When Agents Lie: Premeditation, Persistence, and Exploitation in Repeated Games
- URL: http://arxiv.org/abs/2607.05132v2
- Date: Tue, 07 Jul 2026 13:17:59 GMT
- Title: When Agents Lie: Premeditation, Persistence, and Exploitation in Repeated Games
- Abstract summary: We evaluate three frontier models across six games in homogeneous and heterogeneous groups over 10 rounds.<n>Different models interpret announcements incompatibly, some as binding commitments and others as cheap talk.
- Score: 69.060029640261
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: As large language models are deployed as autonomous agents that communicate intentions before acting, a critical safety question is whether agents that publicly commit to actions will honor those commitments. We place LLM agents in repeated $n$-player games with a three-stage protocol that separates private intent, public announcement, and final action, allowing us to identify whether each deviation from a stated announcement was already planned during private deliberation. Evaluating three frontier models across six games in homogeneous and heterogeneous groups over 10 rounds, we report two findings. First, when agents deviate from their announcements, the deviation is predominantly already stated in their private plan (exceeding 90% in the highest-deception conditions), yet this is not a fixed model property: the same model ranges from perfect honesty to near-total deviation across games. Second, different models interpret announcements incompatibly, some as binding commitments and others as cheap talk, producing payoff gaps that emerge in Round~0 and persist across all 10 rounds. Systems that combine models from different providers therefore cannot assume shared announcement semantics and require empirical testing of model interactions before deployment.
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