Hand-centric Human-to-Robot Trajectory Transfer from Video Demonstrations via Open-World Contact Localization
- URL: http://arxiv.org/abs/2606.10743v1
- Date: Tue, 09 Jun 2026 11:53:29 GMT
- Title: Hand-centric Human-to-Robot Trajectory Transfer from Video Demonstrations via Open-World Contact Localization
- Abstract summary: We present emphHOWTransfer, a hand-centric framework that distills human demonstrations into contact-aware, taxonomy-informed, and diverse robotic trajectories.<n>emphHOWTransfer recovers temporally consistent 3D hand motion and localizes temporal contact intervals by reasoning over observed hand-object interaction cues.<n>Experiments show that emphHOWTransfer enables accurate contact localization and high-quality robot motion with $86%$ success.
- Score: 28.23926683554352
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Learning from human video demonstrations remains challenging due to noisy hand-object interactions, unseen objects with partial observation, and cross-embodiment discrepancy. To address these challenges, we present \textit{HOWTransfer} (\emph{H}and-\emph{O}bject \emph{O}pen-\emph{W}orld Transfer), a hand-centric framework that distills human demonstrations into contact-aware, taxonomy-informed, and diverse robotic trajectories. Instead of relying on object-specific descriptions, vision-language queries, or explicit object-state tracking, \emph{HOWTransfer} recovers temporally consistent 3D hand motion and localizes temporal contact intervals by reasoning over observed hand-object interaction cues. The localized contact onsets are then used to retarget human grasp intent into multi-modal parallel-jaw grasp hypotheses, which are propagated along the recovered wrist trajectory to generate robot-executable motions. Finally, a trajectory editing stage refines contact alignment and produces diverse executable variants from a single demonstration. Experiments across diverse manipulation tasks show that \emph{HOWTransfer} enables accurate contact localization and high-quality robot motion retargeting with $86\%$ success, which is preferred over teleoperated trajectories in a blinded preference study.
Related papers
- ContactFlow: A video action conditioning that transfers across embodiments [23.81895581513295]
Contact Flow is an embodiment-agnostic action representation that encodes manipulation through the trajectory of 3D contact points.<n>We train a large-scale video generative model on both human and robotic object interaction videos conditioned on Contact Flow.<n>We integrate this model into a propose-imagine-verify-act pipeline, where generated rollouts are assessed by a vision-language model before execution.
arXiv Detail & Related papers (2026-07-29T07:59:47Z) - GIRAF: Towards Generalizable Human Interactions with Articulated Objects [50.52795413484619]
We present a text-conditioned diffusion model that addresses the challenge of Synthesizing realistic full-body human interactions with articulated objects.<n>Our method demonstrated strong generalization to unseen object configurations, surpassing current state-of-the-art methods.
arXiv Detail & Related papers (2026-07-08T19:30:44Z) - GenHOI: Contact-Aware Humanoid-Object Interaction by Imitating Generated Videos without Task-Specific Training [20.414478780328437]
Existing methods often require time-consuming task-specific policy training or rely on rigid trajectory replay.<n>We present textitGenHOI, a framework that enables humanoid robots to perform diverse object-interaction tasks in a zero-shot manner.<n>We validate the proposed framework in extensive simulation and real-world experiments across diverse object-interaction tasks.
arXiv Detail & Related papers (2026-06-11T07:31:05Z) - SocialMirror: Reconstructing 3D Human Interaction Behaviors from Monocular Videos with Semantic and Geometric Guidance [49.69016078147708]
Accurately reconstructing human behavior in close-interaction scenarios is crucial for enabling realistic virtual interactions in augmented reality.<n>We propose SocialMirror, a diffusion-based framework that integrates semantic and geometric cues to effectively address these issues.<n>SocialMirror achieves state-of-the-art performance in reconstructing interactive human meshes, demonstrating strong generalization across unseen datasets and in-the-wild scenarios.
arXiv Detail & Related papers (2026-04-15T07:41:52Z) - MeshMimic: Geometry-Aware Humanoid Motion Learning through 3D Scene Reconstruction [54.36564144414704]
MeshMimic is an innovative framework that bridges 3D scene reconstruction and embodied intelligence to enable humanoid robots to learn coupled "motion-terrain" interactions directly from video.<n>By leveraging state-of-the-art 3D vision models, our framework precisely segments and reconstructs both human trajectories and the underlying 3D geometry of terrains and objects.
arXiv Detail & Related papers (2026-02-17T17:09:45Z) - MoReact: Generating Reactive Motion from Textual Descriptions [57.642436102978245]
MoReact is a diffusion-based method designed to disentangle the generation of global trajectories and local motions sequentially.<n>Our experiments, utilizing data adapted from a two-person motion dataset, demonstrate the efficacy of our approach.
arXiv Detail & Related papers (2025-09-28T14:31:41Z) - Learning Video Generation for Robotic Manipulation with Collaborative Trajectory Control [72.00655365269]
We present RoboMaster, a novel framework that models inter-object dynamics through a collaborative trajectory formulation.<n>Unlike prior methods that decompose objects, our core is to decompose the interaction process into three sub-stages: pre-interaction, interaction, and post-interaction.<n>Our method outperforms existing approaches, establishing new state-of-the-art performance in trajectory-controlled video generation for robotic manipulation.
arXiv Detail & Related papers (2025-06-02T17:57:06Z) - SIGHT: Synthesizing Image-Text Conditioned and Geometry-Guided 3D Hand-Object Trajectories [124.24041272390954]
Modeling hand-object interaction priors holds significant potential to advance robotic and embodied AI systems.<n>We introduce SIGHT, a novel task focused on generating realistic and physically plausible 3D hand-object interaction trajectories from a single image.<n>We propose SIGHT-Fusion, a novel diffusion-based image-text conditioned generative model that tackles this task by retrieving the most similar 3D object mesh from a database.
arXiv Detail & Related papers (2025-03-28T20:53:20Z) - Controllable Human-Object Interaction Synthesis [77.56877961681462]
We propose Controllable Human-Object Interaction Synthesis (CHOIS) to generate synchronized object motion and human motion in 3D scenes.
Here, language descriptions inform style and intent, and waypoints, which can be effectively extracted from high-level planning, ground the motion in the scene.
Our module seamlessly integrates with a path planning module, enabling the generation of long-term interactions in 3D environments.
arXiv Detail & Related papers (2023-12-06T21:14:20Z) - NIFTY: Neural Object Interaction Fields for Guided Human Motion
Synthesis [21.650091018774972]
We create a neural interaction field attached to a specific object, which outputs the distance to the valid interaction manifold given a human pose as input.
This interaction field guides the sampling of an object-conditioned human motion diffusion model.
We synthesize realistic motions for sitting and lifting with several objects, outperforming alternative approaches in terms of motion quality and successful action completion.
arXiv Detail & Related papers (2023-07-14T17:59:38Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.