Maximising the Set-Piece Return: Optimising Football Corner Tactics with Graph Reinforcement Learning
- URL: http://arxiv.org/abs/2606.06353v1
- Date: Thu, 04 Jun 2026 16:22:44 GMT
- Title: Maximising the Set-Piece Return: Optimising Football Corner Tactics with Graph Reinforcement Learning
- Abstract summary: We seek to go beyond the imitation of historically observed patterns towards discovering new generalisable player configurations and strategies.<n>We contribute a reinforcement learning architecture operating on graph-structured data that yields a general policy for adjusting starting player positions.<n>Our results suggest that graph reinforcement learning can shift set-piece analysis from historical evaluation and imitation towards tactical-driven discovery.
- Score: 6.110390894179624
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Machine learning is increasingly employed for the evaluation of football tactics. However, existing approaches focus on characterising historical actions or analyst-specified counterfactual scenarios. In this work, we seek to go beyond the imitation of historically observed patterns towards discovering new generalisable player configurations and strategies. To tackle this, we focus on optimising corner kick routines, and formulate a decision-making problem in which a central policy makes adjustments to attacking player positions and velocities to maximise first contact shot probability. Unlike classic optimisation that solves for isolated setups, we contribute a reinforcement learning architecture operating on graph-structured data that yields a general policy for adjusting arbitrary starting player positions. Evaluated on over 3,000 Premier League corners, our approach strongly outperforms baseline optimisation techniques under matched inference budgets. Our results suggest that graph reinforcement learning can shift set-piece analysis from historical evaluation and imitation towards reward-driven tactical discovery.
Related papers
- Evolution of Optimization Methods: Algorithms, Scenarios, and Evaluations [98.44542103979735]
First-order gradient descent methods, epitomized by gradient descent (SGD) and Adam, serve as the cornerstone of modern training pipelines.<n>Large-scale model training, stringent privacy requirements, and distributed learning paradigms expose critical limitations in these conventional approaches regarding privacy protection and memory efficiency.<n>We retrospectively analyze the evolutionary trajectory of deep learning optimization algorithms and present a comprehensive empirical evaluation of mainstreams across diverse model architectures and training scenarios.<n>We distill key emerging trends and fundamental design trade-offs, pinpointing promising directions for future research.
arXiv Detail & Related papers (2026-04-14T17:01:36Z) - GenTac: Generative Modeling and Forecasting of Soccer Tactics [66.35532694378146]
GenTac conceptualizes soccer tactics as a process over continuous multi-player trajectories and discrete semantic events.<n>It supports rich contextual conditioning, including opponent behavior, specific team or league playing styles, and strategic objectives.<n>It can be successfully trained to generalize to other dynamic team sports, including basketball, American football, and ice hockey.
arXiv Detail & Related papers (2026-04-13T17:53:49Z) - Reinforcement Learning for Decision-Level Interception Prioritization in Drone Swarm Defense [51.736723807086385]
We present a case study demonstrating the practical advantages of reinforcement learning in addressing this challenge.<n>We introduce a high-fidelity simulation environment that captures realistic operational constraints.<n>Agent learns to coordinate multiple effectors for optimal interception prioritization.<n>We evaluate the learned policy against a handcrafted rule-based baseline across hundreds of simulated attack scenarios.
arXiv Detail & Related papers (2025-08-01T13:55:39Z) - Landscape-Aware Growing: The Power of a Little LAG [49.897766925371485]
We study the question of how to select the best growing strategy from a given pool of growing strategies.
We present an alternative perspective based on early training dynamics, which we call "landscape-aware growing (LAG)"
arXiv Detail & Related papers (2024-06-04T16:38:57Z) - Advanced Volleyball Stats for All Levels: Automatic Setting Tactic
Detection and Classification with a Single Camera [15.032833555418314]
We present two novel end-to-end computer vision frameworks designed specifically for setting strategy classification in volleyball matches from a single camera view.
Our frameworks combine setting ball trajectory recognition with a novel set trajectory classifier to generate comprehensive and advanced statistical data.
Our system allows for real-time deployment, enabling in-game strategy analysis and on-the-spot gameplan adjustments.
arXiv Detail & Related papers (2023-09-26T08:29:02Z) - Massively Scalable Inverse Reinforcement Learning in Google Maps [3.1244966374281544]
Inverse reinforcement learning offers a powerful and general framework for learning humans' latent preferences in route recommendation.
No approach has successfully addressed planetary-scale problems with hundreds of millions of states and demonstration trajectories.
We revisit classic IRL methods in the routing context, and make the key observation that there exists a trade-off between the use of cheap, deterministic planners and expensive yet robust policies.
This insight is leveraged in Receding Horizon Inverse Planning (RHIP), a new generalization of classic IRL algorithms that provides fine-grained control over performance trade-offs via its planning horizon.
arXiv Detail & Related papers (2023-05-18T20:14:28Z) - Projective Ranking-based GNN Evasion Attacks [52.85890533994233]
Graph neural networks (GNNs) offer promising learning methods for graph-related tasks.
GNNs are at risk of adversarial attacks.
arXiv Detail & Related papers (2022-02-25T21:52:09Z) - A Ranking Game for Imitation Learning [22.028680861819215]
We treat imitation as a two-player ranking-based Stackelberg game between a $textitpolicy$ and a $textitreward$ function.
This game encompasses a large subset of both inverse reinforcement learning (IRL) methods and methods which learn from offline preferences.
We theoretically analyze the requirements of the loss function used for ranking policy performances to facilitate near-optimal imitation learning at equilibrium.
arXiv Detail & Related papers (2022-02-07T19:38:22Z) - Decaying Clipping Range in Proximal Policy Optimization [0.0]
Proximal Policy Optimization (PPO) is among the most widely used algorithms in reinforcement learning.
Keys to its success are the reliable policy updates through the clipping mechanism and the multiple epochs of minibatch updates.
We propose linearly and exponentially decaying clipping range approaches throughout the training.
arXiv Detail & Related papers (2021-02-20T22:08:05Z) - Inverse Reinforcement Learning from a Gradient-based Learner [41.8663538249537]
Inverse Reinforcement Learning addresses the problem of inferring an expert's reward function from demonstrations.
In this paper, we propose a new algorithm for this setting, in which the goal is to recover the reward function being optimized by an agent.
arXiv Detail & Related papers (2020-07-15T16:41:00Z) - Adversarial Augmentation Policy Search for Domain and Cross-Lingual
Generalization in Reading Comprehension [96.62963688510035]
Reading comprehension models often overfit to nuances of training datasets and fail at adversarial evaluation.
We present several effective adversaries and automated data augmentation policy search methods with the goal of making reading comprehension models more robust to adversarial evaluation.
arXiv Detail & Related papers (2020-04-13T17:20:08Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.