Dmsh: A Multi-Agent Reinforcement Learning Framework for All-Quad Mesh Generation
- URL: http://arxiv.org/abs/2606.10601v1
- Date: Tue, 09 Jun 2026 09:04:32 GMT
- Title: Dmsh: A Multi-Agent Reinforcement Learning Framework for All-Quad Mesh Generation
- Abstract summary: We introduce Dmsh, a first fully automated reinforcement learning pipeline that unifies geometric decomposition and quadrilateral mesh generation.<n>Dmsh decomposes the problem through three coordinated agents handling topology simplification, geometric regularization, and mesh generation.<n>A learning strategy ensures scalability from simple domains to highly complex geometries, suppressing seed variance.
- Score: 0.30786914102688595
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Generating high-quality meshes for arbitrary geometries remains a fundamental bottleneck in computational engineering, often demanding heuristic tuning and semi-manual workflows. In this paper, we introduce Dmsh, a first fully automated reinforcement learning pipeline that unifies geometric decomposition and quadrilateral mesh generation within a single learning-based framework. Dmsh decomposes the problem through three coordinated agents handling topology simplification, geometric regularization, and mesh generation. The meshing process is formulated as a Markov Decision Process and solved using a parametric Soft Actor-Critic architecture with decoupled critics, enabling efficient exploration of a hybrid discrete-continuous action space. A curriculum learning strategy ensures scalability from simple domains to highly complex geometries, suppressing seed variance. By design, the recursive decomposition enables parallel meshing of subregions, yielding globally conforming all-quadrilateral meshes without post hoc correction. Across a wide range of benchmarks, Dmsh consistently outperforms existing methods in automation, robustness, and mesh quality, establishing a new paradigm for learning-based mesh generation.
Related papers
- ADELE - Adaptive Delaunay Grids for High-Fidelity Mesh-Native Reconstruction [10.718334749514694]
Meshes remain the most practical representation for geometry reasoning and integration into graphics pipelines.<n>Existing mesh-native optimization methods alleviate some of these issues but suffer from fixed-resolution discretizations and unstable optimization behavior.<n>We introduce an adaptive mesh-based optimization framework and a practical mesh rendering technique to address these challenges.
arXiv Detail & Related papers (2026-09-06T16:55:21Z) - SubdivAR: Autoregressive Next-Scale Prediction for Neural Mesh Subdivision [10.62097148325093]
Mesh subdivision is a fundamental operation for converting coarse, editable meshes into high-resolution surfaces.<n>We present SubdivAR, a neural mesh subdivision framework based on our proposed Mesh Autoregressive Representation (MAR)<n>MAR arranges meshes at different subdivision levels into an ordered scale sequence, reformulating subdivision as autoregressive next-scale prediction.
arXiv Detail & Related papers (2026-06-25T14:24:03Z) - ExMesh: EXplicit Mesh Reconstruction with Topology Adaptation [36.887001139824456]
We propose ExMesh, a novel framework that directly optimize explicit meshes.<n>We show that ExMesh achieves a balance among accuracy and mesh conciseness.
arXiv Detail & Related papers (2026-06-05T13:59:58Z) - MeshWeaver: Sparse-Voxel-Guided Surface Weaving for Autoregressive Mesh Generation [53.06620176910962]
MeshWeaver is an autoregressive framework that treats mesh generation as a surface weaving process.<n>MeshWeaver achieves a state-of-the-art compression ratio of 18%, can generate meshes with up to 16K faces, and significantly improves geometric fidelity over prior approaches.
arXiv Detail & Related papers (2026-06-03T10:15:43Z) - Iskra: A System for Inverse Geometry Processing [9.468513206619274]
Our system differentiates a broad class of geometric algorithms, exploiting existing fast problem-specific schemes.<n>It is compatible with machine learning frameworks, opening doors to new classes of inverse geometry processing applications.
arXiv Detail & Related papers (2026-02-12T15:59:06Z) - StdGEN++: A Comprehensive System for Semantic-Decomposed 3D Character Generation [57.06461272772509]
StdGEN++ is a novel and comprehensive system for generating high-fidelity, semantically decomposed 3D characters from diverse inputs.<n>It achieves state-of-the-art performance, significantly outperforming existing methods in geometric accuracy and semantic disentanglement.<n>The resulting structural independence unlocks advanced downstream capabilities, including non-destructive editing, physics-compliant animation, and gaze tracking.
arXiv Detail & Related papers (2026-01-12T15:41:27Z) - MeshMosaic: Scaling Artist Mesh Generation via Local-to-Global Assembly [62.48017648785026]
We introduce MeshMosaic, a novel local-to-global framework for artist mesh generation that scales to over 100K triangles.<n>We show that MeshMosaic significantly outperforms state-of-the-art methods in both geometric fidelity and user preference.
arXiv Detail & Related papers (2025-09-24T11:02:03Z) - Towards Efficient General Feature Prediction in Masked Skeleton Modeling [59.46799426434277]
We propose a novel General Feature Prediction framework (GFP) for efficient mask skeleton modeling.<n>Our key innovation is replacing conventional low-level reconstruction with high-level feature prediction that spans from local motion patterns to global semantic representations.
arXiv Detail & Related papers (2025-09-03T18:05:02Z) - Data-Driven Adaptive Gradient Recovery for Unstructured Finite Volume Computations [0.0]
We present a novel data-driven approach for enhancing gradient reconstruction in unstructured finite volume methods for hyperbolic conservation laws.<n>Our approach extends previous structured-grid methodologies to unstructured meshes through a modified DeepONet architecture.<n>The proposed algorithm is faster and more accurate than the traditional second-order finite volume solver.
arXiv Detail & Related papers (2025-07-22T13:23:57Z) - SpaceMesh: A Continuous Representation for Learning Manifold Surface Meshes [61.110517195874074]
We present a scheme to directly generate manifold, polygonal meshes of complex connectivity as the output of a neural network.<n>Our key innovation is to define a continuous latent connectivity space at each mesh, which implies the discrete mesh.<n>In applications, this approach not only yields high-quality outputs from generative models, but also enables directly learning challenging geometry processing tasks such as mesh repair.
arXiv Detail & Related papers (2024-09-30T17:59:03Z) - DepGraph: Towards Any Structural Pruning [68.40343338847664]
We study general structural pruning of arbitrary architecture like CNNs, RNNs, GNNs and Transformers.
We propose a general and fully automatic method, emphDependency Graph (DepGraph), to explicitly model the dependency between layers and comprehensively group parameters for pruning.
In this work, we extensively evaluate our method on several architectures and tasks, including ResNe(X)t, DenseNet, MobileNet and Vision transformer for images, GAT for graph, DGCNN for 3D point cloud, alongside LSTM for language, and demonstrate that, even with a
arXiv Detail & Related papers (2023-01-30T14:02:33Z) - Neural Subdivision [58.97214948753937]
This paper introduces Neural Subdivision, a novel framework for data-driven coarseto-fine geometry modeling.
We optimize for the same set of network weights across all local mesh patches, thus providing an architecture that is not constrained to a specific input mesh, fixed genus, or category.
We demonstrate that even when trained on a single high-resolution mesh our method generates reasonable subdivisions for novel shapes.
arXiv Detail & Related papers (2020-05-04T20:03:21Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.