n>Motivated by Layer-1/Layer-2 Triggered Mobility, we examine a standards split in which Layer 3 retains lifecycle configuration while a compact Layer 2 trigger is considered only for the latency-critical subset.
arXiv Detail & Related papers (2026-09-13T13:48:01Z) - Motion-Aware Reinforcement Learning For Object Localization [0.0]
We present MARLNet, a PPO-based bounding-box refinement agent that incorporates a constant-velocity motion prior into the observation state.<n>The agent operates on 268-dimensional observations and learns a five-dimensional policy controlling coordinate adjustments and a binary termination trigger.<n>We analyze a reward interference in which combining a constant-velocity deviation penalty with an absolute IoU term causes trigger collapse.
arXiv Detail & Related papers (2026-06-19T21:27:02Z) - GD$^2$PO: Mitigating Multi-Reward Conflicts via Group-Dynamic reward-Decoupled Policy Optimization [54.596224644751565]
Post-training reinforcement learning (RL) increasingly relies on multi-dimensional rewards to cultivate comprehensive capabilities.<n>To address this, existing methods such as Group reward-Decoupled Policy Optimization (GDPO) decompose the overall score into independent reward groups, then compute the RL loss separately within each group.<n>We propose Group-Dynamic reward-Decoupled Policy Optimization (GD$2$PO), which employs a conflict-aware filtering mechanism to mask out rollouts suffering from severe reward-wise disagreement.
arXiv Detail & Related papers (2026-06-15T14:19:28Z) - AIS: Adaptive Importance Sampling for Quantized RL [21.387834718338496]
Reinforcement learning for large language models (LLMs) is dominated by the cost of rollout generation.<n>This introduces a rollout-training mismatch that biases the policy gradient and can cause training to collapse outright on reasoning benchmarks.<n>We show that the mismatch is nonstationary and acts as a double-edged sword: early in training it provides an exploration bonus, exposing the gradient to trajectories the trainer would otherwise under-sample.<n>We propose Adaptive Importance Sampling (AIS), a correction framework that adjusts the strength of its intervention on a per-batch basis.
arXiv Detail & Related papers (2026-05-13T03:36:57Z) - SOAR: Self-Correction for Optimal Alignment and Refinement in Diffusion Models [48.335262141752715]
Post-training pipeline for diffusion models has two stages: supervised fine-tuning (SFT) on curated data and reinforcement learning (RL) with reward models.<n>We propose SOAR (Self-Correction for Optimal Alignment and Refinement), a bias-correction post-training method that fills this gap.<n>It is on-policy, reward-free, and provides dense per-time supervision with no credit-assignment problem.
arXiv Detail & Related papers (2026-04-14T11:45:15Z) - A1: A Fully Transparent Open-Source, Adaptive and Efficient Truncated Vision-Language-Action Model [112.9420001646428]
Vision-Language-Action (VLA) models have emerged as a powerful paradigm for open-world robot manipulation, but their practical deployment is often constrained by cost.<n>We present A1, a fully open-source and transparent VLA framework designed for low-cost, high- throughput inference.<n>A1 achieves state-of-the-art success rates while significantly reducing inference cost.
arXiv Detail & Related papers (2026-04-07T10:18:40Z) - Meta-Adaptive Beam Search Planning for Transformer-Based Reinforcement Learning Control of UAVs with Overhead Manipulators under Flight Disturbances [8.618483849755604]
A drone equipped with overhead manipulators offer unique capabilities for inspection, maintenance, and contact-based interaction.<n>The motion of the drone and its manipulator is tightly linked, and even small attitude changes caused by wind or control imperfections shift the end-effector away from its intended path.<n>We develop a reinforcement-learning framework with a transformer-based double deep Q learning (DDQN)<n>This allows the controller to anticipate the end-effector's motion through simulated rollouts rather than executing those actions directly on the actual model.
arXiv Detail & Related papers (2026-03-27T17:08:40Z) - Astrolabe: Steering Forward-Process Reinforcement Learning for Distilled Autoregressive Video Models [58.3184497327891]
Distilled autoregressive (AR) video models enable efficient streaming generation but frequently misalign with human visual preferences.<n>We present Astrolabe, an efficient online reinforcement learning framework tailored for distilled AR models.
arXiv Detail & Related papers (2026-03-17T18:32:18Z) - Improving Search Agent with One Line of Code [68.58667107354253]
Tool-based Agentic Reinforcement Learning (TARL) has emerged as a promising paradigm for training search agents to interact with external tools.<n>We propose textbfSearch textbfAgent textbfPolicy textbfOptimization (textbfSAPO), which stabilizes training via a conditional token-level KL constraint.
arXiv Detail & Related papers (2026-03-10T04:07:39Z) - Diffusion Controller: Framework, Algorithms and Parameterization [54.82539154511621]
We present a unified control-theoretic view that casts reverse diffusion sampling as state-only control within (generalized) linearly-solvable Markov Decision Processes.<n>Under this framework, control acts by reweighting the pretrained reverse-time transition kernels, balancing terminal objectives against an $f$-divergence cost.<n>Experiments on Stable Diffusion v1.4 show consistent gains in preference-alignment win rates and improved quality-efficiency trade-offs.
arXiv Detail & Related papers (2026-03-07T01:49:59Z) - IR$^3$: Contrastive Inverse Reinforcement Learning for Interpretable Detection and Mitigation of Reward Hacking [67.20568716300272]
Reinforcement Learning from Human Feedback (RLHF) enables powerful LLM alignment but can introduce reward hacking.<n>We introduce IR3 (Interpretable Reward Reconstruction and Rectification), a framework that reverse-engineers, interprets, and surgically repairs the implicit objectives driving RLHF-tuned models.<n>We show that IR3 achieves 0.89 correlation with ground-truth rewards, identifies hacking features with over 90% precision, and significantly reduces hacking behaviors while maintaining capabilities within 3% of the original model.
arXiv Detail & Related papers (2026-02-23T01:14:53Z) - SAIR: Cost-Efficient Multi-Stage ML Pipeline Autoscaling via In-Context Reinforcement Learning [13.174004826305255]
Multi-stage ML inference pipelines are difficult to autoscale due to heterogeneous resources, cross-stage coupling, and dynamic bottleneck migration.<n>We present SAIR, an autoscaling framework that uses an LLM as an in-context reinforcement learning controller.<n>SAIR achieves the best or tied-best P99 latency and effective resource cost among deployed baselines, improving P99 by up to 50% and reducing effective cost by up to 97%.
arXiv Detail & Related papers (2026-01-29T23:08:15Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.