GeoGS-SLAM: Online Monocular Reconstruction Using Gaussian Splatting with Geometric Priors
- URL: http://arxiv.org/abs/2607.11184v1
- Date: Mon, 13 Jul 2026 07:32:09 GMT
- Title: GeoGS-SLAM: Online Monocular Reconstruction Using Gaussian Splatting with Geometric Priors
- Abstract summary: We present GeoGS-SLAM, an online monocular dense reconstruction system that combines the 3DGS-based map representation with learned geometric priors.<n>Camera poses and the scene map are jointly optimized through a coarse-to-fine strategy that minimizes both photometric and geometric losses.
- Score: 2.614894682819833
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: SLAM methods based on 3D Gaussian Splatting (3DGS) have demonstrated impressive tracking and mapping performance, but typically require additional geometric information from external depth sensors. Meanwhile, recent SLAM systems that leverage geometric priors from pre-trained feed-forward models enable real-time dense reconstruction, yet often discard original RGB information during optimization, thus degrading overall reconstruction quality. We present GeoGS-SLAM, an online monocular dense reconstruction system that combines the 3DGS-based map representation with learned geometric priors. Given uncalibrated RGB input, we first employ a feed-forward visual geometry model to predict camera and scene priors. The Gaussian scene map is then expanded by directly sampling Gaussian primitives from both RGB input and geometric priors. Camera poses and the scene map are jointly optimized through a coarse-to-fine strategy that minimizes both photometric and geometric losses. To ensure global consistency, we further incorporate online loop closure detection and pose graph optimization. Extensive experiments across indoor and outdoor benchmarks demonstrate that GeoGS-SLAM achieves superior rendering quality and tracking accuracy compared to state-of-the-art methods while maintaining online real-time performance. Project page: https://rlgao.github.io/geogs_slam.
Related papers
- GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM [6.344587694040345]
Existing 3DGS frameworks focus on both appearance and geometry modeling.<n>We propose Geometry-only Gaussian Splatting (GeoGS) which directly reconstructs scene geometry.<n>GeoGS retains only spatial parameters to reduce the number of per-primitive parameters by over 80%.
arXiv Detail & Related papers (2026-07-08T14:22:05Z) - MyGO-Splat: Multi-Objective Closed-Loop Geometric Feedback for RGB-Only Gaussian SLAM [22.81691196847663]
MyGO-Splat is a closed-loop Gaussian SLAM framework that analyticallyizes primitives into pixel-wise depth and surface normals.<n>We show that this closed-loop design improves scale stability and appearance-geometry consistency, achieving performance comparable to RGB-D methods while using only monocular input.
arXiv Detail & Related papers (2026-06-29T03:22:06Z) - Pseudo Depth Meets Gaussian: A Feed-forward RGB SLAM Baseline [64.42938561167402]
We propose an online 3D reconstruction method using 3D Gaussian-based SLAM, combined with a feed-forward recurrent prediction module.<n>This approach replaces slow test-time optimization with fast network inference, significantly improving tracking speed.<n>Our method achieves performance on par with the state-of-the-art SplaTAM, while reducing tracking time by more than 90%.
arXiv Detail & Related papers (2025-08-06T16:16:58Z) - GS-2DGS: Geometrically Supervised 2DGS for Reflective Object Reconstruction [51.99776072246151]
We propose a novel reconstruction method called GS-2DGS for reflective objects based on 2D Gaussian Splatting (2DGS)<n> Experimental results on synthetic and real datasets demonstrate that our method significantly outperforms Gaussian-based techniques in terms of reconstruction and relighting.
arXiv Detail & Related papers (2025-06-16T05:40:16Z) - GeomGS: LiDAR-Guided Geometry-Aware Gaussian Splatting for Robot Localization [20.26969580492428]
We propose a novel 3DGS method called Geometry-Aware Gaussian Splatting (GeomGS)<n>Our GeomGS demonstrates state-of-the-art geometric and localization performance across several benchmarks, while also improving photometric performance.
arXiv Detail & Related papers (2025-01-23T06:43:38Z) - AGS-Mesh: Adaptive Gaussian Splatting and Meshing with Geometric Priors for Indoor Room Reconstruction Using Smartphones [19.429461194706786]
We propose an approach for joint surface depth and normal refinement of Gaussian Splatting methods for accurate 3D reconstruction of indoor scenes.<n>Our filtering strategy and optimization design demonstrate significant improvements in both mesh estimation and novel-view synthesis.
arXiv Detail & Related papers (2024-11-28T17:04:32Z) - HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction [38.47566815670662]
HI-SLAM2 is a geometry-aware Gaussian SLAM system that achieves fast and accurate monocular scene reconstruction using only RGB input.<n>We demonstrate significant improvements over existing Neural SLAM methods and even surpass RGB-D-based methods in both reconstruction and rendering quality.
arXiv Detail & Related papers (2024-11-27T01:39:21Z) - GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Rendering [69.67264955234494]
GeoSplatting is a novel approach that augments 3DGS with explicit geometry guidance for precise light transport modeling.<n>By differentiably constructing a surface-grounded 3DGS from an optimizable mesh, our approach leverages well-defined mesh normals and the opaque mesh surface.<n>This enhancement ensures precise material decomposition while preserving the efficiency and high-quality rendering capabilities of 3DGS.
arXiv Detail & Related papers (2024-10-31T17:57:07Z) - Trim 3D Gaussian Splatting for Accurate Geometry Representation [72.00970038074493]
We introduce Trim 3D Gaussian Splatting (TrimGS) to reconstruct accurate 3D geometry from images.
Our experimental and theoretical analyses reveal that a relatively small Gaussian scale is a non-negligible factor in representing and optimizing the intricate details.
When combined with the original 3DGS and the state-of-the-art 2DGS, TrimGS consistently yields more accurate geometry and higher perceptual quality.
arXiv Detail & Related papers (2024-06-11T17:34:46Z) - Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussians [87.48403838439391]
3D Splatting has emerged as a powerful representation of geometry and appearance for RGB-only dense Simultaneous SLAM.
We propose the first RGB-only SLAM system with a dense 3D Gaussian map representation.
Our experiments on the Replica, TUM-RGBD, and ScanNet datasets indicate the effectiveness of globally optimized 3D Gaussians.
arXiv Detail & Related papers (2024-05-26T12:26:54Z) - GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting [51.96353586773191]
We introduce textbfGS-SLAM that first utilizes 3D Gaussian representation in the Simultaneous Localization and Mapping system.
Our method utilizes a real-time differentiable splatting rendering pipeline that offers significant speedup to map optimization and RGB-D rendering.
Our method achieves competitive performance compared with existing state-of-the-art real-time methods on the Replica, TUM-RGBD datasets.
arXiv Detail & Related papers (2023-11-20T12:08:23Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.