AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling
- URL: http://arxiv.org/abs/2607.10995v1
- Date: Mon, 13 Jul 2026 01:39:19 GMT
- Title: AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling
- Abstract summary: Generalizable 3D Gaussian Splatting models have advanced long-sequence novel view synthesis (NVS)<n>We propose an asymmetric architecture that decouples geometry and appearance modeling.<n>On 32-view 960P inputs, our model matches optimization-based methods while delivering nearly 800x speedup.
- Score: 36.45427515934316
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Recent generalizable 3D Gaussian Splatting models have advanced long-sequence novel view synthesis (NVS), but at the cost of substantial redundant computation. We identify that the redundancy can be mitigated based on two observations: (i) high-precision geometry is not strictly required for high-quality NVS; (ii) appearance learning is generally easier than geometry recovery. Motivated by these insights, we propose an asymmetric architecture that decouples geometry and appearance modeling. The geometry branch processes coarse-grained tokens with most of the parameters for multi-view reconstruction, while the appearance branch operates on fine-grained tokens to capture details using significantly fewer parameters. The two branches interact through bilateral connections, enabling mutual guidance for their respective tasks. This task-aware asymmetry reduces the computational redundancy and allocates the computation more judiciously, thereby increasing parameter efficiency and enabling smaller models to achieve strong performance. On 32-view 960P inputs, our model matches optimization-based methods while delivering nearly 800x speedup, and surpasses the zero-shot performance of state-of-the-art generalizable models with markedly fewer parameters and reduced training/inference overhead, achieving an overall efficiency improvement.
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