Performance Variation in Deep Reinforcement Learning
- URL: http://arxiv.org/abs/2606.06746v1
- Date: Thu, 04 Jun 2026 21:59:47 GMT
- Title: Performance Variation in Deep Reinforcement Learning
- Abstract summary: This paper outlines the limitations of conventional uncertainty and variation estimates.<n>We then propose an alternative percentile-based statistic and visualization method.<n>These tools are easy to interpret and rely on standard properties of sample percentiles.
- Score: 8.399817109063038
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Deep reinforcement learning (RL) algorithms often suffer from low run-to-run robustness, manifesting as significant performance variation across independent runs of identically configured agents. Although this issue poses a spectrum of challenges across research and practice, relatively few studies develop methods to evaluate it; RL research instead often reports uncertainty in the estimated mean performance. In this paper, we outline the limitations of conventional uncertainty and variation estimates, particularly their misalignment with purpose and the risk of underreporting. We then propose an alternative percentile-based statistic and visualization method, min-max IPR and run-wise percentile highlighting, respectively. These percentile-based tools are easy to interpret and rely on standard properties of sample percentiles, providing rich information about run-to-run performance variation. We demonstrate this through three case studies. First, we show that LayerNorm and penultimate-layer normalizations narrow performance variation in PPO, whereas the variation is mostly unchanged in SAC. Second, we compare PPO, SAC, TD-MPC, and TD-MPC2, and show TD-MPC exhibits the least variation while being the most data efficient among the four. Finally, in a comparison of DQN and Rainbow on five Atari environments, we show that both algorithms exhibit similar levels of performance variation.
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