Self-Paced Curriculum Reinforcement Learning for Autonomous Superbike Racing in Simulation
- URL: http://arxiv.org/abs/2606.09236v1
- Date: Mon, 08 Jun 2026 09:14:12 GMT
- Title: Self-Paced Curriculum Reinforcement Learning for Autonomous Superbike Racing in Simulation
- Abstract summary: We present a framework for training an autonomous agent to race a superbike in VRider SBK, a physics-accurate Unity-based motorbike simulator.<n>Preliminary results demonstrate that SPDL outperforms SAC alone in training efficiency, lap time, and driving stability across multiple tracks and motorbike models.
- Score: 9.439483772106346
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Autonomous Racing has seen remarkable progress through deep Reinforcement Learning (RL), primarily for four-wheeled vehicles. However, motorbikes introduce substantially greater complexity due to the need to manage balance and lean angle, in addition to more reactive steering and throttle control, and a smaller weight. In this work, we present a framework for training an autonomous agent to race a superbike in VRider SBK, a physics-accurate Unity-based motorbike simulator. Our approach integrates Soft Actor-Critic (SAC) with Self-Paced curriculum Deep reinforcement Learning (SPDL), which dynamically generates progressively more challenging tasks based on the agent's performance, without requiring manual curriculum design. The agent's state space comprises proprioceptive features extended with lean-angle history, along with global track features via course points. The reward signal is shaped to encourage progress along the track while penalizing instability-inducing behaviors specific to two-wheeled dynamics. Preliminary experimental results demonstrate that SPDL outperforms SAC alone in training efficiency, lap time, and driving stability across multiple tracks and motorbike models, establishing a first baseline for RL-based autonomous motorbike racing.
Related papers
- Physics-Informed Reinforcement Learning of Spatial Density Velocity Potentials for Map-Free Racing [73.88859384645264]
Out-Of-Distribution (OOD) generalization to various racetracks utilizes Machine Learning (ML) to encode the mathematical relation between sensor data and vehicle actuation for end-to-end control.<n>This paper presents a DRL method that parameterizes nonlinear vehicle dynamics from the spectral distribution of depth measurements with a non-geometric, physics-informed reward, to infer vehicle time-optimal and overtaking racing controls with an Artificial Neural Network (ANN)<n>The policy outperforms human demonstrations by 12% in OOD tracks on proportionally scaled hardware, by maximizing the friction circle with tire dynamics that resemble an empirical Pacejka tire model.
arXiv Detail & Related papers (2026-04-10T17:12:07Z) - Curriculum-Based Iterative Self-Play for Scalable Multi-Drone Racing [0.0]
CRUISE is a reinforcement learning framework for multi-drone racing.<n>It combines a progressive difficulty curriculum with an efficient self-play mechanism to foster robust competitive behaviors.<n>It achieves nearly double the planner's mean racing speed, maintains high success rates, and demonstrates robust scalability as agent density increases.
arXiv Detail & Related papers (2025-10-26T08:03:06Z) - SPIRAL: Self-Play Incremental Racing Algorithm for Learning in Multi-Drone Competitions [0.0]
This paper introduces SPIRAL, a novel approach for training autonomous drones in multi-agent racing competitions.<n> SPIRAL distinctively employs a self-play mechanism to incrementally cultivate complex racing behaviors.<n>Our method is designed for versatility, allowing integration with any state-of-the-art Deep Reinforcement Learning (DRL) algorithms.
arXiv Detail & Related papers (2025-10-26T07:59:44Z) - er.autopilot 1.0: The Full Autonomous Stack for Oval Racing at High
Speeds [61.91756903900903]
The Indy Autonomous Challenge (IAC) brought together nine autonomous racing teams competing at unprecedented speed and in head-to-head scenario, using independently developed software on open-wheel racecars.
This paper presents the complete software architecture used by team TII EuroRacing (TII-ER), covering all the modules needed to avoid static obstacles, perform active overtakes and reach speeds above 75 m/s (270 km/h)
Overall results and the performance of each module are described, as well as the lessons learned during the first two events of the competition on oval tracks, where the team placed respectively second and third.
arXiv Detail & Related papers (2023-10-27T12:52:34Z) - Rethinking Closed-loop Training for Autonomous Driving [82.61418945804544]
We present the first empirical study which analyzes the effects of different training benchmark designs on the success of learning agents.
We propose trajectory value learning (TRAVL), an RL-based driving agent that performs planning with multistep look-ahead.
Our experiments show that TRAVL can learn much faster and produce safer maneuvers compared to all the baselines.
arXiv Detail & Related papers (2023-06-27T17:58:39Z) - Vehicle Dynamics Modeling for Autonomous Racing Using Gaussian Processes [0.0]
This paper presents the most detailed analysis of the applicability of GP models for approximating vehicle dynamics for autonomous racing.
We construct dynamic, and extended kinematic models for the popular F1TENTH racing platform.
arXiv Detail & Related papers (2023-06-06T04:53:06Z) - FastRLAP: A System for Learning High-Speed Driving via Deep RL and
Autonomous Practicing [71.76084256567599]
We present a system that enables an autonomous small-scale RC car to drive aggressively from visual observations using reinforcement learning (RL)
Our system, FastRLAP (faster lap), trains autonomously in the real world, without human interventions, and without requiring any simulation or expert demonstrations.
The resulting policies exhibit emergent aggressive driving skills, such as timing braking and acceleration around turns and avoiding areas which impede the robot's motion, approaching the performance of a human driver using a similar first-person interface over the course of training.
arXiv Detail & Related papers (2023-04-19T17:33:47Z) - Tackling Real-World Autonomous Driving using Deep Reinforcement Learning [63.3756530844707]
In this work, we propose a model-free Deep Reinforcement Learning Planner training a neural network that predicts acceleration and steering angle.
In order to deploy the system on board the real self-driving car, we also develop a module represented by a tiny neural network.
arXiv Detail & Related papers (2022-07-05T16:33:20Z) - Indy Autonomous Challenge -- Autonomous Race Cars at the Handling Limits [81.22616193933021]
The team TUM Auton-omous Motorsports will participate in the Indy Autonomous Challenge in Octo-ber 2021.
It will benchmark its self-driving software-stack by racing one out of ten autonomous Dallara AV-21 racecars at the Indianapolis Motor Speedway.
It is an ideal testing ground for the development of autonomous driving algorithms capable of mastering the most challenging and rare situations.
arXiv Detail & Related papers (2022-02-08T11:55:05Z) - Autonomous Overtaking in Gran Turismo Sport Using Curriculum
Reinforcement Learning [39.757652701917166]
This work proposes a new learning-based method to tackle the autonomous overtaking problem.
We evaluate our approach using Gran Turismo Sport -- a world-leading car racing simulator.
arXiv Detail & Related papers (2021-03-26T18:06:50Z) - Super-Human Performance in Gran Turismo Sport Using Deep Reinforcement
Learning [39.719051858649216]
We propose a learning-based system for autonomous car racing by leveraging a high-fidelity physical car simulation.
We deploy our system in Gran Turismo Sport, a world-leading car simulator known for its realistic physics simulation of different race cars and tracks.
Our trained policy achieves autonomous racing performance that goes beyond what had been achieved so far by the built-in AI.
arXiv Detail & Related papers (2020-08-18T15:06:44Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.