Learning Motion Feasibility from Point Clouds in Cluttered Environments
- URL: http://arxiv.org/abs/2606.26700v1
- Date: Thu, 25 Jun 2026 07:32:25 GMT
- Title: Learning Motion Feasibility from Point Clouds in Cluttered Environments
- Abstract summary: Motion feasibility prediction plays a central role in robotics, particularly in task and motion planning and manipulation.<n>Existing approaches for infeasibility certification are limited to low-dimensional configuration spaces and assume simplified geometric environments represented by primitive objects with known parameters.<n>We study the complementary problem of learning motion feasibility prediction directly from raw RGB-D observations for a 7-DOF manipulator operating in realistic cluttered scenes.
- Score: 1.4699455652461726
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Motion feasibility prediction plays a central role in robotics, particularly in task and motion planning and manipulation. A major bottleneck for this problem in cluttered environments is that infeasible planning attempts by Sampling-based motion planners (SBMPs) can incur substantial computational cost. Also existing approaches for infeasibility certification are limited to low-dimensional configuration spaces and often assume simplified geometric environments represented by primitive objects with known parameters. We study the complementary problem of learning motion feasibility prediction directly from raw RGB-D observations for a 7-DOF manipulator operating in realistic cluttered scenes. We introduce the first large-scale benchmark for this setting, comprising 2.7M grasp feasibility labels over 88 scanned objects and 190 cluttered tabletop scenes. We benchmark three representative classifier families spanning MLP- based, volumetric-CNN, and point-cloud-based Transformer architectures under matched training conditions. Our best model, GRASPFC-PTX (a point-cloud transformer), achieves an AUROC of 0.996 on Novel objects while providing predictions significantly faster than SBMPs.
Related papers
- Direct Contact-Tolerant Motion Planning With Vision Language Models [64.48049143625063]
Navigation in cluttered environments often requires robots to tolerate contact with movable or deformable objects.<n>We propose a direct contact-tolerant (DCT) planner, which integrates vision-language models (VLMs) into direct point perception and navigation.<n>We implement DCT in Isaac Sim and a real car-like robot, demonstrating that DCT achieves robust and efficient navigation in cluttered environments with movable obstacles.
arXiv Detail & Related papers (2026-03-05T10:05:00Z) - Learning Object-Centric Spatial Reasoning for Sequential Manipulation in Cluttered Environments [0.0]
We present Unveiler, a framework that separates high-level spatial reasoning from low-level action execution.<n>We demonstrate this decoupled architecture is more computationally efficient in terms of parameter count and inference time.<n>Our results, achieving up to 97.6% success in partially occluded and 90.0% in fully occluded scenarios in simulation, make a case for the power of specialized, object-centric reasoning in complex manipulation tasks.
arXiv Detail & Related papers (2026-03-03T01:45:53Z) - MolmoSpaces: A Large-Scale Open Ecosystem for Robot Navigation and Manipulation [56.30931340537373]
MolmoSpaces is a fully open ecosystem to support benchmarking of robot policies.<n>MolmoSpaces consists of over 230k diverse indoor environments.<n>MolmoSpaces-Bench is a benchmark suite of 8 tasks in which robots interact with our diverse scenes and richly annotated objects.
arXiv Detail & Related papers (2026-02-11T20:16:31Z) - Into the Unknown: Towards using Generative Models for Sampling Priors of Environment Uncertainty for Planning in Configuration Spaces [28.37021202108478]
Priors are vital for planning under partial observability, yet difficult to obtain in practice.<n>We present a probabilistic-based pipeline that leverages large-scale pretrained generative models to produce priors in a zero-shot manner.<n>We establish a Matterport3D benchmark of rooms partially visible through doorways, where a robot must navigate to an unobserved target object.
arXiv Detail & Related papers (2025-10-13T05:08:48Z) - Corner-Grasp: Multi-Action Grasp Detection and Active Gripper Adaptation for Grasping in Cluttered Environments [0.3565151496245486]
We propose a method for effectively grasping in cluttered bin-picking environments.<n>We utilize a multi-functional gripper that combines both suction and finger grasping.<n>We also present an active gripper adaptation strategy to minimize collisions between the gripper hardware and the surrounding environment.
arXiv Detail & Related papers (2025-04-02T16:12:28Z) - Learning a Fast Mixing Exogenous Block MDP using a Single Trajectory [87.62730694973696]
STEEL is the first provably sample-efficient algorithm for learning the controllable dynamics of an Exogenous Block Markov Decision Process from a single trajectory.<n>We prove that STEEL is correct and sample-efficient, and demonstrate STEEL on two toy problems.
arXiv Detail & Related papers (2024-10-03T21:57:21Z) - OPUS: Occupancy Prediction Using a Sparse Set [64.60854562502523]
We present a framework to simultaneously predict occupied locations and classes using a set of learnable queries.
OPUS incorporates a suite of non-trivial strategies to enhance model performance.
Our lightest model achieves superior RayIoU on the Occ3D-nuScenes dataset at near 2x FPS, while our heaviest model surpasses previous best results by 6.1 RayIoU.
arXiv Detail & Related papers (2024-09-14T07:44:22Z) - Environment-aware Interactive Movement Primitives for Object Reaching in
Clutter [4.5459332718995205]
We propose a constrained multi-objective optimization framework (OptI-ProMP) to approach the problem of reaching a target in a compact clutter.
OptI-ProMP features costs related to both static, dynamic and pushable objects in the target neighborhood, and it relies on probabilistic primitives for problem initialisation.
We tested, in a simulated poly-tunnel, both ProMP-based planners from literature and the OptI-ProMP, on low (3-dofs) and high (7-dofs) dexterity robot body.
arXiv Detail & Related papers (2022-10-28T15:03:23Z) - Neural Motion Fields: Encoding Grasp Trajectories as Implicit Value
Functions [65.84090965167535]
We present Neural Motion Fields, a novel object representation which encodes both object point clouds and the relative task trajectories as an implicit value function parameterized by a neural network.
This object-centric representation models a continuous distribution over the SE(3) space and allows us to perform grasping reactively by leveraging sampling-based MPC to optimize this value function.
arXiv Detail & Related papers (2022-06-29T18:47:05Z) - Nonprehensile Riemannian Motion Predictive Control [57.295751294224765]
We introduce a novel Real-to-Sim reward analysis technique to reliably imagine and predict the outcome of taking possible actions for a real robotic platform.
We produce a closed-loop controller to reactively push objects in a continuous action space.
We observe that RMPC is robust in cluttered as well as occluded environments and outperforms the baselines.
arXiv Detail & Related papers (2021-11-15T18:50:04Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.