Hierarchical 3D Scene Graph Construction and Belief-based Planning for Semantic Navigation
- URL: http://arxiv.org/abs/2606.31071v1
- Date: Tue, 30 Jun 2026 03:01:44 GMT
- Title: Hierarchical 3D Scene Graph Construction and Belief-based Planning for Semantic Navigation
- Abstract summary: We propose a zero-shot semantic navigation framework for embodied agents.<n>Our method incrementally maintains an online Hierarchical 3D Scene Graph (HSG) over objects, zones, and regions, serving as a compact state abstraction for global planning.<n>Building on this memory, we introduce a hierarchical belief-based planning framework that fuses semantic priors with exploration evidence on the HSG, and performs finite-horizon rollouts on an HSG-based simulator to explicitly estimate the long-term expected returns of candidate macro-actions.
- Score: 34.08516675160383
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Semantic navigation is a fundamental task for embodied agents operating in unseen environments, requiring both semantic understanding and long-term decision-making. Recent foundation models have empowered agents with rich semantic priors for this task. However, without structured global representations, decision-making often falls back on local observations and greedy strategies, resulting in inefficient exploration and myopic behaviors, especially in long-distance navigation. To address these challenges, we propose a zero-shot semantic navigation framework. Our method incrementally maintains an online Hierarchical 3D Scene Graph (HSG) to form a multi-granular semantic topology over objects, zones, and regions, serving as a compact state abstraction for global planning. Building on this memory, we introduce a hierarchical belief-based planning framework that fuses semantic priors with exploration evidence on the HSG, and performs finite-horizon rollouts on an HSG-based simulator to explicitly estimate the long-term expected returns of candidate macro-actions. This enables globally consistent decisions and reduces redundant backtracking. Extensive experiments in high-fidelity simulation environments across multiple tasks and datasets demonstrate that our method outperforms existing state-of-the-art methods, particularly in long-distance scenarios, where our approach improves SR and SPL by an average of 9.4\% and 5.0\%, respectively.
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