QVGGT: Post-Training Quantized Visual Geometry Grounded Transformer
- URL: http://arxiv.org/abs/2605.31124v1
- Date: Fri, 29 May 2026 10:32:52 GMT
- Title: QVGGT: Post-Training Quantized Visual Geometry Grounded Transformer
- Abstract summary: We introduce QVGGT, a tailored quantization framework designed to compress Visual Geometry Grounded Transformer (VGGT)<n>QVGGT achieves near-lossless W4A16 quantization, preserving the accuracy of all 3D prediction heads while delivering 3$sim$4.9$times$ memory reduction and up to 2.8$times$ real hardware speedup over FP32.<n>Our approach makes high-fidelity 3D perception feasible on edge devices, enabling practical deployment of feed-forward 3D reconstruction models in real-world constrained environments.
- Score: 5.7977296539841845
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Estimating 3D attributes directly from images has advanced rapidly with the Visual Geometry Grounded Transformer (VGGT), which predicts camera parameters, depth maps, and point clouds in a single forward pass. However, its 1.2B-parameter scale severely limits deployment on resource-constrained platforms such as UAVs and mobile AR devices. To address this limitation, we introduce QVGGT, a tailored quantization framework designed to compress VGGT. Our approach starts from the observation that transformer blocks within VGGT exhibit heterogeneous sensitivity to quantization. We thus analyze per-block quantization sensitivity and propose a selective mixed-precision strategy that allocates higher precision to the most fragile transformer blocks. To address the amplification of quantization error caused by high-variance camera and register tokens, we further introduce token filtering with camera information compensation, which removes these outliers from activation calibration and restores their geometric cues using a PCA-derived global compensation token. Finally, we develop a task-aware scale search mechanism that evaluates candidate quantization scales not only through layer reconstruction but also through multi-head supervision and cross-head geometric consistency among camera poses, depth maps, and point maps. Extensive experiments on multiple geometry perception benchmarks demonstrate that QVGGT achieves near-lossless W4A16 quantization, preserving the accuracy of all 3D prediction heads while delivering 3$\sim$4.9$\times$ memory reduction and up to 2.8$\times$ real hardware speedup over FP32. Our approach makes high-fidelity 3D perception feasible on edge devices, enabling practical deployment of feed-forward 3D reconstruction models in real-world constrained environments.
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