MilliVid: Hierarchical Latents for Long-Range Consistency in Video Generation
- URL: http://arxiv.org/abs/2606.09056v1
- Date: Mon, 08 Jun 2026 05:46:01 GMT
- Title: MilliVid: Hierarchical Latents for Long-Range Consistency in Video Generation
- Abstract summary: We show how to generate video using coarse-to-fine rollout within a multi-scale token space.<n>We validate this approach using a custom dataset of long Minecraft videos.
- Score: 48.042521266219524
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Video generative models have become increasingly powerful, but long-range consistency remains challenging to achieve because even a few dozen frames require impractically long transformer sequence lengths. We show that this issue can be mitigated by generating video using coarse-to-fine rollout within a multi-scale token space. Our approach is simple: first, we pre-train an autoencoder that compresses each frame into a hierarchy of tokens, with levels ranging from the typical latent resolution to only a handful of tokens per frame. The coarsest levels capture the most consequential information, such as scene layout and semantics, while finer levels add high-frequency appearance and texture. Then, we train a video diffusion model to generate these tokens using coarse-to-fine rollout. By carefully controlling the level of detail at which frames are generated and used as context during each rollout step, we are able to preserve long-range consistency in geometry and object permanence while spending less compute on the long-range consistency of less perceptually relevant details. We validate this approach using a custom dataset of long Minecraft videos, where it produces substantially more consistent rollouts compared to existing baselines.
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