Learning Object Manipulation from Scratch via Contrastive Interaction
- URL: http://arxiv.org/abs/2606.11525v1
- Date: Wed, 10 Jun 2026 00:06:24 GMT
- Title: Learning Object Manipulation from Scratch via Contrastive Interaction
- Abstract summary: Contrastive Reinforcement Learning (CRL) has seen recent success in a wide variety of goal-conditioned robotics tasks by learning structured representations of the dynamics.<n>We argue that a key source of this difficulty is object-centric interaction, such as contact or grasping, that induces distinct changes in the underlying dynamic modes.<n>In this work, we formulate manipulation dynamics as a piecewise-smooth Markov process and show that interaction-induced mode changes create piecewise nonlinear reachability structures.
- Score: 29.976379315147756
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Contrastive Reinforcement Learning (CRL) has seen recent success in a wide variety of goal-conditioned robotics tasks by learning structured representations of the dynamics. However, despite its success in locomotion and simpler control domains, CRL often struggles in interaction-rich manipulation. We argue that a key source of this difficulty is object-centric interaction, such as contact or grasping, that induces distinct changes in the underlying dynamic modes. In this work, we formulate manipulation dynamics as a piecewise-smooth Markov process and show that interaction-induced mode changes create piecewise nonlinear reachability structures that are difficult for standard CRL energy functions to represent and plan over. Based on this analysis, we introduce Interaction-weighted Resampling (IWR). IWR performs interaction-aware resampling around phases before, during, and after interactions, encouraging the learned representation to preserve the mode boundaries that determine future reachability to capture multi-modal and piecewise nonlinear reachability. Across interaction-centric environments, including 2D dynamic control, robotic manipulation, and robot air hockey, IWR improves both sample efficiency and overall performance over prior CRL methods, with 19.8% average improvement in simulation. Finally, using a sim-to-real pipeline with policies trained by IWR, we demonstrate the first real-world goal-conditioned robot air hockey agent capable of hitting goals, improving success from 25% to 60%. Project Page: IWR-arxiv.github.io.
Related papers
- VGFM: Expressive Robot Policies via Dense Value Guidance in Flow Matching [2.7429630700600893]
We propose a scalable offline RL framework that enables dense value-guided shaping within a flow-based policy.<n> VGFM parameterizes the policy as a conditional flow-matching model in action (x-prediction) space.<n>We show that VGFM achieves strong performance across a wide range of tasks under rigorous evaluation protocols.
arXiv Detail & Related papers (2026-09-13T03:50:52Z) - Beyond Noise Steering: Dual-Latent Space Reinforcement Learning for Generative Robot Policy [13.530890681678619]
Pretrained generative robot policies learn expressive action prior to demonstrations.<n>Existing reinforcement learning methods only steer the noisy space but fail to modulate intermediate action representations during the generation process.<n>We propose a novel Dual-Latent Space Reinforcement Learning framework, which complements initial-noise steering with representation-level control inside the frozen generator.
arXiv Detail & Related papers (2026-09-10T09:04:04Z) - An offline approach to fNIRS-guided reinforcement learning for robot behavior [2.933736356368701]
Human-in-the-loop Reinforcement Learning has become a popular approach to training, finetuning, and aligning robot behavior with user preferences.<n>Our paper explores the feasibility of using brain signals via functional near-infrared spectroscopy (fNIRS) to modulate robot learning in simulation.
arXiv Detail & Related papers (2026-07-15T22:12:39Z) - LaST-R1: Reinforcing Robotic Manipulation via Adaptive Physical Latent Reasoning [90.86828952599147]
We present LaST-R1, a novel reinforcement learning framework designed to harness "latent reasoning-before-acting" policies.<n>LaST-R1 achieves a near-perfect 99.9% average success rate on the LIBERO benchmark.<n>In real-world deployments, LaST-R1 yields up to a 22.5% average improvement over SOTA supervised fine-tuning approach.
arXiv Detail & Related papers (2026-04-30T17:59:52Z) - Scalable Dexterous Robot Learning with AR-based Remote Human-Robot Interactions [8.111267700755986]
This paper focuses on the scalable robot learning for manipulation in the dexterous robot arm-hand systems.<n>We present a unified framework to address the general manipulation task problem.
arXiv Detail & Related papers (2026-02-07T03:47:21Z) - Intrinsic-Motivation Multi-Robot Social Formation Navigation with Coordinated Exploration [7.50564221243905]
We propose a novel coordinated-exploration multi-robot RL algorithm.<n>Its core component is a self-learning intrinsic reward mechanism designed to collectively alleviate policy conservatism.<n> Empirical results on social formation navigation benchmarks demonstrate the proposed algorithm's superior performance.
arXiv Detail & Related papers (2025-12-15T13:03:08Z) - ReCoM: Realistic Co-Speech Motion Generation with Recurrent Embedded Transformer [58.49950218437718]
We present ReCoM, an efficient framework for generating high-fidelity and generalizable human body motions synchronized with speech.<n>The core innovation lies in the Recurrent Embedded Transformer (RET), which integrates Dynamic Embedding Regularization (DER) into a Vision Transformer (ViT) core architecture.<n>To enhance model robustness, we incorporate the proposed DER strategy, which equips the model with dual capabilities of noise resistance and cross-domain generalization.
arXiv Detail & Related papers (2025-03-27T16:39:40Z) - PLANRL: A Motion Planning and Imitation Learning Framework to Bootstrap Reinforcement Learning [13.564676246832544]
We introduce PLANRL, a framework that chooses when the robot should use classical motion planning and when it should learn a policy.
PLANRL switches between two modes of operation: reaching a waypoint using classical techniques when away from the objects and fine-grained manipulation control when about to interact with objects.
We evaluate our approach across multiple challenging simulation environments and real-world tasks, demonstrating superior performance in terms of adaptability, efficiency, and generalization compared to existing methods.
arXiv Detail & Related papers (2024-08-07T19:30:08Z) - Learning Manipulation by Predicting Interaction [85.57297574510507]
We propose a general pre-training pipeline that learns Manipulation by Predicting the Interaction.
The experimental results demonstrate that MPI exhibits remarkable improvement by 10% to 64% compared with previous state-of-the-art in real-world robot platforms.
arXiv Detail & Related papers (2024-06-01T13:28:31Z) - Model-Based Reinforcement Learning with Multi-Task Offline Pretraining [59.82457030180094]
We present a model-based RL method that learns to transfer potentially useful dynamics and action demonstrations from offline data to a novel task.
The main idea is to use the world models not only as simulators for behavior learning but also as tools to measure the task relevance.
We demonstrate the advantages of our approach compared with the state-of-the-art methods in Meta-World and DeepMind Control Suite.
arXiv Detail & Related papers (2023-06-06T02:24:41Z) - Neural Dynamic Policies for End-to-End Sensorimotor Learning [51.24542903398335]
The current dominant paradigm in sensorimotor control, whether imitation or reinforcement learning, is to train policies directly in raw action spaces.
We propose Neural Dynamic Policies (NDPs) that make predictions in trajectory distribution space.
NDPs outperform the prior state-of-the-art in terms of either efficiency or performance across several robotic control tasks.
arXiv Detail & Related papers (2020-12-04T18:59:32Z) - Deep Imitation Learning for Bimanual Robotic Manipulation [70.56142804957187]
We present a deep imitation learning framework for robotic bimanual manipulation.
A core challenge is to generalize the manipulation skills to objects in different locations.
We propose to (i) decompose the multi-modal dynamics into elemental movement primitives, (ii) parameterize each primitive using a recurrent graph neural network to capture interactions, and (iii) integrate a high-level planner that composes primitives sequentially and a low-level controller to combine primitive dynamics and inverse kinematics control.
arXiv Detail & Related papers (2020-10-11T01:40:03Z) - Continual Model-Based Reinforcement Learning with Hypernetworks [24.86684067407964]
We propose a method that continually learns encountered dynamics in a sequence of tasks using task-conditional hypernetworks.
Our method has three main attributes: first, it includes dynamics learning sessions that do not revisit training data from previous tasks, so it only needs to store the most recent fixed-size portion of the state transition experience.
We show that HyperCRL is effective in continual model-based reinforcement learning in robot locomotion and manipulation scenarios.
arXiv Detail & Related papers (2020-09-25T01:46:26Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.